Tablewarfare: The Resin Boogaloo

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Aredal
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Tablewarfare: The Resin Boogaloo

Post by Aredal » 24 Feb 2017, 14:35

Xenos can infact flip tables back into position by clickdragging them onto their tile.
Xenos can also flip tables in their OG position just like marines, also by clickdragging.
Boilers and spitter castes can safetly shoot over tables flipped into the right direction, and be protected by them.
Using the enemy cover and converting it to your own can help you survive at the front lines longer as a warrior caste.
My fellow xenos, I suggest that you all practice this new flavour of "Tablewarfare".
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Crab_Spider
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Re: Tablewarfare: The Resin Boogaloo

Post by Crab_Spider » 24 Feb 2017, 14:55

Inb4 Marines stop using tables and convert to racks and girders. (good luck dumbasses!)
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EXOTICISME
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Re: Tablewarfare: The Resin Boogaloo

Post by EXOTICISME » 24 Feb 2017, 15:00

I hate that moment when the engi keep making random table in front of metal barricade and then a crusher come to flip it facing our side

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Tristan63
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Re: Tablewarfare: The Resin Boogaloo

Post by Tristan63 » 26 Feb 2017, 18:11

xenoresintables?
I mean membrane and walls are lousy cover since stray bullets kill them all the time

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TheMaskedMan2
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Re: Tablewarfare: The Resin Boogaloo

Post by TheMaskedMan2 » 28 Feb 2017, 01:29

Recently tried this as a Rav some rounds ago, ran under cover of gas, flip the metal table to face their side, cue gas flying past all defences and marines being confused as they shoot wildly. I'm expecting dead chat salt as I do this more. Hah.
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Renomaki
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Re: Tablewarfare: The Resin Boogaloo

Post by Renomaki » 14 Mar 2017, 23:21

I see I'm not the only one that does this.

It is great for when you are a spitter, able to spit at the enemy from cover while they get all confused as to why you aren't flashing red. Bonus points if you don't hug your cover and they hug theirs.
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Karmac
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Re: Tablewarfare: The Resin Boogaloo

Post by Karmac » 17 Mar 2017, 05:15

I personally find this to be abuse of a mechanic that is kinda dysfunctional and dislike people that do it, but hey go for it my dudes.
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Re: Tablewarfare: The Resin Boogaloo

Post by nerocavalier » 17 Mar 2017, 10:20

This is probably the one thing that strains my SOD about xenos. Cutting tcomms is understandable, dragging away dead bodies acceptable, murdering infected hosts is ok.

But seven foot tall murder machine just flipping over a table to use it as cover is hilariously immersion breaking for me.
Troublesome, as usual.

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Re: Tablewarfare: The Resin Boogaloo

Post by TheMaskedMan2 » 17 Mar 2017, 10:27

nerocavalier wrote:This is probably the one thing that strains my SOD about xenos. Cutting tcomms is understandable, dragging away dead bodies acceptable, murdering infected hosts is ok.

But seven foot tall murder machine just flipping over a table to use it as cover is hilariously immersion breaking for me.
I can imagine Xenos flipping them down, but up for cover? A bit silly.

Also how come strengthened reinforced tables can still be flipped over? Makes them slightly useless. I imagine this is fine as a punishment for marines that don't weld their defences but now Xenos flip them as well!
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MrJJJ
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Re: Tablewarfare: The Resin Boogaloo

Post by MrJJJ » 17 Mar 2017, 13:24

I gotta agree, this seems not very intended on dev part, its preety annoying to have it flip back onto you and block all bullets because a runner clicked it once

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Re: Tablewarfare: The Resin Boogaloo

Post by Dapper Stache » 17 Mar 2017, 15:53

Or you can literally put one rack behind it and the entire thing is unflippable. Not hard.
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Re: Tablewarfare: The Resin Boogaloo

Post by Swagile » 17 Mar 2017, 15:59

Dapper Stache wrote:Or you can literally put one rack behind it and the entire thing is unflippable. Not hard.
Racks make SADAR's useless currently.

Which is very bad if you have 2 or more SADAR's about to fire right behind a rack.
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Re: Tablewarfare: The Resin Boogaloo

Post by Dapper Stache » 17 Mar 2017, 16:01

Swagile wrote:Which is very bad if you have 2 or more SADAR's about to fire right behind a rack.
You misunderstand. I mean only one tile of rack for like a 10 tile table. As long as there's at least one thing behind a table it can't be flipped, no matter how long the table is.
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Re: Tablewarfare: The Resin Boogaloo

Post by Swagile » 17 Mar 2017, 17:41

Dapper Stache wrote:You misunderstand. I mean only one tile of rack for like a 10 tile table. As long as there's at least one thing behind a table it can't be flipped, no matter how long the table is.
Ah, didn't know that.

Neat.
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Re: Tablewarfare: The Resin Boogaloo

Post by TheMaskedMan2 » 19 Mar 2017, 01:27

My view on reinforced tables has changed once again, though is there a point to streghtening them at all? Does it give them more hp?
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MrJJJ
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Re: Tablewarfare: The Resin Boogaloo

Post by MrJJJ » 19 Mar 2017, 01:31

TheMaskedMan2 wrote:My view on reinforced tables has changed once again, though is there a point to streghtening them at all? Does it give them more hp?
Weakening basically makes them like normal tables, so you can flip them and then make them back into reinforced tables, which take quite a lot of punishment

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TheMaskedMan2
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Re: Tablewarfare: The Resin Boogaloo

Post by TheMaskedMan2 » 19 Mar 2017, 01:50

MrJJJ wrote:Weakening basically makes them like normal tables, so you can flip them and then make them back into reinforced tables, which take quite a lot of punishment
That's what I thought.
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Re: Tablewarfare: The Resin Boogaloo

Post by Karmac » 19 Mar 2017, 02:05

I won't stop using them though, I'll just be packing the old gyro-mag harness shotgun loaded with buckshot to deter adventurous bugomorphs.
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Re: Tablewarfare: The Resin Boogaloo

Post by TheMaskedMan2 » 19 Mar 2017, 09:18

Carmac wrote:I won't stop using them though, I'll just be packing the old gyro-mag harness shotgun loaded with buckshot to deter adventurous bugomorphs.
I like to pack a suppressed burst SMG, everyone Xeno underestimates me... and then I kill a boiler and a ton of runners at the same time i'm stuffing someone's intestines back in.
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