Colonial Marines Except It's Actually Dark Heresy

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Karmac
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Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 11 Jan 2017, 00:10

I've made roll20 page with a bunch of character sheets with various named CM players, feel free to grab yourself a Dark Heresy 2nd edition Core Rulebook and create your CM character using the Guardsman baseline stats as entry-level Colonial Marine stats. Feel free to look at other people's characters and their opinions on what their characteristics, features and traits are.

Link: https://app.roll20.net/join/1920910/KmzYvg

EDIT: If you desire your character to be added, simply post their full name in this thread and I'll get around to it when I can.

ADDITIONAL EDIT: https://www.pdf-archive.com/2015/01/01/ ... esy-2e.pdf - Download Link - Scroll down and click on the image of the PDF file.

SUPER-DUPER EDIT EXTROADINAIRE: https://docs.google.com/document/d/1rdJ ... OiSiM/edit# - CM Conversion for Character Creation, I believe we're using the point buy system because fuck randomness.
Last edited by Karmac on 12 Jan 2017, 19:09, edited 1 time in total.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 11 Jan 2017, 00:20

This may eventually evolve into a CM themed Dark Heresy game, we'll see.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Eenkogneeto » 11 Jan 2017, 00:43

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Re: Colonial Marines Except It's Actually Dark Heresy

Post by MrJJJ » 11 Jan 2017, 07:04

Can i ask at what time this will be run?

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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 11 Jan 2017, 07:09

MrJJJ wrote:Can i ask at what time this will be run?
Still in the works, I've got to convert Dark Heresy into Colonial Marines: The Roleplay-ening

Once I've got most what I need converted (Guns, Armour, Modifications, Locations, Enemies, Level Trees), I'll setup an actual game.

For now this is just a fun thing for people to do, and they'll be used in the game when it does eventually happen.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by LordLoko » 11 Jan 2017, 10:07

Why you just don't use OW like last tine we played?

It has all the equipment and rules for CM combat.

Ps: RIP 1st Inheritors Colonial Guardsmen aka space rednecks, your lack of helmets will not be forgetten
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Surrealistik » 11 Jan 2017, 12:16

LordLoko wrote:Why you just don't use OW like last tine we played?

It has all the equipment and rules for CM combat.

Ps: RIP 1st Inheritors Colonial Guardsmen aka space rednecks, your lack of helmets will not be forgetten
DH2E is better balanced.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by LordLoko » 11 Jan 2017, 12:31

Surrealistik wrote:DH2E is better balanced.
Fair enough, but I'll never forget when the Colonial guardsmen exploded their own tank by pure idiocity.

And I forgot to give the PCs helemts, they used caps, CAPS.


Carmac, all PCs will be Guardsmen or you'll creat an "aliens" setting using the DH system?
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Surrealistik » 11 Jan 2017, 15:10

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Re: Colonial Marines Except It's Actually Dark Heresy

Post by LordLoko » 11 Jan 2017, 16:08

Surrealistik wrote:Origins, Background and Roles:

https://docs.google.com/document/d/1rdJ ... OiSiM/edit
That looks good, so we're playing in the aliens universe?
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 11 Jan 2017, 18:18

LordLoko wrote:That looks good, so we're playing in the aliens universe?
Yes, I'm essentially just commandeering the Dark Heresy system for our own use, I think I'll steal the Requisitions system from Only War however, to simulate marines trying to get orders/attachments/new weapons that the RO just never seems to really want to let go.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Surrealistik » 11 Jan 2017, 22:11

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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Azmodan412 » 18 Jan 2017, 16:05

LordLoko wrote:Why you just don't use OW like last tine we played?

It has all the equipment and rules for CM combat.

Ps: RIP 1st Inheritors Colonial Guardsmen aka space rednecks, your lack of helmets will not be forgetten
Rip.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Halinder » 18 Jan 2017, 18:42

Can we have a mini-boss Hunter with the letters 566 painted on its head?
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by DeadLantern » 18 Jan 2017, 22:35

Cool beans, I'm on there without me asking!

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Re: Colonial Marines Except It's Actually Dark Heresy

Post by northcote4 » 19 Jan 2017, 18:48

Oh would you look at that, I have 45 for all of my stats at base.

Thank you lucky dice that always rolls 20.

No, you can't watch me roll it. You'll suck the luck out with those eyes of yours.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 19 Jan 2017, 20:39

northcote4 wrote:Oh would you look at that, I have 45 for all of my stats at base.

Thank you lucky dice that always rolls 20.

No, you can't watch me roll it. You'll suck the luck out with those eyes of yours.
Jokes on you, we're using the point buy system.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by northcote4 » 20 Jan 2017, 03:23

Carmac wrote:Jokes on you, we're using the point buy system.
I have more money, therefore I buy more points.

Flawless.
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Re: Colonial Marines Except It's Actually Dark Heresy

Post by Karmac » 20 Jan 2017, 07:36

northcote4 wrote:I have more money, therefore I buy more points.

Flawless.
In-fallable logic there.
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