A Man And His FOB

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Karmac
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A Man And His FOB

Post by Karmac » 06 Jan 2017, 01:30

A love story.


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Re: A Man And His FOB

Post by shyshadow » 06 Jan 2017, 01:34

^^^^^^^^^
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Jeser
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Re: A Man And His FOB

Post by Jeser » 06 Jan 2017, 01:59

Em, sentries in glass??? Three or at least one barricade in front of each sentry would be much more useful.
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SlothMan
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Re: A Man And His FOB

Post by SlothMan » 06 Jan 2017, 02:06

I remember back when we didn't have any of your fancy flying machines or contraptions
It is your boy tybo

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Surrealistik
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Re: A Man And His FOB

Post by Surrealistik » 06 Jan 2017, 02:07

Jeser wrote:Em, sentries in glass??? Three or at least one barricade in front of each sentry would be much more useful.
Barricades are expensive; also sentries can shoot through glass in the same tile.

Sur engineering techniques properly applied; great work Carmac. Just shy of perfection due to lack of light tiles and vendors, but it's definitely top shelf.

Probably will use this as a reference image if/when I decide to repost my combat engineer guide.
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Jeser
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Re: A Man And His FOB

Post by Jeser » 06 Jan 2017, 03:53

Wait, so, sentries still can shoot through glass this way? I thought it was removed. Then it's okay.
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Karmac
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Re: A Man And His FOB

Post by Karmac » 06 Jan 2017, 07:43

Surrealistik wrote:Barricades are expensive; also sentries can shoot through glass in the same tile.

Sur engineering techniques properly applied; great work Carmac. Just shy of perfection due to lack of light tiles and vendors, but it's definitely top shelf.

Probably will use this as a reference image if/when I decide to repost my combat engineer guide.
Another thing I know you might not like is that some staff are on the side of the false doors in front being metagaming if you don't know there's a Boiler, I personally just do them last because normally boilers are spotted by then, but that's something you should probably mention in the guide if it isn't clarified before-hand.

Also, will remember the vendors, very important, light tiles will come last, or first if power gets shat on in future rounds.
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Surrealistik
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Re: A Man And His FOB

Post by Surrealistik » 06 Jan 2017, 14:00

Carmac wrote:Another thing I know you might not like is that some staff are on the side of the false doors in front being metagaming if you don't know there's a Boiler, I personally just do them last because normally boilers are spotted by then, but that's something you should probably mention in the guide if it isn't clarified before-hand.

Also, will remember the vendors, very important, light tiles will come last, or first if power gets shat on in future rounds.
False walls in front of barricades make sense for just sectioning off areas that are unguarded and creating further physical obstacles; I don't see why they're meta gaming at all.
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Re: A Man And His FOB

Post by LarryOrtega » 07 Jan 2017, 11:39

No enough Elliot Riggle... -1

Rebuild this FOB in three months and improve it
"In 100 years more we will be a story.In 200 years an epic period.In 500 years a medieval tale.
In 1,000 years a relic. In 5,000 years archaeological remains. In 10,000 years an ancient mystery.
In 20,000 years a legend like Atlantis. We are nothing. Life is so short and death so long. "


I´m the SL/Doc Elliot Riggle

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Karmac
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Re: A Man And His FOB

Post by Karmac » 07 Jan 2017, 18:14

LarryOrtega wrote:No enough Elliot Riggle... -1

Rebuild this FOB in three months and improve it
Yes sir, I apologize for my terrible behaviour and will return to the community when I have matured sufficiently. Thank you for your opinion.
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Re: A Man And His FOB

Post by XenonDragneel » 09 Jan 2017, 18:34

No Xo Yung Kyunseok in dis

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When u talk sh** to the IB
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Re: A Man And His FOB

Post by Karmac » 10 Jan 2017, 11:03

protip don't wrench fuel tanks presuming it'll bolt them down, that's why there's welding fluid all around the tank on the floor. It's a good way to quickly empty a fuel tank however, if you ever need to do that, for some stupid reason.
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