Surgery Head Reattachment
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Surgery Head Reattachment
Bug Description:
If you try to use say, someones corpse, remove its head, and then re-attach another head, then the head you re-attach will suddenly become the head you removed, and even when you remove it, its not the head you attached, so you have 2 heads of a same person
Steps to reproduce:
1. Grab a corpse in morgue
2. Grab someone's head
3. Remove corpse's head
4. Attach the other head
5. Watch in Amazement how the body still remains the same, and when you try to remove the head, it transformed into the corpse's head that you removed before, leaving you with 2 of them and one angry player
If you try to use say, someones corpse, remove its head, and then re-attach another head, then the head you re-attach will suddenly become the head you removed, and even when you remove it, its not the head you attached, so you have 2 heads of a same person
Steps to reproduce:
1. Grab a corpse in morgue
2. Grab someone's head
3. Remove corpse's head
4. Attach the other head
5. Watch in Amazement how the body still remains the same, and when you try to remove the head, it transformed into the corpse's head that you removed before, leaving you with 2 of them and one angry player
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
Confirmed. Hella annoying.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Surgery Head Reattachment
Don't really need to do head reattachment anymore due to lack of cloning.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
Might be lower priority but this is sloppy coding that should be fixed.Snypehunter007 wrote:Don't really need to do head reattachment anymore due to lack of cloning.
Asking this to be locked.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Surgery Head Reattachment
Codewise, that's more a suggestion than a bug report.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
Removing literally transforming heads is a suggestion?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Surgery Head Reattachment
Maybe I misunderstood the bug, is the corpse looking headless after you attach a new head?
- NGGJamie
- Host
- Posts: 370
- Joined: 13 Mar 2017, 07:24
- Byond: NGGJamie
Re: Surgery Head Reattachment
From what it sounds like, it's a result of the game not considering that the head you're reattaching is someone else's head. So if I have a blue haired snowflake marine who's lost his head, and put a brown-haired marine's decapitated head on them, the brown-haired marines head will now have the blue snowflake hair, and if removed again will show as the snowflake's head.
Most likely because the code doesn't consider WHAT head is put on, just that there's a head there?
Synthetic Application-Leonard [Accepted] - Predator Application-Thei-De Na'Tauk [Accepted]
Server Status
Mentor: 06/28/2017 - 08/07/2017 / Trial Moderator 08/07/2017 - 08/25/17 / Moderator 08/25/17 - 10/11/17 / Trial Admin 10/11/17 - 10/30/17 / Senior Mentor 10/30/17 - 03/15/18 / Mod Manager 03/15/18 - 07/08/18 / Coder 07/08/18 - 07/27/18 / Host 07/27/18 - Present
I run Linux on all of my machines and actively reject Windows. I have some cool dotfiles up on Github for configuring some of my favorite stuff.
Server Status
Mentor: 06/28/2017 - 08/07/2017 / Trial Moderator 08/07/2017 - 08/25/17 / Moderator 08/25/17 - 10/11/17 / Trial Admin 10/11/17 - 10/30/17 / Senior Mentor 10/30/17 - 03/15/18 / Mod Manager 03/15/18 - 07/08/18 / Coder 07/08/18 - 07/27/18 / Host 07/27/18 - Present
I run Linux on all of my machines and actively reject Windows. I have some cool dotfiles up on Github for configuring some of my favorite stuff.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
This is exactly what's happening.NGGJamie wrote: ↑09 Sep 2017, 15:04From what it sounds like, it's a result of the game not considering that the head you're reattaching is someone else's head. So if I have a blue haired snowflake marine who's lost his head, and put a brown-haired marine's decapitated head on them, the brown-haired marines head will now have the blue snowflake hair, and if removed again will show as the snowflake's head.
Most likely because the code doesn't consider WHAT head is put on, just that there's a head there?
The head you attach to a body permanently morphs to match the body it's attached to which is disturbing to say the least.
For example, if I attached Carson's head to Sur's body, Carson's head would become Sur's head.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- phil235
- Registered user
- Posts: 589
- Joined: 29 Mar 2017, 20:29
- Byond: phil235
Re: Surgery Head Reattachment
Yeah, that's asking for code functionality that isn't there, so technically not a bug.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
How is that not a bug? That makes no sense whatsoever; I assume that the point of these surgeries is allow you to do things that at least pass the common sense/verisimilitude test
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- NGGJamie
- Host
- Posts: 370
- Joined: 13 Mar 2017, 07:24
- Byond: NGGJamie
Re: Surgery Head Reattachment
Effectively it's such a rare and niche thing that nobody felt the need to store additional data in the head and just store it as that. Making on the fly changes to a Sprite likely wasn't worth the effort to implement for such an uncommon situation.Surrealistik wrote: ↑09 Sep 2017, 16:25How is that not a bug? That makes no sense whatsoever; I assume that the point of these surgeries is allow you to do things that at least pass the common sense/verisimilitude test
Synthetic Application-Leonard [Accepted] - Predator Application-Thei-De Na'Tauk [Accepted]
Server Status
Mentor: 06/28/2017 - 08/07/2017 / Trial Moderator 08/07/2017 - 08/25/17 / Moderator 08/25/17 - 10/11/17 / Trial Admin 10/11/17 - 10/30/17 / Senior Mentor 10/30/17 - 03/15/18 / Mod Manager 03/15/18 - 07/08/18 / Coder 07/08/18 - 07/27/18 / Host 07/27/18 - Present
I run Linux on all of my machines and actively reject Windows. I have some cool dotfiles up on Github for configuring some of my favorite stuff.
Server Status
Mentor: 06/28/2017 - 08/07/2017 / Trial Moderator 08/07/2017 - 08/25/17 / Moderator 08/25/17 - 10/11/17 / Trial Admin 10/11/17 - 10/30/17 / Senior Mentor 10/30/17 - 03/15/18 / Mod Manager 03/15/18 - 07/08/18 / Coder 07/08/18 - 07/27/18 / Host 07/27/18 - Present
I run Linux on all of my machines and actively reject Windows. I have some cool dotfiles up on Github for configuring some of my favorite stuff.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Surgery Head Reattachment
Reattaching heads isn't exactly common sense, you can do it in real life for a close casket funeral but it looks unnatural as fuck because all you've done is stitch the base of the head to the neck. No other connections or shit are made.Surrealistik wrote: ↑09 Sep 2017, 16:25How is that not a bug? That makes no sense whatsoever; I assume that the point of these surgeries is allow you to do things that at least pass the common sense/verisimilitude test
On a note, we removed head reattachment surgery due to the uselessness of it. Now I don't know why its causing a duplicate head to spawn but I remember we also had that problem before we removed the surgery as well.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Surgery Head Reattachment
It definitely served a purpose when cloning was a thing (or would have if not busted) as per its utility on other servers when you only have the head/brain.Snypehunter007 wrote: ↑10 Sep 2017, 06:30Reattaching heads isn't exactly common sense, you can do it in real life for a close casket funeral but it looks unnatural as fuck because all you've done is stitch the base of the head to the neck. No other connections or shit are made.
On a note, we removed head reattachment surgery due to the uselessness of it. Now I don't know why its causing a duplicate head to spawn but I remember we also had that problem before we removed the surgery as well.
That said, the difference between the rarity of head reattachment and the sheer impossibility of heads literally morphing into other people's heads is pretty conspicuous I feel.
Anyways, if head reattachment is no longer a thing, then there's no need for this bug fix.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Surgery Head Reattachment
I meant to say "the uselessness of it, post-cloning". We are currently discussing head reattachment because you can still reattach synth heads.Surrealistik wrote: ↑10 Sep 2017, 15:06It definitely served a purpose when cloning was a thing (or would have if not busted) as per its utility on other servers when you only have the head/brain.
That said, the difference between the rarity of head reattachment and the sheer impossibility of heads literally morphing into other people's heads is pretty conspicuous I feel.
Anyways, if head reattachment is no longer a thing, then there's no need for this bug fix.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler