Bug Description:
So we know that slapping advanced trauma kits onto a wounded limb will instantly take off around a dozen brute damage from it. We also know that any limb that is bleeding can have a trauma kit placed on it, even if one had just been placed on it before it started bleeding. In the unique situation of there being a limb that has internal bleeding, you can FIRST apply a trauma kit to take off a dozen brute damage, THEN give them QC, THEN apply a trauma kit AGAIN to "stop the bleeding" which takes off ANOTHER dozen brute damage.
Of course if you don't apply the trauma kit before giving QC you won't get to double dip on the healing.
I think this classifies as an oversight more than a bug really but I suppose this is the best subforum for oversights anyway.
Steps to reproduce:
1. Find a patient with internal bleeding.
2. Heal their limb with an ATK for a dozen brute.
3. Give them Quick Clot. That same limb will now start bleeding.
4. Heal their limb with an ATK for a dozen brute again, since it's bleeding.
5. You've now used two ATKs on the same limb to take off two dozen brute damage.
Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
- Challenger
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- Gentlefood
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Re: Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
Quick clot functions not by stopping 'internal bleeding' but rather by moving the damage to the outside, which requires you to treat it again. Not entirely certain this is a bug.
- Challenger
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Re: Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
Yeah, it's intentional for QC to externalize internal bleeding, but is it intentional that the medic gets to "double dip" on the instant healing by getting to heal a recently-healed wound again?
- Renomaki
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Re: Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
To be honest, if a limb is suffering internal bleeding, I don't think it is entirely unfair to be able to heal it a little further after popping some quick clot. After all, with the new combat-update, marines take LOADS of damage very easily, and injectors can only do so much to heal wounds in a timely manner.
Besides, to even get internal bleeding, you'd have to suffer some serious damage in the first place.
Besides, to even get internal bleeding, you'd have to suffer some serious damage in the first place.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- MrJJJ
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Re: Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
You can always punch the limb/hit it with something that does really minor damage to apply ATK again
Call it abuse or not, but when you have to deal with 150 brute damage, 30u of bicard and tricord with ATK and inapprovaline on marines, you don't really need to use ATK abusing that much.
Call it abuse or not, but when you have to deal with 150 brute damage, 30u of bicard and tricord with ATK and inapprovaline on marines, you don't really need to use ATK abusing that much.
- Challenger
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Re: Advanced Trauma Kits can be abused to double their instant healing if given both before and after quick clot
I don't think punching or mildly injuring the limb further allows for more ATK usage, at least from experience where I have a 10 brute ATK'd papercut turn into a 50u brute from someone else shooting me but I can't apply an ATK again. Plus punching is inaccurate about limb choice and everything else outdoes the damage you'd instantly heal anyway.