New Mode: Silly Colonial Marines

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Reuben Owen
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New Mode: Silly Colonial Marines

Post by Reuben Owen » 21 Jul 2018, 13:10

Silly is a new type of round with changes to certain aspects of the game.
Silly can be active on any map.
Silly is not meant to be balanced (except in extreme circumstance).

The following changes take place during a "Silly" round.
Marines
-The whole "Briefing" RP is ignored. Dropships can launch as soon as 12:10
-Friendly Fire only causes pure brute damage. Will not fracture or bleed. Does not apply to AP or special type ammo.
-All medical supplies and surgeries have their cooldowns removed. No more waiting to slice open a spleen or apply a brute patch.
-Grenades explode right away on being thrown and can be held up to 30 seconds.
-New attachments
-Hyperquick Fire (Drastically increases firing speed, burst fire becomes 1 shot)
-Mini-flamethrower attachment behaves like a normal flamethrower, albeit with increased fuel consumption
-Hyperburst Fire (Increases number of shots of burst fire to fifteen, no additional changes to accuracy/spread over Burst Fire Adapter)
-Any Specialist who drops or 'misplaces' their Spec weapon can get it back with the recall verb, it will spawn under them, however it will return it with 0 ammo inside. Can be done 3 times max.
-Knife and Machete damage is doubled.
-Throwing Knife damage is tripled, when thrown only.
-Resting on a bed heals 3 brute/3 burn per tick.
-Spec weapons can be used by any marine.


Xenomorph
-All Xenomorph ability cooldowns are shortened to 1 game tick.
-Ability cooldown removal does not apply to: Queen Screech, Boiler Bombard
-Huggers thrown by Carrier will immediately hug if thrown onto same tile as Marine.
-Weeds grow/spread 3x as fast.

At round start 0-3 of the following changes will take place:
-Xenomorphs are allowed to name themselves (similar to Wizards in vanilla SS13).
-Marines have random names, appearances, and are all random nonhuman races, excluding CIC staff and Sec.
-A larva spawns on the Almayer immediately, along with 1 weed square.
-All timed barriers are gone.
-The map spawns barren of weeds/doors, except for where the Queen is.
-The Xenomorphs start with 2 Queens (if one dies, they cannot get back up to 2).
-The Xenomorphs start with an Abomination.
-Requisitions starts with 600 points.
-All Marines don't need to eat when spawning in.
-All Survivors are replaced by Russians (with Russian weaponry).

At round start 2 of these changes will take place in addition to the previous above:


At 1:30 and 3:00 into the round, + or - 15 minutes (i.e. can be as early as 1:15 or late as 1:45) 1 of the following options will be on a dropship landing on the almayer, this is unavoidable. There will be no notice.
-1x Death Squad member per 80 people on server (rounded down).
-1 crate containing 1x M57-A4 'Lightning Bolt' Quad Thermobaric Missile Launcher 4x 84mm Thermobaric Rocket Array.
-1x Abomination type xenomorph per 50 people on server (rounded down).
-1x Corrupt Xenomorph larva per 40 people on server (rounded down). Corrupt Xenomorph Larva are friendly with marines.
-1 crate containing 2x X-13 Apesuit and 2x X-13 Helmet (death ops armor)
-1x Young Runner per 9 people on server (rounded down).

At 3:30 into the round, all xenomorphs and marines will be placed into thunderdome regardless of how many of each are left (marines on left, xenos on right) and after 5 minutes the doors will open and chaos will ensue
Last edited by Reuben Owen on 24 Jul 2018, 09:14, edited 2 times in total.
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Clutch
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Re: New Mode: Silly Colonial Marines

Post by Clutch » 21 Jul 2018, 14:01

you know how they say no in spanish? no
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Royal Griffon
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Re: New Mode: Silly Colonial Marines

Post by Royal Griffon » 21 Jul 2018, 14:54

Clutch wrote:
21 Jul 2018, 14:01
you know how they say no in spanish? no
and how they say no in German?
Nein
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Elite Hunter (488): QUEEN HELP I'M SCARED" Scurries about the escape pod locked inside
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Ssgt Mikey 'Snatch' Anders: I LOST THE COMMUNIST MANIFESTO!
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Hoodedhero
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Re: New Mode: Silly Colonial Marines

Post by Hoodedhero » 21 Jul 2018, 23:08

and how they say no in New Zealand?
yeah, nah
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Dolth
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Re: New Mode: Silly Colonial Marines

Post by Dolth » 22 Jul 2018, 11:26

FUCK OUI!!!

This will never ever be accepted and it will be too long to code than anything.

But then.

This will always be better than the usual dumb event we have!

Oooh zombies.
Oooh Normandy crashes with CLF inside.
Oooh we're being borded!

Big ass +1 here, but this will never happen. (Your thunderdome timer is far too late tho)
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superjo98
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Re: New Mode: Silly Colonial Marines

Post by superjo98 » 22 Jul 2018, 20:56

If this somehow gets added, prepare for bed spam
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Re: New Mode: Silly Colonial Marines

Post by Build_R_ » 23 Jul 2018, 04:34

A ravager with a 1 tick cooldown? Rest in peace, marines.
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Dolth
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Re: New Mode: Silly Colonial Marines

Post by Dolth » 23 Jul 2018, 05:32

Just get AP hyperburst fire and HAAAAIIIIIIL OOOOF BUUUULEEETTTS. No really thzt could be really fun.
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Martzin
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Re: New Mode: Silly Colonial Marines

Post by Martzin » 23 Jul 2018, 05:36

You know how they say yes in English? Yes. This is a good idea.
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Dolth
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Re: New Mode: Silly Colonial Marines

Post by Dolth » 23 Jul 2018, 05:50

Martzin wrote:
23 Jul 2018, 05:36
You know how they say yes in English? Yes. This is a good idea.
That's a smart man!!
No really. We already afford events, sometimes aweful one. Why not adding this? The only reason to not do that would be the amount of code it needs. :(
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Reuben Owen
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Re: New Mode: Silly Colonial Marines

Post by Reuben Owen » 24 Jul 2018, 09:16

Dolth wrote:
23 Jul 2018, 05:50
That's a smart man!!
No really. We already afford events, sometimes aweful one. Why not adding this? The only reason to not do that would be the amount of code it needs. :(
Most of the stuff can be done manually which is pretty cool, except for entirely new things like the attachments

changelog: changed thunderdome time from 4:30 -> 3:30
added another roundstart option
added another xeno change
I play Xeno 99% of the time. All castes.

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Dolth
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Re: New Mode: Silly Colonial Marines

Post by Dolth » 24 Jul 2018, 09:22

On a serious note this could be really REALLY fun. I wish more people support this until it get done.
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