Barotrauma

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HalfdeadKiller
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Barotrauma

Post by HalfdeadKiller » 02 Jan 2016, 04:00

http://undertowgames.com/barotrauma/

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https://www.youtube.com/watch?v=utb01pz6t4c

Barotrauma takes place several hundred years in the future. In this time, humanity has established several colonies on Europa, one of Jupiter’s moons.

Due to the deadly amounts of radiation on the surface of the moon, the colonies are constructed under its icy crust. The vast subsurface ocean under the crust is used as a transport route between the colonies and a source of natural resources. In Barotrauma, the player will step into the boots of a recruit on board a submarine traveling in the subsurface ocean. The player’s job is to keep the submarine operational, while carrying out various tasks to earn funds for buying supplies and hiring new crew members. Maintaining and operating the submarine itself isn’t the only challenge, as the ocean is filled with bizarre creatures ranging from harmless small fish to gigantic Lovecraftian horrors more than capable of destroying the entire vessel.

The game can be played either in single player mode in which the player can choose which crew member to control (others being controlled by AI), and an online multiplayer mode where each player controls one of the crew members.

The game is being developed using the MonoGame framework, with physics provided by Farseer Physics Engine and networking by Lidgren.Network.

Features

- Multiple character classes with different skill sets and responsibilities on board the vessel
- All the characters, items, devices and machines are configured in .xml files that can be edited or added by anyone
- Procedurally generated underwater environments
- A built-in editor that allows designing and building new submarines
- Wiring and electricity system that allows building complex devices, similar to Redstone in Minecraft or MechComp in SS13
- Water physics that simulate pressure, buoyancy and forces caused by flowing water
- Procedurally animated physics-based ragdoll characters

My reaction to this game

This game is pretty cool. I haven't gotten to play around with it too much, but it has a lot of potential and I thought y'all should know about it.
Last edited by HalfdeadKiller on 02 Jan 2016, 13:03, edited 1 time in total.

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Sadokist
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Re: Barotrauma

Post by Sadokist » 02 Jan 2016, 04:04

Looking at it on the surface, looks reminiscent of fallout shelter.

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Hycinth
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Re: Barotrauma

Post by Hycinth » 04 Jan 2016, 07:56

Tried this today solo and with HalfdeadKiller and GracieGrace0. Was hella fun, especially when we decided to test out the c4 and utterly demolished the submarine.

Would be really neat to get a few more people on so we can try out the traitor mode.

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Peachy2912
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Re: Barotrauma

Post by Peachy2912 » 05 Jan 2016, 09:05

I tried this out last night and it was pretty awesome. There are no multiplayer servers though so it would be real neat if we could organise something.

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MadSnailDisease
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Re: Barotrauma

Post by MadSnailDisease » 10 Jan 2016, 16:15

Yeah, this game is tons of fun, but the lack of servers is annoying.

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Pillow
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Re: Barotrauma

Post by Pillow » 14 Jan 2016, 10:33

10/10

Got banned from a game because apparently using my usual username was not acceptable to the host, if there were more actual servers and some more things to do on the sub it would be much better than it already is.
Currently playing far too much nationstates
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Adjective
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Re: Barotrauma

Post by Adjective » 14 Jan 2016, 10:49

If it lacks a server, you can always petition for one to be hosted under CM by Apophis or Rahlzel. Get a large player base of support, all who want it hosted by CM, and make a petition and it might become a thing.

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LandonGam3r
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Re: Barotrauma

Post by LandonGam3r » 26 Oct 2016, 13:54

(Updated 16-11-2016)

I am hosting a server 24/7 for a few weeks now.
Today I've put my website I worked on, online. My next plans are to share the server and game, after that I add the forum. (forum online!)

Server name: BT Public 24/7 #1
Website: http://barotrauma-server.com/
Forum: http://barotrauma-server.com/phpBB3/index.php

What you will find at the website:
  • Info and news about the server
  • Status updates
  • Discord for the server - communication
  • Rules - also important
  • Donation - to upgrade and expand the server
  • About - some stuff about me
  • Banlist - a list with player bans and their reasons
What you will find at the forum:
  • General information - rules and ranking
  • Sharing, discussions and ideas
  • Administration - applies and ban appeals, complaints
Join the server community and play!
Last edited by LandonGam3r on 27 Jan 2017, 15:04, edited 4 times in total.
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RuiXon
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Re: Barotrauma

Post by RuiXon » 26 Oct 2016, 16:03

I ignored the most basic Submarine rule and I don't close the airlocks behind you, sea monster cracks open hull and entire Sub is flooded killing me and my mates.

10/10 would die again.

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wastedfate
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Re: Barotrauma

Post by wastedfate » 26 Oct 2016, 17:17

RuiXon wrote:I ignored the most basic Submarine rule and I don't close the airlocks behind you, sea monster cracks open hull and entire Sub is flooded killing me and my mates.

10/10 would die again.
To be fair, subs without automatic flood doors are terrible subs.
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RuiXon
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Re: Barotrauma

Post by RuiXon » 26 Oct 2016, 22:10

wastedfate wrote:To be fair, subs without automatic flood doors are terrible subs.
Someone said that you can hook up a water detector to the buttons and have the wiring setup so that when it goes off the button toggles. Not sure though, not a good enough Mechanic.

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Boltersam
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Re: Barotrauma

Post by Boltersam » 29 Oct 2016, 03:55

I have an irrational fear of Husks now.

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Helgraf
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Re: Barotrauma

Post by Helgraf » 29 Oct 2016, 13:40

I might try this soon.
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Mentor from 9/9/16 - 7/29/17
"I-I can't even.... I WILL BEAT THE SHIT OUT OF YOU WITH MY DREADLOCKS!" - A fine quote from ShortTemperedLeprechaun

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MadSnailDisease
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Re: Barotrauma

Post by MadSnailDisease » 29 Oct 2016, 15:41

HELL. YES. We gotta organize a Barotrauma game-night.

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Eenkogneeto
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Re: Barotrauma

Post by Eenkogneeto » 29 Oct 2016, 16:13

Terrible at it but Ide be up to try it as unimportant roles.
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Boltersam
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Re: Barotrauma

Post by Boltersam » 29 Oct 2016, 21:45

Cool fact: Monsters detect the sub by the noise the engines and reactor make. If running silent, they can't hear you, and can only see you if they have eyes. Useful for avoiding some of the nastier beasties.

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RuiXon
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Re: Barotrauma

Post by RuiXon » 29 Oct 2016, 22:15

The sonar pinging also gives you away, the huge tentacle monster that rams with its head uses the sonar pings to find you.

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Boltersam
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Re: Barotrauma

Post by Boltersam » 29 Oct 2016, 23:23

RuiXon wrote:The sonar pinging also gives you away, the huge tentacle monster that rams with its head uses the sonar pings to find you.
The molochs, ya. Real nasty buggers, you're forced to navigate blindly unless you want it to tear your ship to pieces.

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Helgraf
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Re: Barotrauma

Post by Helgraf » 30 Oct 2016, 07:22

Just downloaded and ready to play later
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Mentor from 9/9/16 - 7/29/17
"I-I can't even.... I WILL BEAT THE SHIT OUT OF YOU WITH MY DREADLOCKS!" - A fine quote from ShortTemperedLeprechaun

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Warnipple
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Re: Barotrauma

Post by Warnipple » 30 Oct 2016, 21:18

LandonGam3r wrote:I am hosting a server 24/7 for a few weeks now.
Today I've put my website I worked on, online. My next plans are to share the server and game, after that I add the forum.

Server name: BT Public 24/7 #1
Website: http://barotrauma-server.com/

What will you find at the website?
  • Info and news about the server
  • Status updates
  • Discord for the server - communication
  • Rules - also important
  • Donation - to upgrade and expand the server
  • About - some stuff about me
Join the server community and play!
I joined and played today and it seemed like an endless grief fest.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
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Joe4444
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Re: Barotrauma

Post by Joe4444 » 30 Oct 2016, 21:26

Warnipple wrote:I joined and played today and it seemed like an endless grief fest.
It honestly depends who's on and what time you play.Barotrauma has a pretty shitty way of dealing with griefing and due to how easy it is to do it greifers run rampant. The only person who can currently ban is the host and if the griefer lags out before the host logs on nothing can be done. The only way to do something as a player right now is to vote to kick. This does nothing though as they just rejoin.Best chances are to play when the host is one(that being landongam3r)as less grief is almost a guarantee

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Warnipple
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Re: Barotrauma

Post by Warnipple » 31 Oct 2016, 07:13

Joe4444 wrote:It honestly depends who's on and what time you play.Barotrauma has a pretty shitty way of dealing with griefing and due to how easy it is to do it greifers run rampant. The only person who can currently ban is the host and if the griefer lags out before the host logs on nothing can be done. The only way to do something as a player right now is to vote to kick. This does nothing though as they just rejoin.Best chances are to play when the host is one(that being landongam3r)as less grief is almost a guarantee
He was on and griefers were still griefing.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
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wastedfate
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Re: Barotrauma

Post by wastedfate » 03 Nov 2016, 00:29

RuiXon wrote:Someone said that you can hook up a water detector to the buttons and have the wiring setup so that when it goes off the button toggles. Not sure though, not a good enough Mechanic.
You can set up just about anything you can imagine, since the the game allows any combination of gate logic. It's just a matter of knowing how.
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Jakers457
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Re: Barotrauma

Post by Jakers457 » 03 Nov 2016, 18:41

A password secured server for cm players would be nice
Unadulterated Takao Kamachi war song:

https://www.youtube.com/watch?v=e_UkowmQs30

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wastedfate
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Re: Barotrauma

Post by wastedfate » 03 Nov 2016, 23:28

Jakers457 wrote:A password secured server for cm players would be nice
Inb4 Barotrauma themed CM map.
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