Random learned things in CM-13

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KingKire
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Random learned things in CM-13

Post by KingKire » 12 Nov 2018, 20:14

Burrowers cannot carry eggs, nor can they carry huggers :(
Burrowers can make a max of two linked holes
Burrow holes filled with Boiler gas are dark green and super hard to see
Burrow holes filled with huggers are pinkish, and less hard to see
You can hide resin holes underneath any object, including skulls, papers, broken wood.
Burrowers can make xeno tunnels only in dirt like substances, nothing metal
Tunnels can have a description added after the exit is dug out. This description can only be seen if you examine the tunnel in question. (aww)
You cannot collapse tunnels as a digger. once placed, it cannot be removed

Burrowers can still dig into, and dig under/through any substances

Claymores cannot be melted by acid
Xeno crawling over glass still make the glass sound effect.


Lightfloors emit a 3x3 light, can only be turned off by human mobs, and cannot be melted, only destroyed by explosions
Gasmasks only protect to the point of being husked, otherwise, the damage prevention is minimal. maybe 10% less or so.

Questions:
If you devolve a burrower, and then they reevolve, can they make another 2 extra linked tunnels?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Nimiety
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Re: Random learned things in CM-13

Post by Nimiety » 12 Nov 2018, 20:38

Actually the dig hole button just has a 10-minute cooldown or so before it can be pressed again and you can make another tunnel.
The praetorian can fill resin holes for you too,
The queen won't lay eggs any more if you let too many accumulate on her tile,
The Hivelord can use their transfer plasma to any xeno on their screen,
Frenzy stacks from multiple sources, unlike other pheromones. #Mentorfax

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Mister Jeether
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Re: Random learned things in CM-13

Post by Mister Jeether » 13 Nov 2018, 10:18

-Shrapnel grenades do a FUCKTON of damage If there is a mob standing on the same tile when It blows, wich can crit a Full health Elder spitter.


-Predator smart discs can be used by humans, but they WILL kill you If you don't throw It in a xeno.


Things im not 100% sure:

-Predators break Free from handcuffs faster then humans.
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.

Feel free to PM me if you have any questions related to research.

Muh medals:

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DefinitelyAlone0309
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Re: Random learned things in CM-13

Post by DefinitelyAlone0309 » 13 Nov 2018, 10:22

Mister Jeether wrote:
13 Nov 2018, 10:18
-Predators break Free from handcuffs faster then humans.
Since they're stronger than an average human (RP reason anyway), they break out faster.
The one and only Bex Jackson

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Avalanchee
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Re: Random learned things in CM-13

Post by Avalanchee » 14 Nov 2018, 00:48

If you see a HEFA - rest
You will dodge the shrapnel
Phillip 'Avalanche' Murray
They are actually very balanced. The difference is ya get marines who think they can rambo a xeno and when they die, they get all salty about it.Mizari 10/12/2018, Xeno mutators
Expert at friendly fire, girls and weapons.
Deltard from inside n' outside

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kastion
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Re: Random learned things in CM-13

Post by kastion » 14 Nov 2018, 00:55

Nimiety wrote:
12 Nov 2018, 20:38
Actually the dig hole button just has a 10-minute cooldown or so before it can be pressed again and you can make another tunnel.
The praetorian can fill resin holes for you too,
The queen won't lay eggs any more if you let too many accumulate on her tile,
The Hivelord can use their transfer plasma to any xeno on their screen,
Frenzy stacks from multiple sources, unlike other pheromones. #Mentorfax
are you sure about that frenzy stacking one? If so im gonna have to go queen and force 2 praetorians and make them both us frenzy while I frenzy then just run around at light speed.

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Rikman
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Re: Random learned things in CM-13

Post by Rikman » 14 Nov 2018, 00:56

You can’t erp someone, it won’t let you
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
Manley ‘The-Man’ Dawkins
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Nimiety
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Re: Random learned things in CM-13

Post by Nimiety » 14 Nov 2018, 09:15

kastion wrote:
14 Nov 2018, 00:55
are you sure about that frenzy stacking one? If so im gonna have to go queen and force 2 praetorians and make them both us frenzy while I frenzy then just run around at light speed.
Speed doesn't increase with additional sources. Tackle chance does, slashing damage does. Have you seen a trio of ancient drones emitting frenzy guarding a nest before? Their tackles hit like 99% of the time.
I don't think Frenzy gives a lot of extra damage, mind. Maybe 20 points for elder empress and two round-start praetorians? I'm pretty sure it is a flat bonus and not a percentage or else ravagers would be one shotting people.

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KingKire
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Re: Random learned things in CM-13

Post by KingKire » 14 Nov 2018, 19:07

A queen can designate a xeno leader, 2 at the start. possibly 1 per extra level of queen age?

Girders can be shot through with projectiles, but cannot be moved through

Tunneled walls can be shot through
tunneled walls can be seen through

A xeno can crawl through a tunneled wall by clicking on it.

Certain xeno castes can rip a tunneled wall apart by clicking on it

Based on the way a one sided glass is facing, you can shoot/attack through one side if you are in the same tile as it.
Xeno cannot break lights that are covered by one sided glass without breaking said glass first

You can melt light fixtures, in fact, very few things you cant melt

Drones, setinal have weak acid

Queen, hivelord, spitter (praetorian?) have regular acid

Boilers have Strong acid

Reinforced metal tables take a solid amount of slashing to snap apart.

If a burrower digs down, and doesnt dig anywher, they will pop back up after a few seconds.

The hive can support

1/10th tier 3 sisters
1/4th tier 2 sisters
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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