Space Engineers: Leviathan

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Evilkyle24
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Space Engineers: Leviathan

Post by Evilkyle24 » 20 Jul 2015, 04:19

So I play a lot of Space Engineers. I've designed a weapon that rends armor like its tissue paper at a distance of over a kilometer, a long ways in a game with a default speed cap of ~100 meters a second. I've built a 28 million kilogram destroyer with that same gun that can fire in under two seconds. That same ship withstood a bombardment from a similarly sized ship using rockets, and barely scratched its hull.

So I decided to build the biggest ship I've ever made. I will post updates.

I'm calling it Leviathan.

Reactor Room:
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MrJJJ
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Re: Space Engineers: Leviathan

Post by MrJJJ » 20 Jul 2015, 04:26

amazing

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Youbar
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Re: Space Engineers: Leviathan

Post by Youbar » 20 Jul 2015, 05:05

Evilkyle24 wrote:...a long ways in a game with a default speed cap of ~100 meters a second.
Evilkyle24 wrote:speed cap of ~100 meters a second.
Evilkyle24 wrote:~100 meters a second.
Otherwise known as 360km/h.

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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 20 Jul 2015, 14:26

Youbar wrote:Otherwise known as 360km/h.
You can modify it but that's the absolute limit for items floating around, so my strongest weapon has a projectile speed of 100 m/s.
Still hits hard enough to tear apart over 30 meters of heavy armor.
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 20 Jul 2015, 19:34

One of the Gyroscope rooms. It also generates power for redundancy and visual appeal.

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Only some rooms will have lighting like this. Most will be lit well, however, important rooms are lit for effect.
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UnknownMurder
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Re: Space Engineers: Leviathan

Post by UnknownMurder » 21 Jul 2015, 13:50

Make Star Wars for me. Oh...Yeah.. The Death Star and everything.
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Re: Space Engineers: Leviathan

Post by johners12345 » 21 Jul 2015, 14:02

2Badass4me. I think it may over whelm me.

Unknown. Do you happen to love starwars?

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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 21 Jul 2015, 15:12

UnknownMurder wrote:Make Star Wars for me. Oh...Yeah.. The Death Star and everything.
How am I supposed to make the death star move? Thrusters burn things.
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Re: Space Engineers: Leviathan

Post by Pillow » 21 Jul 2015, 16:25

How am I supposed to make the death star move? Thrusters burn things.[/quote]

dats why you change da settingss, also your using that one reactor mod. Very nice choice of powerplant.
Currently playing far too much nationstates
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 21 Jul 2015, 17:06

Pillow wrote:dats why you change da settingss, also your using that one reactor mod. Very nice choice of powerplant.
Only scrubs set thrusters to not burn things.

Thanks for the compliment on the reactor, I plan on using small reactors throughout the ship to enhance appearance.
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UnknownMurder
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Re: Space Engineers: Leviathan

Post by UnknownMurder » 21 Jul 2015, 19:22

I doubt Death Star moves. I think it's just a sitting machine planet.
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 21 Jul 2015, 20:41

UnknownMurder wrote:I doubt Death Star moves. I think it's just a sitting machine planet.
It moves between planets. I could probably put a jump drive on it. But you don't get it, without any thrusters, the moment it got bonked it would start to drift, and it would never stop, not even if it jumped.
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Re: Space Engineers: Leviathan

Post by UnknownMurder » 22 Jul 2015, 12:27

Create a reenactment of beginning in A New Hope.
(Tantive IV and Imperial Fleet)
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 22 Jul 2015, 14:37

UnknownMurder wrote:Create a reenactment of beginning in A New Hope.
(Tantive IV and Imperial Fleet)
Can't do that. Star destroyer is too big.
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UnknownMurder
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Re: Space Engineers: Leviathan

Post by UnknownMurder » 22 Jul 2015, 16:56

How about just the Tantive IV?
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 22 Jul 2015, 16:59

Someone already did it
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Pillow
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Re: Space Engineers: Leviathan

Post by Pillow » 22 Jul 2015, 20:19

I just like to imagine all my thrusters are magic and stuff cause playing with friends who cant drive well = bye bye hanger.
Also the larger reactors and batteries in that mod are wonderful for actually balancing your power needs on a ship
Currently playing far too much nationstates
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 22 Jul 2015, 20:29

No recent pictures because the regenerative armor hull with integrated kinetic defense system is time consuming to make.
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UnknownMurder
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Re: Space Engineers: Leviathan

Post by UnknownMurder » 22 Jul 2015, 20:36

Evilkyle24 wrote:Someone already did it
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Also.
DAMMIT.
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Derpislav
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Re: Space Engineers: Leviathan

Post by Derpislav » 06 Aug 2015, 13:24

Evilkyle24 wrote: How am I supposed to make the death star move? Thrusters burn things.
Gravity generator engine.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
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Evilkyle24
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Re: Space Engineers: Leviathan

Post by Evilkyle24 » 06 Aug 2015, 13:38

Same problem. No thrusters, I can't slow to a stop.
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Pillow
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Re: Space Engineers: Leviathan

Post by Pillow » 07 Aug 2015, 17:49

just use the jump drive and have internal thruster assyemblys for maintaining position
Currently playing far too much nationstates
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