X-COM: Colonial Marines

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Boltersam
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Re: X-COM: Colonial Marines

Post by Boltersam » 29 Jan 2016, 15:27

Boltersam wrote:Concerned looking Medic with an SMG that's always at the back of the squad. and always gets ambushed because he's unlucky: Nathan Cutter.

Good luck mate! hopefully none of the headcrabs (I forgot the name, okay?!) mind control your troops! (If they get Jack Knight, we're better off without the sociopath, mercy kill him.)

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 17:08

Ulysses Meat reportin in.

Give me a autocanon with granades because that's how I roll it.

Base on antartica so we can stop that book from lovecraft from happening.
Jackserious wrote: Wrong franchise.



I hope.
We have chrysalids
If you think the new chrysalids are bad, just wait for the original ones, THOSE are terrible. First of all, THEY LOOK CREEPY AS BALLS, yes, they were inspired by the xenos, and just like the xenos THEY TAKE FOREVER TO KILL, YOUR AMMO IS LITERALLY MADE OF RUBBER AGAINST THEM

Yes, they turn people into zombies with ONE fucking hit. The zombies are kind of weak like the sectoids(in my first encounter with sectoids in this game, I lost 12 soldiers from a 15 soldier sqaud) and if you kill them they turn into more of those fucking things. Not even the dead can know peace from this evil
Last edited by LordLoko on 29 Jan 2016, 17:29, edited 1 time in total.
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 17:24

Alright! Arctic Table Fort is a go!

What shall we research?
► Show Spoiler
Also, gimme some names for these aircraft! Personally, I like Flying Coffin as my Skyranger name, but I'm up for suggestions.
► Show Spoiler

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 17:32

Motion scanners for the love of Otto Zander.

Also, gimme some dank autocannon with granade ammo!
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 17:34

Motion scanner being researched. Autocannons are unlocked for research and manufacturing once we research Advanced Firearms. Motion Detectors won't take that long.

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Sargeantmuffinman
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Re: X-COM: Colonial Marines

Post by Sargeantmuffinman » 29 Jan 2016, 18:03

I should get xenonaughts.

Basically an advanced version of this X-COM.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 18:13

Sargeantmuffinman wrote:I should get xenonaughts.

Basically an advanced version of this X-COM.
Ehhhh, Xenonauts is okay. I like that it got rid of the shitty ways 'tanks' (or HWPs as they're called) were handled. You know, they're actual tanks instead of dinky little vehicles. Menu theme really captured the feel of the game but all other music falls flat. Air combat is pretty good. The thing that I hate most about Xenonauts is the fact that there's no real good destruction, it's all small arms destruction. For example, the one pic I posted with the entire apartment block up in flames? That would never happen in Xenonauts.

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 18:15

I mean, xenonauts doesn't have soldier with ghostbusters suit and guile hairs.

Also, you can always try open xcom(http://openxcom.org/) which is basically a opensoruce remake(with support of MODS), you'll need the original copy of xcom tough, which can be bought on steam or downloaded on any abandonware site.
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 18:34

WE'VE GOT CONTACTS
► Show Spoiler
Bah. It's just some useless mini scout UFO. Splash one.
► Show Spoiler
Motion Detector researched. Gonna start research on Advanced Firearms for some HEAVY FIREPOWER

Need names for these meatbag- I mean, recruits.
► Show Spoiler

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 18:37

Ulysses Meat, reportin' in
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 18:40

LordLoko wrote:Ulysses Meat, reportin' in
You're already in, baby cakes. You're our Incinerator Unit.

EDIT:

WHAT
W H A T
H
A
T
IT'S NOT EVEN THE SECOND MONTH
► Show Spoiler
(the run may end here)

TO ARMS, MEN! TO ARMS!

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Azmodan412
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Re: X-COM: Colonial Marines

Post by Azmodan412 » 29 Jan 2016, 18:42

DernSquirrels^3 wrote: You're already in, baby cakes. You're our Incinerator Unit.

EDIT:

WHAT
W H A T
H
A
T
IT'S NOT EVEN THE SECOND MONTH
► Show Spoiler
(the run may end here)

TO ARMS, MEN! TO ARMS!
Tyler is in? Also, bought XCOM 2, good idea?
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 18:47

Tyler is in. ALl names suggested so far have been added.

Also, planning to get XCOM 2, looks kickass. I pray for a Colonial Marines based mod.

The fucking Skyranger pilot in XCOM 2 even has a line that references the film

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 18:48

Good game, it was nice to have meet ye.
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Disco Dalek
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Re: X-COM: Colonial Marines

Post by Disco Dalek » 29 Jan 2016, 18:49

And there's my luck kicking in. Any wagers on who gets to die first?
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.

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Azmodan412
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Re: X-COM: Colonial Marines

Post by Azmodan412 » 29 Jan 2016, 18:50

DernSquirrels^3 wrote:Tyler is in. ALl names suggested so far have been added.

Also, planning to get XCOM 2, looks kickass. I pray for a Colonial Marines based mod.

The fucking Skyranger pilot in XCOM 2 even has a line that references the film
Is Tyler the red shirt of the group? It is important.

Edit: Redshirt in this context being extremely unlucky, yet somehow surviving through it all.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 18:55

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► Show Spoiler

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LordLoko
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Re: X-COM: Colonial Marines

Post by LordLoko » 29 Jan 2016, 19:12

Attack dogs?

Are you using mods?
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 19:14

LordLoko wrote:Attack dogs?

Are you using mods?
Yup. Read the OP for the list. Also, if I fail this base defense (THERE'S STILL THREE CYBERDISCS LEFT RARRRRRRAAAAAAAAAHHHHHHHHHHH) I'm gonna tweak the chances for base defense mission probability. I shit you not, I got this base defense on the TENTH OF JANUARY, THE FIRST MONTH. This is ridiculous, it's only on Veteran.
► Show Spoiler
Jack Knight, holding down a hallway, moments before his death.

EDIT:

CLARKE BARNES IS GOIN' DOWN! IT'S ALL OVER LADS! THAT HI-EX WILL TAKE OUT THE ENTIRE HANGAR!
► Show Spoiler

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Grypho
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Re: X-COM: Colonial Marines

Post by Grypho » 29 Jan 2016, 19:25

Shit, there goes jones :cry:

Edit: what I am dead too fu!
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 29 Jan 2016, 19:28

https://www.youtube.com/watch?v=sT8m1Rk0oCU

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We went down fighting, dammit!

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SecretStamos (Joshuu)
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Re: X-COM: Colonial Marines

Post by SecretStamos (Joshuu) » 29 Jan 2016, 20:21

Joshuu "Josh" Joshua


There was a kid in my databases class playing Xcom in class today.

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Re: X-COM: Colonial Marines

Post by MauroVega » 29 Jan 2016, 21:22

Maybe lower difficulty a bit,it may happen again,the base attack I mean

Also is there a chance you make videos of this? It would be cooler instead of the pics
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

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MrJJJ
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Re: X-COM: Colonial Marines

Post by MrJJJ » 30 Jan 2016, 01:16

Wow, already the first run ended so quick, that base defense was truly ridiclous...RIP.

I also apparently just now realised i never submitted a name...darn

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Sikillgard
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Re: X-COM: Colonial Marines

Post by Sikillgard » 30 Jan 2016, 01:22

MrJJJ wrote:Wow, already the first run ended so quick, that base defense was truly ridiclous...RIP.

I also apparently just now realised i never submitted a name...darn
Xcom 2's coming, there's always time to submit a name.

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