Fun video i looked at while browsing reddit's game dev area. I was always curious at how the exact math was calculated to get the weird game effects in the gba and n64. Turns out, theres a video for everything, and its not too shabby:
Mode 7 by Retro graphics explained channel (youtube)
GoTo 16:09 if you dont want to hear all the mathy stuff (which is cool) and just want to see what it REALLY looks like when you were playing snes games
Video: How retro games calculated graphics.
- KingKire
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Video: How retro games calculated graphics.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- TheDonkified
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- manezinho
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Re: Video: How retro games calculated graphics.
Always interesting to see the inner workings.
In Game: Andrew Bryson
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
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(PS: Deadchat is best chat.)
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines

(PS: Deadchat is best chat.)
- NethIafins
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Re: Video: How retro games calculated graphics.
His latest video on lag and blanking is the best
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Brother!
Do you remember our home and mother?
I'll die, don't bother.
It's just like walking on water.
- Cold Rain, Swirekster 2017, Twisted Insurrection OST