Tekken Tag Tournament 2

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Crab_Spider
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Tekken Tag Tournament 2

Post by Crab_Spider » 21 Jul 2017, 20:47

After playing the game for a few months, although old, I've come to realize Tekken Tag Team Tournament 2 isn't as geared toward skill as the past iterations, IMHO. Though this is subjective, and how you play the game is dependent on playstyle and comfort (two factors that contribute to your success of the game), I've begun to notice too many characters have a technique that leads into a bind (essentially, this is what you get when you make an opponent bounce into the air after hitting them) making the point of punishing your opponent for not even knowing what they're going to follow up with, invalid. Games that reward the player for using actual skill and knowing the game, are a rare treat (should the game be done right with proper mechanics), Tekken 6 and TTT2, don't exactly have that to them.

I liked Tekken TT2 alot, there were a lot of kinks to it, some good and some bad. Anyone feel the same way?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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