New Mode: Silly Colonial Marines
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New Mode: Silly Colonial Marines
Silly is a new type of round with changes to certain aspects of the game.
Silly can be active on any map.
Silly is not meant to be balanced (except in extreme circumstance).
The following changes take place during a "Silly" round.
Marines
-The whole "Briefing" RP is ignored. Dropships can launch as soon as 12:10
-Friendly Fire only causes pure brute damage. Will not fracture or bleed. Does not apply to AP or special type ammo.
-All medical supplies and surgeries have their cooldowns removed. No more waiting to slice open a spleen or apply a brute patch.
-Grenades explode right away on being thrown and can be held up to 30 seconds.
-New attachments
-Hyperquick Fire (Drastically increases firing speed, burst fire becomes 1 shot)
-Mini-flamethrower attachment behaves like a normal flamethrower, albeit with increased fuel consumption
-Hyperburst Fire (Increases number of shots of burst fire to fifteen, no additional changes to accuracy/spread over Burst Fire Adapter)
-Any Specialist who drops or 'misplaces' their Spec weapon can get it back with the recall verb, it will spawn under them, however it will return it with 0 ammo inside. Can be done 3 times max.
-Knife and Machete damage is doubled.
-Throwing Knife damage is tripled, when thrown only.
-Resting on a bed heals 3 brute/3 burn per tick.
-Spec weapons can be used by any marine.
Xenomorph
-All Xenomorph ability cooldowns are shortened to 1 game tick.
-Ability cooldown removal does not apply to: Queen Screech, Boiler Bombard
-Huggers thrown by Carrier will immediately hug if thrown onto same tile as Marine.
-Weeds grow/spread 3x as fast.
At round start 0-3 of the following changes will take place:
-Xenomorphs are allowed to name themselves (similar to Wizards in vanilla SS13).
-Marines have random names, appearances, and are all random nonhuman races, excluding CIC staff and Sec.
-A larva spawns on the Almayer immediately, along with 1 weed square.
-All timed barriers are gone.
-The map spawns barren of weeds/doors, except for where the Queen is.
-The Xenomorphs start with 2 Queens (if one dies, they cannot get back up to 2).
-The Xenomorphs start with an Abomination.
-Requisitions starts with 600 points.
-All Marines don't need to eat when spawning in.
-All Survivors are replaced by Russians (with Russian weaponry).
At round start 2 of these changes will take place in addition to the previous above:
At 1:30 and 3:00 into the round, + or - 15 minutes (i.e. can be as early as 1:15 or late as 1:45) 1 of the following options will be on a dropship landing on the almayer, this is unavoidable. There will be no notice.
-1x Death Squad member per 80 people on server (rounded down).
-1 crate containing 1x M57-A4 'Lightning Bolt' Quad Thermobaric Missile Launcher 4x 84mm Thermobaric Rocket Array.
-1x Abomination type xenomorph per 50 people on server (rounded down).
-1x Corrupt Xenomorph larva per 40 people on server (rounded down). Corrupt Xenomorph Larva are friendly with marines.
-1 crate containing 2x X-13 Apesuit and 2x X-13 Helmet (death ops armor)
-1x Young Runner per 9 people on server (rounded down).
At 3:30 into the round, all xenomorphs and marines will be placed into thunderdome regardless of how many of each are left (marines on left, xenos on right) and after 5 minutes the doors will open and chaos will ensue
Silly can be active on any map.
Silly is not meant to be balanced (except in extreme circumstance).
The following changes take place during a "Silly" round.
Marines
-The whole "Briefing" RP is ignored. Dropships can launch as soon as 12:10
-Friendly Fire only causes pure brute damage. Will not fracture or bleed. Does not apply to AP or special type ammo.
-All medical supplies and surgeries have their cooldowns removed. No more waiting to slice open a spleen or apply a brute patch.
-Grenades explode right away on being thrown and can be held up to 30 seconds.
-New attachments
-Hyperquick Fire (Drastically increases firing speed, burst fire becomes 1 shot)
-Mini-flamethrower attachment behaves like a normal flamethrower, albeit with increased fuel consumption
-Hyperburst Fire (Increases number of shots of burst fire to fifteen, no additional changes to accuracy/spread over Burst Fire Adapter)
-Any Specialist who drops or 'misplaces' their Spec weapon can get it back with the recall verb, it will spawn under them, however it will return it with 0 ammo inside. Can be done 3 times max.
-Knife and Machete damage is doubled.
-Throwing Knife damage is tripled, when thrown only.
-Resting on a bed heals 3 brute/3 burn per tick.
-Spec weapons can be used by any marine.
Xenomorph
-All Xenomorph ability cooldowns are shortened to 1 game tick.
-Ability cooldown removal does not apply to: Queen Screech, Boiler Bombard
-Huggers thrown by Carrier will immediately hug if thrown onto same tile as Marine.
-Weeds grow/spread 3x as fast.
At round start 0-3 of the following changes will take place:
-Xenomorphs are allowed to name themselves (similar to Wizards in vanilla SS13).
-Marines have random names, appearances, and are all random nonhuman races, excluding CIC staff and Sec.
-A larva spawns on the Almayer immediately, along with 1 weed square.
-All timed barriers are gone.
-The map spawns barren of weeds/doors, except for where the Queen is.
-The Xenomorphs start with 2 Queens (if one dies, they cannot get back up to 2).
-The Xenomorphs start with an Abomination.
-Requisitions starts with 600 points.
-All Marines don't need to eat when spawning in.
-All Survivors are replaced by Russians (with Russian weaponry).
At round start 2 of these changes will take place in addition to the previous above:
At 1:30 and 3:00 into the round, + or - 15 minutes (i.e. can be as early as 1:15 or late as 1:45) 1 of the following options will be on a dropship landing on the almayer, this is unavoidable. There will be no notice.
-1x Death Squad member per 80 people on server (rounded down).
-1 crate containing 1x M57-A4 'Lightning Bolt' Quad Thermobaric Missile Launcher 4x 84mm Thermobaric Rocket Array.
-1x Abomination type xenomorph per 50 people on server (rounded down).
-1x Corrupt Xenomorph larva per 40 people on server (rounded down). Corrupt Xenomorph Larva are friendly with marines.
-1 crate containing 2x X-13 Apesuit and 2x X-13 Helmet (death ops armor)
-1x Young Runner per 9 people on server (rounded down).
At 3:30 into the round, all xenomorphs and marines will be placed into thunderdome regardless of how many of each are left (marines on left, xenos on right) and after 5 minutes the doors will open and chaos will ensue
Last edited by Reuben Owen on 24 Jul 2018, 09:14, edited 2 times in total.
I play Xeno 99% of the time. All castes.
- Clutch
- Registered user
- Posts: 254
- Joined: 08 Jan 2017, 14:42
- Byond: bramb23
Re: New Mode: Silly Colonial Marines
you know how they say no in spanish? no
Bwoden Whackers
This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.
This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.
- Royal Griffon
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- Posts: 542
- Joined: 30 Mar 2018, 16:57
Re: New Mode: Silly Colonial Marines
and how they say no in German?
Nein
Ssgt Mikey 'Snatch' Anders: HEINZ WE MADE THE WAFFEN SS
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
NOBODY SUSPECTS THE ADMEME INQUISITION
Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
PFC Mikey 'Snatch' Anders: GLORY TO THE REVOLUTION COMRADES, DA? moments before defecting to the UPP as a traitor to the USCM
Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
DISCOVERER OF THE ADMEME INQUISITIONKarmac wrote: Griffon I love that your forum signature consists of absolutely retarded low RP comments you've made, it just helps me know that you are in fact the big gay
NOBODY SUSPECTS THE ADMEME INQUISITION
superjo98 wrote: Hey griffon you should put this in your signature since you're so robust and communism is great that way I feel special.
- Hoodedhero
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- Location: New Zealand
- Byond: Hoodedhero
Re: New Mode: Silly Colonial Marines
and how they say no in New Zealand?
yeah, nah
yeah, nah
John Vex, MP
"Fuck you, obey the law" Thanks Okand37
"There are no problems that can't be solved with grenades and buckshot"-John Vex, 2186
"Fuck you, obey the law" Thanks Okand37
"There are no problems that can't be solved with grenades and buckshot"-John Vex, 2186
- Dolth
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- Byond: Pette
Re: New Mode: Silly Colonial Marines
FUCK OUI!!!
This will never ever be accepted and it will be too long to code than anything.
But then.
This will always be better than the usual dumb event we have!
Oooh zombies.
Oooh Normandy crashes with CLF inside.
Oooh we're being borded!
Big ass +1 here, but this will never happen. (Your thunderdome timer is far too late tho)
This will never ever be accepted and it will be too long to code than anything.
But then.
This will always be better than the usual dumb event we have!
Oooh zombies.
Oooh Normandy crashes with CLF inside.
Oooh we're being borded!
Big ass +1 here, but this will never happen. (Your thunderdome timer is far too late tho)
New signature 03/10/2018
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- superjo98
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- Steam: superjo98
Re: New Mode: Silly Colonial Marines
If this somehow gets added, prepare for bed spam
I play Dawson Hook
- Build_R_
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Re: New Mode: Silly Colonial Marines
A ravager with a 1 tick cooldown? Rest in peace, marines.
When the OB misfires and xenos are on your doorstep. Howya, Jim Antonic- LCPL, PO, MP, SO, Husked Corpse.
- Dolth
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Re: New Mode: Silly Colonial Marines
Just get AP hyperburst fire and HAAAAIIIIIIL OOOOF BUUUULEEETTTS. No really thzt could be really fun.
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- Martzin
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- Joined: 19 Apr 2016, 00:37
- Location: The Jungle
Re: New Mode: Silly Colonial Marines
You know how they say yes in English? Yes. This is a good idea.
- Dolth
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Re: New Mode: Silly Colonial Marines
That's a smart man!!
No really. We already afford events, sometimes aweful one. Why not adding this? The only reason to not do that would be the amount of code it needs.
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- Joined: 17 May 2015, 18:01
Re: New Mode: Silly Colonial Marines
Most of the stuff can be done manually which is pretty cool, except for entirely new things like the attachments
changelog: changed thunderdome time from 4:30 -> 3:30
added another roundstart option
added another xeno change
I play Xeno 99% of the time. All castes.
- Dolth
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Re: New Mode: Silly Colonial Marines
On a serious note this could be really REALLY fun. I wish more people support this until it get done.
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