Non exploding mine.

fix pls
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Steven Sneider
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Non exploding mine.

Post by Steven Sneider » 03 Dec 2016, 17:13

Bug Description:
As a xeno we pushed to LZ1 and drived the humans away. Next we cleared the mines but this one did not explode when steped by the crusher or slashed by us.

Steps to reproduce:
1.plant mine
2.step on it as xeno
3.??????
4.profit
NO MERCY! NO RESPITE!

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TopHatPenguin
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Re: Non exploding mine.

Post by TopHatPenguin » 03 Dec 2016, 17:15

Gif of the mine not exploding to try and provide a tad more detail.
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Derpislav
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Re: Non exploding mine.

Post by Derpislav » 03 Dec 2016, 17:31

My best guess it, being pointed at where the dropship tends to be broke it. AFAIK they spawn "claymore detonator" items. It's very possible that this mine's detonator is currently on Sulaco.
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dylanstrategie
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Re: Non exploding mine.

Post by dylanstrategie » 10 Dec 2016, 17:20

This seems correct, I don't understand why the mine's tile itself doesn't work, however

This is probably not extremely urgent, but I will give it a check

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Sarah_U.
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Re: Non exploding mine.

Post by Sarah_U. » 10 Dec 2016, 18:47

I actually like it as a feature. Think of it as dubs. It's pretty funny as it still scares xenos and make them freak out while also being relevant to some IRL scenarios.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Non exploding mine.

Post by mullvad » 12 Dec 2016, 09:00

Derpislav wrote:My best guess it, being pointed at where the dropship tends to be broke it. AFAIK they spawn "claymore detonator" items. It's very possible that this mine's detonator is currently on Sulaco.
why in hell would one spawn invisible claymore detonater items when BYOND has much better ways of doing this ¯\_(ツ)_/¯

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Snypehunter007
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Re: Non exploding mine.

Post by Snypehunter007 » 16 Dec 2016, 11:12

Confirmed then.

Asking this to be moved to confirmed.
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