X-COM: Colonial Marines

News, discussions, and opinions about all other games.
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 30 Jan 2016, 01:54

I'm getting my new computer together tomorrow. I may start a new run tomorrow/Sunday.

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Boltersam
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Re: X-COM: Colonial Marines

Post by Boltersam » 30 Jan 2016, 07:07

o.o7

Godspeed, anonymous computer delivery van.

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Fitchace
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Re: X-COM: Colonial Marines

Post by Fitchace » 30 Jan 2016, 10:32

Add me in to that, my character name is Bill Carson.
"I’m Carson. Bill Carson. I work for the company. But don’t let that fool you. I’m really an okay guy."

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Azmodan412
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Re: X-COM: Colonial Marines

Post by Azmodan412 » 30 Jan 2016, 10:32

And whatever you do, DO NOT PUT BILL IN COMMAND.
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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Adjective
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Re: X-COM: Colonial Marines

Post by Adjective » 30 Jan 2016, 10:43

Where's Ashe White the Heavy Infantry coming into this?

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Tristan63
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Re: X-COM: Colonial Marines

Post by Tristan63 » 30 Jan 2016, 15:13

Long war mod?
Heeey have Benjamin werry as your gunner.

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Sikillgard
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Re: X-COM: Colonial Marines

Post by Sikillgard » 30 Jan 2016, 16:24

Sign me up!

Kikikata Kalamar.

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Grypho
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Re: X-COM: Colonial Marines

Post by Grypho » 30 Jan 2016, 17:58

Hey, could you some time do it on Enemy Within?
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Azmodan412
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Re: X-COM: Colonial Marines

Post by Azmodan412 » 30 Jan 2016, 17:58

Sikillgard wrote:Sign me up!

Kikikata Kalamar.
Just as Wyatt is Hulahoop, you are now Calamari.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 30 Jan 2016, 22:25

Good/bad news. Comp wasn't completed today, but now I have newfound motivation to KILL ALL FUKKEN XEEEEEENOOOOOOOOOOS!

A new let's play of X-COM will happen soon. Keep those names a' comin'!

EDIT:

Gonna start in Egypt and name the base Fort Autism. Will go through my list of names to name the rookies. Anyway, to answer some of your questions...

1. Read the OP before you ask any questions (I'll update it with some more details)
2. I have no way of capturing video.
3. Can't run EU on my comp all that well (this is one of the many reasons I'm upgrading from this dusty toaster)

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 31 Jan 2016, 00:28

WE'RE IN THE PIPE FIVE BY FIVE
► Show Spoiler
We land in the desert, and after popping smoke, we're under fire! Dennis Hunt is our first KIA! The troops in the Skyranger disperse, sighting an alien near its downed craft. Knight, while trying to search for the xeno that fired into the craft, is shot! He spots the alien, and it is quickly dispatched by Bill Carson.
► Show Spoiler
We are under relentless assault by the aliens! Ulysses Meat fires his grenade launcher and kills two sectoids near the UFO. Jack Knight has been killed. Shields and numerous others are wounded. Cutter manages to kill a sectoid with his flamethrower.
► Show Spoiler
Jesus. That did NOT feel like six aliens.
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Purr-motions.
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Medals awarded
► Show Spoiler
The first deaths of many, I'm sure. ;_;7
► Show Spoiler
Last edited by DernSquirrels^3 on 31 Jan 2016, 01:10, edited 2 times in total.

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 31 Jan 2016, 01:01

Prioritizing researching Alien Alloys. We need to get some armor on our soldiers, even if it's just a blue vest and helmet.

Producing alien alloys to make some alloy armor. Researching Alloy Munitions to give our rifles more kick.

Oh, shut up Brazil. What do you want me to do? Also, something tells me we're gonna get a fuckin' terror mission a few days in.
► Show Spoiler
Well call me a fucking psychic.
► Show Spoiler
(We can't deal with this. Not yet. Especially if it's sectoids/cyberdiscs.)

We do the classic trick of going to the terror site and immediately pulling out. Somehow, Joshua and Carson are promoted to Captain.

Alloy Ammunition has been researched. We can now manufacture alien alloy based munitions for our ballistic weapons.

Very little UFO contacts. What we've gotten so far is mainly just little scouts.

We're out on our second crash site investigation, and we're dressed for success.
► Show Spoiler
Let's hope it doesn't go as awry as last time.
► Show Spoiler
Good dog. Our attack dogs get two sectoid kills.
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FIRST BLOOD! And second blood. At least for our operatives and not our dogs.
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GET 'EM BOY!
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CUTTER, BLAST 'EM!
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Good job, boys. No casualties and we got some good loot.
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Joshua and Cutter are rising through the ranks.
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WHAT DO WE RESEARCH THERE'S SO MUUUUUUUCH AHHHHHHHHHHHHH
► Show Spoiler
Well, out of the pan and into the fire as they say.
► Show Spoiler
Need more names. FEED ME NAMES PEOPLE

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 31 Jan 2016, 01:43

The aliens are throwing new species at us! Autopsies later reveal that these are called Chtonites.
► Show Spoiler
After spotting multiple contacts near the craft, I order the men to move up and take cover in the crush. Alas, our two attack dogs, Champ and Fido, were killed.
► Show Spoiler
Kayto Shields is engaged by a Chtonite! One of its shots miss, but the other connects! Thankfully, Shields is able to shake it off and takes no damage.
► Show Spoiler
We manage to clear out the UFO, but at what cost?
► Show Spoiler
Promotions
► Show Spoiler
Truly one of the best soldiers so far in this LP. Werry saved them earlier too with cover with his LMG, but alas, during the breach of the UFO they were gunned down.
► Show Spoiler
Well, after selling some surplus alien kit, we can start a new base with this money.
► Show Spoiler
EDIT:
RRRRRAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH IIIIIIIITTTTTTT'SSSSSSSSS HAAAAAAAAAAPPPPPEEEEEEENNNNNNIIIIIIIIIINNNNNNNNNNNGGGGGGG
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 31 Jan 2016, 02:02

BASE DEFENSE:

THE DOGS
THEY CAN KILL CYBERDISCS
I SHIT YOU NOT THESE DOGS KILLED TWO CYBERDISCS
► Show Spoiler
► Show Spoiler
Oh. OH. OHH FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUCCCCCCKKKKKK
THE SECTOIDS
THE
THEY
THEY BROUGHT THE FOOTBALL!
THEY BROUGHT A GOD DAMN FOOTBALL!
IT'S ALL OVER LADS!
► Show Spoiler
I-I- WE'RE BEING SURROUNDED
*krrrsch*
BLOW THE BA-

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MrJJJ
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Re: X-COM: Colonial Marines

Post by MrJJJ » 31 Jan 2016, 02:39

RIP again?

Alexis Wolf btw, since i forgot to submit the name last time >_>

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Grypho
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Re: X-COM: Colonial Marines

Post by Grypho » 31 Jan 2016, 06:53

Rest in pepperoni. :c
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Disco Dalek
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Re: X-COM: Colonial Marines

Post by Disco Dalek » 31 Jan 2016, 08:22

I'm the first KIA... Ha! I called it.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.

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LordeKilly
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Re: X-COM: Colonial Marines

Post by LordeKilly » 06 Feb 2016, 22:30

Put Genghis Khan in for the slaughterhouse
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JuanRico
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Re: X-COM: Colonial Marines

Post by JuanRico » 17 Mar 2016, 02:19

I'd be interested to see how you''re progressing, OpenXcom is a pretty hard and unforgiving game compared to the modern, hardly comparable, 3D XCOM games.

Also, Juan Rico for the Skyranger death-squad please!
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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 17 Mar 2016, 13:26

Alright lads. I've built my computer over a month ago and haven't been very active on SS13 or this forum in general. Thankfully I uploaded my OpenXcom files to google drive and it's been sitting on my hard drive and I haven't touched it. I'm considering doing another run without Final Mod Pack as that mod makes everything a lot harder and it's a nice breath of fresh air playing the game lightly modded. So, I'll update my names roster and see what I can do.

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Ghostdex
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Re: X-COM: Colonial Marines

Post by Ghostdex » 17 Mar 2016, 14:52

John Donable would like to sign onto this fight, to protect humanity.

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Varnock
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Re: X-COM: Colonial Marines

Post by Varnock » 17 Mar 2016, 15:30

Toss Jacob Blackpool into the mix for me, and hand him some medical gear and a shotgun when the chance arises.

Good luck and happy hunting.

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MauroVega
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Re: X-COM: Colonial Marines

Post by MauroVega » 17 Mar 2016, 17:35

If we were on "Fort Autisism" do we gotta re apply or are we on this run too?
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

Image What happens when marine RP collides with standard RP

Natalia 'Nutella' Quiroga Image

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 18 Mar 2016, 17:02

MauroVega wrote:If we were on "Fort Autisism" do we gotta re apply or are we on this run too?
Nah, I've got a giant roster for all the names simply because I ran outta them pretty fast in the last few runs.

Will start a new run tonight most likely, using lightly modded OpenXcom.

Gimme a suggestion for the base location and name.

EDIT:
Here's the roster of soldier names so far.
Image

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DernSquirrels^3
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Re: X-COM: Colonial Marines

Post by DernSquirrels^3 » 21 Mar 2016, 18:44

ALRIGHT BOYS AND GIRLS HERE WE GO

Rules of this run:
1. The difficulty will be veteran ironman
2. This will be a lightly modded vanilla run (no FMP this time around)
3. I will post screenshots and give updates on progress
4. Feed me names. It doesn't have to be your CM name, it can be funny too
5. I'll try to leave what to research up to you guys

Fort Autism is a go!
► Show Spoiler
Rushing laser weapons. Gotta get dat dakka.

Requesting names for these flyboys.
► Show Spoiler
Laser rifles get. Armed to the teeth, these fine meatba- I mean, soldiers are gonna brick the asskickin' to the enemy!
► Show Spoiler
We've downed a UFO over Cuba. Will update when I get back.

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