"AP" - A plague?

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Moon Tune
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"AP" - A plague?

Post by Moon Tune » 27 Jul 2017, 07:41

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Nightwolf901
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Re: "AP" - A Meme

Post by Nightwolf901 » 27 Jul 2017, 07:47

Why not, Belt, Back, Armor, Helmet, Pockets, and Gun filled with AP?
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Re: "AP" - A disease

Post by Kailey Prevatt » 27 Jul 2017, 08:09

Why do people like it so much?
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Re: "AP" - A plague

Post by Chaznoodles » 27 Jul 2017, 08:54

Delta Marine says, "im got 14 mags of AP"

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Re: "AP" - A plague

Post by Steelpoint » 27 Jul 2017, 09:11

AP is so fucking annoying I wish it was removed.

Getting one shot to the chest only to suffer a fracture, internal bleeding and a damaged lung is obnoxious as shit.
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Re: "AP" - A plague

Post by Renomaki » 27 Jul 2017, 09:29

honestly, I wish that Pulse Rifle AP mags were the same as SMG AP mags: with every vender only having 2 or 3 of them instead of 10.

At least then it would make it so that people are more careful not to waste their valuable AP on runners.
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Re: "AP" - A plague

Post by Blade2000Br » 27 Jul 2017, 09:54

After I solo'ed a elite empress with normal ammo, I do belive that AP is not THAT needed in a game.

Unless for crushers. They need AP as much as needed.
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Re: "AP" - A plague

Post by Bronimin » 27 Jul 2017, 11:23

After playing as a Sniper Spec and running around with my suit light off on the front lines, you can really tell when an AP round hits you and when you get shot with a regular bullet. The regular bullet will maybe bring you to yellow, probably not, give you some bleeding and that's it. Stick a bandage and you're fine. The AP round will break bones, cause organ ruptures and bring you to red or crit with just one round. God forbid if you get burst-fired.

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Re: "AP" - A plague

Post by Steelpoint » 27 Jul 2017, 12:07

Getting burst fired by AP rounds is like stubbing your toe on something.

For a few moments everything seems fine, but you know in a few seconds the pain and death is going to come crashing down.
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Re: "AP" - A plague

Post by darkwahn » 27 Jul 2017, 12:58

Renomaki wrote:honestly, I wish that Pulse Rifle AP mags were the same as SMG AP mags: with every vender only having 2 or 3 of them instead of 10.

At least then it would make it so that people are more careful not to waste their valuable AP on runners.
But then I'd have to find a new way to play runner.
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Re: "AP" - A plague

Post by Obscurify » 27 Jul 2017, 13:07

I literally take 1 AP magazine as reserve on my belt in-case of a Crusher, but that's it. I've seen someone have their arm cut off by the queen, sent up, get a robotic replacement arm, only to come back down and get burst-fired in the chest by some baldie using AP and getting put into crit instantly.

srsly tho fuck AP forever it's gay
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Re: "AP" - A plague

Post by WinterClould » 27 Jul 2017, 17:12

I only pack AP, AP for life.
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Re: "AP" - A plague

Post by Liran343 » 27 Jul 2017, 17:18

I usually join mid game and there' are always AP mags in the vendor #dreamcometrue

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Re: "AP" - A plague

Post by Crab_Spider » 27 Jul 2017, 17:38

I just choose regular rounds over AP rounds even if I'm rolling with my sniper loadout. More armor penetration but less damage? Fuck that. Hell, some people will take an entire belt because "xenos have upgrades and AP will bypass the armor".
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: "AP" - A plague

Post by Recounted » 28 Jul 2017, 22:54

jesus you people treat AP mags as the bane of all life. Im takin a whole bag AND belt of AP mags to kill the enemy quick. if a boot moves infront of me while im shooting, oh well shit happens I had 3 round burst on ready to end a miserable young runner before it turns into a crusher thank me later.
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Re: "AP" - A plague

Post by Obscurify » 28 Jul 2017, 23:10

Recounted wrote:jesus you people treat AP mags as the bane of all life. Im takin a whole bag AND belt of AP mags to kill the enemy quick. if a boot moves infront of me while im shooting, oh well shit happens I had 3 round burst on ready to end a miserable young runner before it turns into a crusher thank me later.
They are the bane of every marines existance ever. It literally won't kill a young runner faster than regular rounds- I don't know what crack you are smoking or if this is a meme.
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Re: "AP" - A plague

Post by Zilenan91 » 28 Jul 2017, 23:22

The amount of AP SMG mags got reduced to 1 per machine. I think it's too little compared to what it used to be where it was 2 per machine since this is really only enough for 2 guys, and those being squad supports who don't really pack enough for extended fights. Should probably be two per machine, especially since only a couple people will be able to access it generally.

I'm probably biased in support of AP because I mainly play Engineer and rarely am in a position to fight using it, but I don't mind personally, and I rarely friendly fire myself.

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Re: "AP" - A plague

Post by Recounted » 28 Jul 2017, 23:35

Obscurify wrote:They are the bane of every marines existance ever. It literally won't kill a young runner faster than regular rounds- I don't know what crack you are smoking or if this is a meme.
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Re: "AP" - A plague

Post by Martzin » 29 Jul 2017, 02:59

AP is a great asset to marines. That said only if it's wielded by actually competent ones.
Obscurify wrote:They are the bane of every marines existance ever. It literally won't kill a young runner faster than regular rounds- I don't know what crack you are smoking or if this is a meme.
They will get crushers, queens and other t3's to fuck off when you really need them to. That's their use.
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Re: "AP" - A plague

Post by Tidomann » 29 Jul 2017, 08:44

Marines that bring AP down usually end up with some bleeding and brute damage.

Marines that bring normal ammo down usually end up with a collapsed lungs, shattered bones, and missing limbs.

Coincidence?

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Re: "AP" - A plague

Post by Stripetail » 29 Jul 2017, 21:51

What we really need is increased armor on a marine's back. That'll stop that instant out of the round for fifteen minutes ff. :cutewink:
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Re: "AP" - A plague

Post by lcass123 » 30 Jul 2017, 06:47

tbh it sounds like the marines armour has a lower AP defensive value than the ayylmaos armour. Should probably be changed as far as i'm aware xeno's dont have AP neurotoxin so this shouldnt change their gameplay.

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Re: "AP" - A plague

Post by Jackie Estegado » 30 Jul 2017, 07:30

Every xeno class just MELTS from ap, sometimes ap does double the effective damage of normal rifle rounds, while it does sometimes one-hit ff kills it's also crucial, especialy in late game.
And I write this as someone who is most of the time on the receiving end of the ap.
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Re: "AP" - A plague?

Post by Dolth » 31 Jul 2017, 11:04

As a SL I forbid the use of AP and if I see anyone using it. Calling ze police for insubordination.
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Re: "AP" - A plague?

Post by Blade2000Br » 31 Jul 2017, 12:29

Dolth wrote:As a SL I forbid the use of AP and if I see anyone using it. Calling ze police for insubordination.
If I am RO, you bet I will take these AP away.

And with the recent mutiny rules, they won't mutiny for not having attachments because they denied me the APs.
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