"Mapping" bugs go here.
- Snypehunter007
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"Mapping" bugs go here.
Considering how we are sorta consolidating bugs and such, if anyone has mapping bugs, post them here.
I'll delete your post once it is fixed, not able to be replicated, or not a mapping bug.
I'll delete your post once it is fixed, not able to be replicated, or not a mapping bug.
Last edited by Snypehunter007 on 16 Aug 2017, 18:26, edited 1 time in total.
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- edgardo
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Re: "Mapping" bugs go here.
On the brig cameras the firing range camera his called armor storage dont firing range
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- Snypehunter007
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Re: "Mapping" bugs go here.
I know why this is, but I cannot fix it ATM. Considering the firing range a temporary addition.edgardo wrote:On the brig cameras the firing range camera his called armor storage dont firing range
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- Challenger
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Re: "Mapping" bugs go here.
Also the windows in medbay and a few other places on Big Red are super strong, like ten times stronger than regular rwindows for some reason.
- Tidomann
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Re: "Mapping" bugs go here.
The left wooden door out of Anti-Freeze Bar north side can be walked through without being opened.
- Snypehunter007
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Re: "Mapping" bugs go here.
On what map? Please provide a screenshot or GIF.
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- Tidomann
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Re: "Mapping" bugs go here.
Ice colony. Next time the map rotates I'll take a Video
- Zilenan91
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Re: "Mapping" bugs go here.
I've seen this, it's the left wooden door on the north part of the bar. It can be walked through even if the sprite is closed and you can't open/close it like you can to the other door. Don't remember if it blocks sight either.
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Re: "Mapping" bugs go here.
On LV-624, a decent amount of the doors in the Research Dome can't be seen through, as a human atleast, even if they are open.
Seems to mostly just be the ones open by default.
Seems to mostly just be the ones open by default.
- Zilenan91
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Re: "Mapping" bugs go here.
Ice Colony had a strange power issue where despite all the wires being connected the APC just wasn't receiving power. Also the electrical storage on the colony doesn't have any power control electronics.
- Sargeantmuffinman
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Re: "Mapping" bugs go here.
Cameras are miss placed.
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I don't like cute things.
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I don't like cute things.
Good hunting.
- Surrealistik
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Re: "Mapping" bugs go here.
Uh oh, someone's not respecting those camera offsets.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
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- Snypehunter007
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Re: "Mapping" bugs go here.
We've identified the problem and no that it isn't it Sur, we'll have it fixed in a bit hopefully.
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- Surrealistik
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Re: "Mapping" bugs go here.
That was a joke; when the problem is that systemic/consistent it's obviously not an incompetent mapper forgetting his offsets on a couple of cams/wall mounts.Snypehunter007 wrote: ↑10 Sep 2017, 15:20We've identified the problem and no that it isn't it Sur, we'll have it fixed in a bit hopefully.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
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Re: "Mapping" bugs go here.
Bug Description:
On a first floor of Almayer corner walls are not matching eachother.
Steps to reproduce:
1. Get to Almayer at Big Red mission.
2. Get to T section of a corridor slighlty above Charlie prep rooms.
3. Pay attention to walls which are connected to shutters as shown on a pic (https://imgur.com/a/Eh0yF). They are supposed to be either both T-shaped or Г-shaped depending on a design.
On a first floor of Almayer corner walls are not matching eachother.
Steps to reproduce:
1. Get to Almayer at Big Red mission.
2. Get to T section of a corridor slighlty above Charlie prep rooms.
3. Pay attention to walls which are connected to shutters as shown on a pic (https://imgur.com/a/Eh0yF). They are supposed to be either both T-shaped or Г-shaped depending on a design.
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- Bronimin
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Re: "Mapping" bugs go here.
There is a dark spot in the Req Office, aft-side, caused by a light on the starboard-side not being mirrored down there;
Requisitions Line 1 and 2 inner windoors are not restricted to cargo access.
Requisitions Line 1 and 2 inner windoors are not restricted to cargo access.