I am VERY aware this is complicated, but please don't shit on it because of that, i'd rather you say nothing or constructive criticism rather than slander.
Alright let's set the setting
You're in the star wars universe, the empire era specifically (not the first order), you are going to have a space battle between you, and your enemy (the one who is NOT your faction)
You have 1,000 points, create a fleet of ships, and pick a person you want to battle who has ALREADY created a fleet of the opposite side.
PLEASE POST YOUR FLEET BEFORE YOU ENGAGE IN A BATTLE
I will have special battles OCCASIONALLY, this can include, but is NOT limited to:
Death star battle
more than one player battles
small battles (less points)
big battles (more points)
You guys will decide the outcome of the battle, but don't keep posting and posting replies. Edit your posts while a battle is going on with someone.
ONCE YOU HAVE COMPLETED A BATTLE, CONTACT ME THROUGH PM, OR JUST WAIT, I WILL REVIEW THE BATTLE, AND GIVE EACH PLAYER AN HONEST SCORE OF 1-10,
AND PLEASE DO NOT CHEAT, IF YOU ARE CAUGHT CHEATING I won't review any battle you are involved in for the next week, and you will not be involved or allowed to be in, special events.
Ships you can spend points on:
► Show Spoiler
Empire:
► Show Spoiler
Capital (200-300 points):
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super-carrier: 300 points
► Show Spoiler
hull: 30
armor thickness: 2
resistance: 0
shields: 3
move speed: 1
hangar space: 25
anti-aircraft:
range: 6
damage to shields: 1
damage: 1
penetration: 0
secondary battery:
range: 4
damage to shields: 2
damage: 3
penetration: 3
star destroyer: 200 points
► Show Spoiler
hull: 25
armor thickness: 3
resistance: 1
shields: 6
move speed: 1
Hangar space: 5
Anti-aircraft:
range: 4
damage to shields: 1
damage: 1
Penetration: 0
secondary battery:
range: 5
damage to shields: 1
damage: 3
penetration: 3
can't target small craft
Main battery:
range: 7
damage to shields: 3
damage: 7
penetration: 3
can't target small craft
Cruisers (100-150 points):
► Show Spoiler
light cruiser (100 points):
► Show Spoiler
Hull: 15
armor thickness: 1
resistance: 1
shields: 3
move speed: 3
anti-aircraft:
range: 6
damage to shields: 2
damage: 2
penetration: 0
secondary battery:
range: 3
damage to shields: 1
damage: 2
penetration: 1
can't target small craft
main battery:
range: 5
damage to shields: 2
damage: 3
penetration: 2
can't target small craft
Anti-aircraft Cruiser (100 points):
► Show Spoiler
hull: 15
armor thickness: 1
resistance: 1
shields: 4
move speed: 2
Anti-aircraft:
range: 7
damage to shields: 2
damage: 4
penetration: 0
Secondary battery:
range: 3
damage to shields: 1
damage: 2
penetration: 2
can't target small craft
Heavy Cruiser (150 points)
► Show Spoiler
hull: 20
armor thickness: 2
resistance: 1
shields: 4
move speed: 2
anti-aircraft:
range: 5
damage to shields: 2
damage: 3
penetration: 0
Secondary battery:
range: 4
damage to shields: 2
damage: 3
penetration: 2
can't target small craft
Main battery:
range: 7
damage to shields: 2
damage: 6
penetration: 3
can't target small craft
Small craft (25-50 points):
► Show Spoiler
tie fighter (25 points):
► Show Spoiler
hull: 4
armor thickness: 0
resistance: 0
shields: 0
move speed: 5
gun:
range: 2
damage to shields: 1
damage: 2
penetration: 0
tie bomber (50 points):
► Show Spoiler
hull: 6
armor thickness: 0
resistance: 0
shields: 0
move speed: 4
ion bombs:
range: 2
damage to shields: 5
damage: 0
penetration: 3
can't target small craft
proton torpedo:
range: 2
damage to shields: 2
damage: 5
penetration: 3
can't target small craft
anti-aircraft:
range: 2
damage to shields: 1
damage: 1
penetration: 0
Rebels:
► Show Spoiler
Capitals (200-300 points):
► Show Spoiler
Carrier (300 points):
► Show Spoiler
hull: 25
armor thickness: 2
resistance: 1
shields: 4
move speed: 3
hangar space: 20
anti-aircraft:
range: 6
shield damage: 1
damage: 1
penetration: 0
Secondary battery:
range: 4
shield damage: 2
damage: 3
penetration: 3
can't target small craft
Dreadnought (200 points):
► Show Spoiler
hull: 40
armor thickness: 3
resistance: 2
shields: 7
move speed: 1
Anti-aircraft:
range: 5
damage to shields: 1
damage: 1
Penetration: 0
secondary battery:
range: 6
damage to shields: 2
damage: 4
penetration: 3
can't target small craft
Main battery:
range: 7
damage to shields: 3
damage: 7
penetration: 3
can't target small craft
Cruisers (100 points):
► Show Spoiler
Cruiser (100 points):
► Show Spoiler
hull: 20
armor thickness: 2
resistance: 1
shields: 4
move speed: 2
anti-aircraft:
range: 5
damage to shields: 2
damage: 3
penetration: 0
Secondary battery:
range: 4
damage to shields: 2
damage: 3
penetration: 2
can't target small craft
Main battery:
range: 6
damage to shields: 2
damage: 5
penetration: 3
can't target small craft
Small craft (25-50):
► Show Spoiler
X-wing (25 points):
► Show Spoiler
hull: 4
armor thickness: 0
resistance: 0
shields: 1
move speed: 5
gun:
range: 2
damage to shields: 1
damage: 3
penetration: 0
Y-wing (50 points):
► Show Spoiler
hull: 6
armor thickness: 0
resistance: 0
shields: 1
move speed: 4
ion bombs:
range: 2
damage to shields: 5
damage: 0
penetration: 3
can't target small craft
proton torpedo:
range: 2
damage to shields: 2
damage: 5
penetration: 3
can't target small craft
anti-aircraft:
range: 2
damage to shields: 1
damage: 2
penetration: 0
How you should post/conduct a battle:
► Show Spoiler
PLEASE INCLUDE THE FREAKIN' SPOILERS, IT MAKES IT MUCH MORE ORGANIZED AND NEAT TO LOOK AT
Empire player:
Battle #: Example
Attack on Rebel player with fleet example (your fleet)
Rebel player has fleet example (your target fleet)
► Show Spoiler
Hailing frequencies opened "Transport vessel, prepare to be boarded, you are suspected of helping the rebellion, your co-operation will grant you additional currency, as well as compensation for any deadlines you may not meet as a result of this."
(this can be any message you wish)
... awaiting response ...
Ship list:
Capital ships:
► Show Spoiler
#1 super-carrier:
tie fighters: 20
tie bombers: 5
Cruisers:
► Show Spoiler
#'s 1-2 light cruisers
small craft:
► Show Spoiler
#'s 1-20 tie fighters in capital 1
#'s 21-25 tie bombers in capital 1
Hail recieved, "very well, prepare to die REBEL SCUM!" (this can be any message you want)
Hailing frequencies closed
Let the battle commence.
Turns:
► Show Spoiler
Turn 0: Jump in, distance of 10 from enemy
Turn 2: Launch small crafts 21-25 from capital ship 4, total of 5 tie bombers launched
capital 1 defense mode
cruisers 1-2 defense mode
Turn 4-6: small crafts 21-25 move 4 closer to rebel player's ship 1
Turn 8: Attack run commencing with Ion bombs on rebel player's ship 1 with small craft 21
Turn 10: Attack run commencing with proton torpedoes on rebel player's ship 1 with small crafts 22-25
Attack run with small craft 21 successful, rebel player ship 1's shields destroyed
Turn 12: Attack run with small crafts 22-25 successful, rebel player's ship 1 health is -1, ship is destroyed
All ships destroyed, victory
Rebel player:
(this player is NOT going to do anything, just for demonstration and time purposes)
Battle #: Example
► Show Spoiler
ships:
#1 transport vessel:
hull: 15
armor thickness: 1
resistance: 1
shields: 3
move speed: 3
Hail from Empire player accepted, returning hail. "We will never surrender, for the rebellion!" (this can be any message you want)
Turn 0: Imperials jumping into sector, distance 10
Turn 1-11: wait
Turn 12: defeat
Rules of combat:
► Show Spoiler
Things you can do:
► Show Spoiler
Fire ALL guns at a single target
Fire A SINGLE gun at a target
Move < or = your move limit
Fire/move more than one unit
Enter defense mode (attacks anything that comes into range immediately)
Deploy small craft
anti-bombing-run mode (attacks ALL attack run aircraft targetting the vessel, but doesn't target anything else, can do A LOT of damage if done right, or even shoot down the ENTIRE bombing force
Start an attack run if you are with-in 3 of a NON-small craft, like a cruiser or capital ship (WARNING, TRIPLE DAMAGE WILL BE DEALT TO THE ATTACKERS IF THE OPPONENT DECIDES TO SHOOT) (This is also the only way small craft can attack a non-small craft, so send them in groups)
Regenerate shields by 2
Last stand mode (increase resistance by 1, and 2 actions per turn, YOU ARE IMMOBILIZED, AND LAST STAND IS NOT REVERSIBLE)
Things you CAN NOT do:
► Show Spoiler
move and shoot on the same unit, this would require that there would have to be RNG
move twice on one unit
shoot twice on one unit
in general do more than 2 "actions" per turn for a single unit
(the three above are null to Last stand mode)
cancel an attack run, once you have said it, you're committed with that formation and attack run
re-write turns, ONCE YOU HAVE WRITTEN AND SUBMITTED THE EDIT, YOU CANNOT EDIT IT AGAIN AFTER THE ENEMY HAS WRITTEN HIS/HER'S, THIS IS TO PREVENT CHEATING
How armor, shields and hull, and other mechanics work:
► Show Spoiler
shields are always damaged first, and you cannot take down a shield and damage a vessel in one turn
triple damage is dealt to an attack running formation
a formation is a group of small craft travelling together, a group of small craft attacking a ship at the same time, or a group of small
armor thickness is the penetration level required to penetrate the armor of a ship
resistance is the amount of damage a ship absorbs PER HIT, NOT PER TURN, PER HIT
Move < or = TO your SHIP'S move limit
small craft, MUST be stationed on a ship with hangar space, THIS IS REQUIRED
when you are done with an attack run, you are 5 away from the ship you attacked
ALSO, please be fully aware that I am trying to get a better movement system in place, if you have any suggestions, just shout out.
How you organize and construct your fleet is up to you, good luck admiral.
Also, if this thread gets filled up with too much battle logs, i'll create another thread named "battle thread"
May the force be with you.