Here stands the Medieval Xenocalypse gamemode, a gamemode dedicated to dark age soldiers fighting against the xenomorph and predator threat on an earth-like environment.
Upon investigation, the third army has found survivors from a nearby village upon marching for the east.
Upon pleas and the dread of the risk of having the kingdom attacked while the soldiers would be gone, the king headed for the villages to investigate the events.
Benefits (How this will benefit the server and game as a whole):
- Gives a completly new and entertaining gamemode.
- It'll be devoid of cloning, so there won't be worries about that.
- It'll have a really great RP opportunity.
- It'll have multiple opportunities for jokes and humour.
- It'd actually work well if made.
- Much less friendly fire?!
Details (Description of how you think this would work, the benefits, etc):
The 3rd army:
The third army follows the king of a nearby castle. Under their monarch's guidance they are led into battle to free their country from war. The 3rd army is mostly peasants, but also holds certain veterants and permanent soldiers.
3rd army composition (Can be manipulated / changed):
- Infantry (Standard): The infantry is composed of peasants and people who would better work in the army than plow the field. Here, most of the soldiers only have leather for armor and their weapons are generally shortswords, bow, spears and rarely enough crossbows, serving under a squire or knight for their lords and king.
- Squire (SPC): The squire head the words of his knight and was granted control over the group of soldiers he leads must harm arise to him. Squires are almost considered knights in the third army and are fully able combattants. They are equipped with a weapon of their choosing; Repeater crossbow, claymore, handcannon or they can trade all of these for a chain armor and helmet.
- Knight (SL): Knights are the most trusted soldiers on the battlefield. They lead their people to glory and generally keep a squire close to protect them. They are the eyes and ears of the king when he is absent and may choose much better equipment than their squire does. Full plate, longsword and shield in hand, they also have the opportunity to carry a bow if they so desire. They are versatile and strong, unmatched amongst the third army. Generally followed by an hawk to relay their messages to the king himself.
- Siege Engineer (Eng): Siege engineers come with scholarship in many fields. They are able to do mason, carpenter and siegework tasks better than anyone will ever be able to. Equipped with some tools and granted supplies to assist their allies, they come with a scorpion they carry as best they can... They know how to fight, but surely they'll prefer to let this task to seasoned soldiers.
- Medic (Medic?): Teached with the knowledge of herbalism and many other medical practice, these people protects the health and well-being of the soldiers during the battle. On the frontline, they ensure the people survive so they may return to the battlefield or reach the doctors. Due to their presence during the battle, they know how to fight to defend themselves.
- Church Envoy (CL): This interesting fellow was sent to the king's side so he could monitor the happenings of the army before they reached the front. He wishes nothing more than the good health of the kingdom, and will send birds through a birdcage to the pope must information be relayed...
- Mason (MT): Masons are here to repair and reinforce... They are oddly enough in charge of the siegework, so that the troops may keep fighting. Entitled mason, they are still servants with the honour to serve as best they can the king.
- Chief Architect (CE): Granted with the title of chief architect, This person is allowed dominion over all that is construction and siege. The Chief Architect knows the weakness and strenght of a structure and how to best serve the king. With reigns over where and what the mason do, but cannot dissobey his lords and heir. He knows how to manipulate and build siegework to assist the battlefield.
- Researcher (Rsr): A scientist who have been placed under the protection of the king. This fellow wishes to advance science and knows the secrets of blackpowder and chemical properties. Alchemy, herbalism and physic are the playthings of this one's and begged to follow the king so he may prove his newest discovery, the blackpowder charges, are the new weapon of siege warfare...
- Doctor (Doc): Self-thought in the shadow or educated in the ways of medical practice, they know everything on how to threat a patient and will do their best to save the lives of the subjects of the king. Able to replace limbs in place and use the dragon-root, they are able to revert dismemberment and use the serpant-kiss to grant another breath to the living... The church frown upon their practice, but their work is above the common men and needed for the war.
- King's Doctor (CMO): Under the king's protection, this person is the most trusted for the king's safety. In charge of the king's health and the doctors' work, nothing escape the eyes of the King's Doctor. With the knowledge of how the serpant-kiss is grown and the authority to administrate the final death to a patient, no-one can contest the words of this person when it comes to the many years of education and practice done in the service of the king.
- Blacksmith (CT): In charge of the forge, the blacksmith creates more weapons and armor for the soldiers while he have reign over the supply wagon whereabouts when the Armorer is gone. If the service provided are good enough one day he'll possibly be raised to the rank of Armorer himself, but for now the Blacksmith must wait and handle the logistic.
- Armorer (RO): The armorer is in charge of the logistic and armory. Sat behind a desk, he or she have to make sure the troops with finer tastes receives weapons and tools for the battle ahead. Serving wood-axes, battle-axes, longsword, shields, spears and tons of other weapons he or she has the final word on who may receive what. If metal, stone or wood are needed it can be requested through this person.
- King's Guard (MP): Veterants or destined to serve, these people are in charge of investigating crimes done within the army and only answer to the king, his hand and the laws of the kingdom. Serving for honour and pride, they protect the innocents and avoid that peasants get the wrong idea and begin a mutiny against the kingdom... They generally come in armor, with their longsword and large shield kept sheated to prevent confusion as they protect the important people of the kingdom.
- Lord (BO): In charge to receive messages and handle communications with the knights, the lords have to handle siegework as much as the heir and the hand does. For the most part, they relay communications and make sure the castle is safe, while maintaining logistic going and telling the news of the war to their leader and planning new strategies to overcome the ennemies.
- King'/Queen' Hand (XO): Able to lead the army as much as he/she is able to advice the king, this person is in charge of everything in the king/queen absence. Able to communicate with the monarch they are the protector of the throne must ill outcome happen to the heir.
- King/Queen (CO): Command the army and his/her region in the stead of the monarch. He/She, has heir to the throne and decided to protect the villages while delaying the attack on the east. In charge of everything, this person have the ability to send messages to the monarch himself so that he may be informed of what's happening back here. Though for his/her honour no retreat will be granted.
In the events that the heir needs help, he or she can ask for assistance by sending birds... The results of this, may vary depending of who intercepts or receives it.
- Xenomorph Reinforcement Party (XRT): The group of soldiers sent by the nearby villages to help their rightful heir was intercepted by xenomorphs... All dead or infected, what remains is only the ennemie' hunting party and their new allies...
- Northern Invasion Party (IB): Aware of the ill situation of the heir, the message was intercepted and now a forward party was sent to kill the heir and claim rulership of the region he/she governs... Equipped with proper armor, shields, axes and alchool, they are dreadful warriors who wishes to see the third army in ruin.
- Church Supply Caravan (W-Y_Equipment): A caravan sent from the church to aid in these dark times, there is rarely any men amongst one such a caravan, but one would expect fine weapons and armor to be common gifts to the third army when one such caravan appears.
- Commoner' Food Supply (Pizza): Hearing of the dread the troops face, a few villagers sent a messenger with food and drinks to raise the morale of the army and show them support. Unable to further the number of troops they couldn't offer better.
- Knights of the fallen rose (Deathsquad): For whatever reasons the monarch has decided the heir to be a traitor and sentenced the third army to death for treason. All of his men shall be slayed so that rightful justice and an example may be served to those that dare go against the crown.
- Windmill Sellswords (Dutch's Dozen): The windmill sellswords are a famous group of mercenaries travelling the country for greed and good fights... They will ally to the highest bidders be it the church or the monarch.
- First army reinforcements (PMCs): A group of the first army was sent in these dire times by another heir or the monarch himself. Their intentions are often unclear as plots can arise within the dark, but generally any army that follows the monarch will help another army in need...
The map is a large semi-open space much like the standard map. At its border resides two important landmarks. The alien cave-hive and the castle the king rest his army within.
http://imgur.com/xe7BPyT
The Hive:
The aliens dormant for thousands of years, awaiting a signal, something to escape their rocky prison have finally gotten their chances. After a small heartquake and a few collapses, the caves they rested within suddently opened at last. The queen, finally awakening, launched her children on an assault against the nearby village, but in her bloodlust under-estimated the courage of the militia of the village. Branded demons by the survivors, only the few larvas remain and the memory that, very few remain on both sides... For now.
The hive has various castes and growth, but their essence remains the same. They are xenomorphs, all that lives shall be consumed, made anew and serve for the hive cluster. If something oppose the hive it shall be crushed and made host to grow further... Oddly enough, their attacks most often spare the victims they encounter. Dragging them back to their hive to breed more hosts. (Can be changed, but that's part of the balance).
Hive Composition (Can be manipulated / changed):
- Empress: Evolved from the queen, the empress is the outmost threat to all living beings in the universe. Discarding her weaker form she grows stronguer in all categories. Her strenght, speed and resistance are well above the queen and she can be considered the last entity you'd wish to face within the battlefield. Her screech pierces through the heaven and break the clouds assounder, rallying her children by her side and briefly deafening (1s stun, 10s deaf) her ennemies. Like the queen, she produce eggs through an eggsack.
- Queen: Above all xenomorphs stands the queen, she reigns supreme and makes sure the hive stays united and strong. She evolves from a praetorian or drone, the later taking longuer. Her speed, resistance and strenght are unmatched, but her main purpose is to stay within the hive, command her children and lay eggs. During the lay, she rest within a safe location and grow an eggsack that serves as a temporary mean to produce eggs, after which, she can get rid of it to move about again if needs be. She has the ability to screech to briefly dissorient her ennemies and rally her children by her side (No-stun, 5s deaf).
- Praetorian: Considered the guard of the queen, the praetorian is no mere xenomorphs. One of the pure-breed of the race and a very dangerous killing machine. It is cunning and strong, ressembling its mother in many ways. The main weapons of the Praetorian are its speed, resistance and acid. It can lay down a cone of acid after a short visible cooldown that will numb the sences of its foes and its claws can get past full plate if given enough time... Though, only one or two can be seen at a time within even the biggest hives, and they can screech to rally warriors by their sides (No-stun). It evolves from a spitter.
- Boiler: .......................
- Spitter: The spitter is an evolution of the drone, mutating itself to produce deadlier acid it looses most of its features to the benefit of better acidic capabilities. It can produce neurotoxin that hinders the vision and movement of an ennemy (slows target and stun if repeated, slow recovery) or lay down virulent acid on non-moving targets. Although doing so on any hosts would be considered a great offense to the hive as even husks can serve better purpose.
- Drone: Drones are the workers and support of the hive. They spit cystic-acid that spreads tumours through the host and generates nutrients for the newborn xenomorph to be... Efficiently accelerating its burst time and turning the host into a husk that slowly becomes nutrient itself for the hive nodes. The drone is fragile and fast, but deadly if properly paired. Its acid takes a short cooldown to spit, but becomes a great advantage if not stopped. It can produce resin and hive nodes to expand the hive beyond its queen laying ground. It evolves from a larva.
- Charger: Its large head-crest and strong chittin makes it an unmatched foe. The charger is one of the few xenos that could be considered a moving fortress and a match for the empress's own protection. It charges through solid object like paper, and knock down opponents it face with ease. Making any fights face to face a ridiculous idea. It evolves from the Warrior caste.
- Ravager: .............................
- Warrior: .............................
- Lurker: .............................
- Runner: .............................
- Chestburster (Larva): It comes from an infected host, killing it in the process. It will mature into a full grown chestburster and leave its tiny husk behind to grow into anything the queen desires from it.
- Facehugger: Facehuggers comes from eggs as everyone would know, and impregnate the host with a chestburster that will burst later-on to become a full-grown xenomorph.
- Egg: Moved by the children of the queen, it comes from the eggsack the queen uses to lay them. It reacts to fast non-xeno/non-infected movements around itself and release a facehugger. It can be pulled around.
Implementation (Optional, if you have an idea how to implement it):
I really cannot give anything here, but if I'd be familiar with Byond & Baycode programming I'd possibly offer the whole thing for shit and giggles.
[N/A]...
PS: Should totally move that in suggestion, but gamemode-rule prevent it. I will post a map suggestion of how it should be later... Possibly with more details and such.
PS²: Feweh moved it in suggestion, RIP. Furthermore I made an alien concept addition, but it's probably not completly balanced and just thrown ideas.