AverageSpitter wrote: ↑15 Apr 2018, 21:29
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Reed 'Bad News' Schaefer, Charlie PFC, Abrasive and Night Owl for traits. For the playstyle thing, he never lets a wounded fellow behind even if it costs him his own life
A noble purpose.
ghostdex wrote: ↑15 Apr 2018, 23:14
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John Donable for Delta Medic with a M37A2 shotgun. Pessimist, and fast walker are the traits that come to mind but everything else is up to you
Delta medic, shotgun surgeon, and a pessimist? Neat.
Dumblike wrote: ↑15 Apr 2018, 23:56
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Layne Shriver, charlie engineer.
M37A2, trigger-happy and psychopath.
Trigger happy and a shotgun, nice wall of lead.
Alky wrote: ↑16 Apr 2018, 03:18
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Squad Specialist Ritona 'Misfit' Sterling
M5 RPG with a M41A if possible - Steadfast, Psychically Dull, and Careful Shooter
Average, if possible side ponytail, though I don't know what hair mods you have, so /shrug.
I don't have any hair mods, but I might pick some up before I create characters. Character is a good representation of what a specialist should be.
flaksim wrote: ↑16 Apr 2018, 06:15
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Sounds noice.
Noice.
Artemis111 wrote: ↑16 Apr 2018, 07:26
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Charlie SL Artemis Borovetski a dude with red hair . Get me a shotgun.
Traits: Sanguine and trigger happy.
Try to get the mod "prepare carefully" and that double pop mod. You wont be able to get more than 15 people normally without the story teller annihilating you. The prepare carefully mod will let you start with as many people as you want.
Alright, a calm collected SL good stuff. I am using prepare carefully along with the prosthetics and organs mod to fix any broken marines. Prepare carefully can get past the standard limit, I already tested with the pop limit, but colony value could be a problem. I can work around it though.
Madventurer wrote: ↑16 Apr 2018, 15:44
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Tyson 'Burny' Sphere, Alpha Medic.
Somewhat pessimistic, mildly tired of hijinks, though not averse of having a laugh.
Steadfast and Psychically Dull are good traits, I believe. Leaving it up to you though.
Alright, we got a nice cryo chamber with Tyson's name on it.
The list of roles has been updated. I got 7 more positions that need names. Even when I fill all roles on outpost feel free to send more in, you could see your name appear later on.
I'm also going to give an explanation of what some of the marines roles do. Some are pretty self explanatory, like Doctor. Medics will be treating injuries on site, engineers will building defenses during operations or manning mortars if one is sent. I've been throwing the idea of reinforcements around, but I have some ideas on how that could be done. Thanks again everyone for sending in your names, when I get the last few positions filled I'll start putting everything together.