Medieval Xenocalypse gamemode
- Nick123q23
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Re: Medieval Xenocalypse gamemode
Replace the first army reinforcments with CRUSADERS all in knight gear.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- TheMusician321
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- Steam: 50ShadesOfIcedTea
Re: Medieval Xenocalypse gamemode
Could be awesome, less friendly fire too.
Ed 'Wafflecone' Martin bites the Mature Hunter (251)!
I play as Ed 'Waffles' Martin or his sister, Amaryllis 'Pancakes' Martin.
Never Forget, Dust Raider. 10/15/17.
- Sarah_U.
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Re: Medieval Xenocalypse gamemode
After the "Live test" At 21:20~ 03/11/2016, I can affirm huggers are completly removed from this gamemode to prevent salt... After-all, salt is a luxury in the medieval era.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Jroinc1
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Re: Medieval Xenocalypse gamemode
Eh... can we just give the humans pred-style helmets w/ infinite hugger resist, but can come off if slashed?Sarah_U. wrote:After the "Live test" At 21:20~ 03/11/2016, I can affirm huggers are completly removed from this gamemode to prevent salt... After-all, salt is a luxury in the medieval era.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Sarah_U.
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Re: Medieval Xenocalypse gamemode
Tbh I'd most likely just push my idea like (Most likely) mentionned above to make huggers either:Jroinc1 wrote:Eh... can we just give the humans pred-style helmets w/ infinite hugger resist, but can come off if slashed?
- Playable
- Timed
- Not pickable
Otherwise xenos would have much too high an edge.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Helgraf
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- Location: Massachusetts, U.S.A
Re: Medieval Xenocalypse gamemode
wait is this still a thing?
- Stingray
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- Location: UK
- Byond: Stingray540
Re: Medieval Xenocalypse gamemode
If this is actually possible, please. Though it would probably divide the server it could certainly be interesting to see a changed dynamic once and a while. +1
- SagaSword
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Re: Medieval Xenocalypse gamemode
If you need medieval iconing, i can support you. I got a bunch of homemade medieval icons lying around since i like to play with dream maker in my free time.
- Polkjm
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Re: Medieval Xenocalypse gamemode
This would never happen on CM simply because this is a huge project that has little to do with the main focus of the server.
However, this would be an incredible idea for a standalone server. If there's ever a group to start such a project, PM me I can do coding
I'd suggest starting with an actual overhaul of ss13 itself with medieval jobs and items (Perhaps having jobs like farmer, baker, merchant, artisan etc.). The antagonists, wether they're xenos, dragons or goblins, should be worried about later.
I'm dead serious PM me about this if you want to make such a project happen.
However, this would be an incredible idea for a standalone server. If there's ever a group to start such a project, PM me I can do coding
I'd suggest starting with an actual overhaul of ss13 itself with medieval jobs and items (Perhaps having jobs like farmer, baker, merchant, artisan etc.). The antagonists, wether they're xenos, dragons or goblins, should be worried about later.
I'm dead serious PM me about this if you want to make such a project happen.
- LordeKilly
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Re: Medieval Xenocalypse gamemode
Read the last two pages.Polkjm wrote:This would never happen on CM simply because this is a huge project that has little to do with the main focus of the server.
However, this would be an incredible idea for a standalone server. If there's ever a group to start such a project, PM me I can do coding
I'd suggest starting with an actual overhaul of ss13 itself with medieval jobs and items (Perhaps having jobs like farmer, baker, merchant, artisan etc.). The antagonists, wether they're xenos, dragons or goblins, should be worried about later.
I'm dead serious PM me about this if you want to make such a project happen.
- Polkjm
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Re: Medieval Xenocalypse gamemode
I did and lifeweb isn't what I'm looking for. I'm thinking about an actual medieval ss13. We have someone who's down for spriting, and I have some level of competence in coding, so we might have something going on if Sarah gets in contactLordeKilly wrote:Read the last two pages.
- Sarah_U.
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Re: Medieval Xenocalypse gamemode
I don't want to become an host xD
But if you guys want to start coding and ** you can always form a group and offer to work on it independantly in a branch for Apop, because the idea was literally for CM (Because xenos need loving beyond their queen).
On another note, Scottland Gamemode is best gamemode.
But if you guys want to start coding and ** you can always form a group and offer to work on it independantly in a branch for Apop, because the idea was literally for CM (Because xenos need loving beyond their queen).
On another note, Scottland Gamemode is best gamemode.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Polkjm
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Re: Medieval Xenocalypse gamemode
I wouldn't want it to be a CM gamemode, I think it would completely defeat the purpose of the server honestly. I had the idea for a very long time now and wondered how to start it. That's why when I saw other people talking about something similar, I suggested it. It's fine if you don't want to participate, but now I'm determined to make this happen. A medieval ss13 server based on bay12 code.Sarah_U. wrote:I don't want to become an host xD
But if you guys want to start coding and ** you can always form a group and offer to work on it independantly in a branch for Apop, because the idea was literally for CM (Because xenos need loving beyond their queen).
On another note, Scottland Gamemode is best gamemode.
Am I allowed to talk about recruitment for it in acid goop?
- Sarah_U.
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Re: Medieval Xenocalypse gamemode
Should ask staff, just remember you'll be open source and everything you do will most likely be stolen if it's good xD
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- SagaSword
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Re: Medieval Xenocalypse gamemode
Open source my ass! The code will be indirectly under the supervision of Apop if it happens because duh, last one tried making an open source got his ass whooped.
- Polkjm
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Re: Medieval Xenocalypse gamemode
If we make a strict medieval overhaul of CM, yes. But if we start over with bay12 we're free to do what we want and it'll be open sourceSagaSword wrote:Open source my ass! The code will be indirectly under the supervision of Apop if it happens because duh, last one tried making an open source got his ass whooped.
- Simo94
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Re: Medieval Xenocalypse gamemode
+1 ONLY if no huggers and no darkness, melee to the death
- SagaSword
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Re: Medieval Xenocalypse gamemode
Don't worry, it won't be based on aliens only, there will be orcs, mages, cultists, etc.Simo94 wrote:+1 ONLY if no huggers and no darkness, melee to the death
- Lucius Jones
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Re: Medieval Xenocalypse gamemode
http://i.imgur.com/w8WfAH7.jpg
This. That is all.
This. That is all.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- Kwin_Original
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Re: Medieval Xenocalypse gamemode
+1 this is very nice, Lady Sarah, I would love to serve under you banner
I play Hans Meier, your random old guy from germany.
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
- Lucius Jones
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Re: Medieval Xenocalypse gamemode
+1 Dues vult!
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- SagaSword
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Re: Medieval Xenocalypse gamemode
WHY IS THIS GAMEMODE NOT DONE ALREADY?!