Solid Sentry

fix pls
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Aredal
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Posts: 67
Joined: 03 Nov 2015, 13:37

Solid Sentry

Post by Aredal » 29 Jun 2017, 08:54

Bug Description:The sprite layer of a sentry is below that of barricades, so they can be completly covered by barricades, making it impossible for xenos to get rid of them short of rushing them and having a big number of xenos die.


Steps to reproduce:
1.Build a sentry
2.Build plasteel barricades covering the west, east and south.
3.Enjoy a sip of soda while the sentry kills every xeno attempting to close in, while the xeno is completly confused about what is firing at it.

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Szunti
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Posts: 293
Joined: 10 Dec 2015, 17:18

Re: Solid Sentry

Post by Szunti » 29 Jun 2017, 09:15

I can second it. I saw a south looking closed plasteel barricade, opened it and was surprised I'm blocked by a hidden south looking sentry. I don't think it's fair for xenos.

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phil235
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Posts: 589
Joined: 29 Mar 2017, 20:29
Byond: phil235

Re: Solid Sentry

Post by phil235 » 08 Jul 2017, 17:49

Changing the layer of the plasteel barricade when facing south isn't feasible as the turret would look very awkward if it appeared above the barricade sprite. The only solution is to prevent the placement of turret on the same tile as plasteel barricade, and prevent folded plasteel barricade to be unfolded if a turret is on top of it.

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Solid Sentry

Post by misto » 08 Jul 2017, 22:53

well, perhaps an adjustment to the size of the plasteel barricade's sprite could help

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