Thoughts on Grenade Spam?

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Kris P Kreme
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Thoughts on Grenade Spam?

Post by Kris P Kreme » 16 Nov 2017, 18:55

A common issue i seem to be running into as a xeno is marines chucking 3-6 grenades at you at once, stun locking you near instantly if its cooked right. Is there any simple way to just not get stun locked or am i just trash and need to "git gud"

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Re: Thoughts on Grenade Spam?

Post by manezinho » 16 Nov 2017, 19:04

It feels like a mix of luck and skill. Sometimes you'll just get grenade spammed. Just keep playing and move on.
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Re: Thoughts on Grenade Spam?

Post by Katsukai » 16 Nov 2017, 19:07

It is kinda cheap, but to be fair it can be easily countered with good situation awareness. If you get stunlocked, you either need good teamwork from your buddies or a good crusher. Same applies to marines when they get stunlocked by spitters, except they dont have anyone resistant to neuro.

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Re: Thoughts on Grenade Spam?

Post by Kerek » 16 Nov 2017, 19:49

Grenade spam, tackle spam. Both sides have an equivalent and their problems. Besides, B18 spec has been pretty nerfed lately too.
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Re: Thoughts on Grenade Spam?

Post by Mook476 » 16 Nov 2017, 21:10

Kneez wrote:
16 Nov 2017, 19:49
Grenade spam, tackle spam. Both sides have an equivalent and their problems. Besides, B18 spec has been pretty nerfed lately too.
Agreed. I wouldn't complain too much about grenade spam seeing the clear advantage memeomorphs always have, and the tactics they use such as combat nesting, drones/queens combat hugging, tackle spam, pounce spam are these also not "cheap" hmm. It's all up to debate though memers.
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Re: Thoughts on Grenade Spam?

Post by Nubs » 16 Nov 2017, 21:52

I get killed by ob's far more often. Grenades are small beer
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Re: Thoughts on Grenade Spam?

Post by Renomaki » 16 Nov 2017, 21:57

To be honest, it is pretty easy to avoid grenades most of the time. it is when you come across a marine that is willing to "cook" a grenade before throwing it that they become a threat.

GLs by default are incapable to creating a perfectly timed instaboom, so the only way to achieve such explosive suffering is to risk blowing your arm off (or having a sentinel stun you with a primed nade in hand...).

Grenade spam is indeed a burden, but remember: Every grenade that doesn't hit its mark is a wasted nade. Every spit a xeno misses just means they are gonna have to rest a bit before spitting a few more times. Grenades are not unlimited, so keep that in mind (along with the type of grenade. HE is your worst enemy, but napalm nades are not as bad for the most part).
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Re: Thoughts on Grenade Spam?

Post by Reuben Owen » 17 Nov 2017, 08:27

It's the only thing you have to watch out for as a Queen. If there's a B18 and they aren't down/ didn't get hit by the screech don't get within distance. Sadars are along those lines but less common, at the same time harder to increase the distance due to their long ranged explosives.

All in all grenades are okay. If you're a slow caste that and flamethrowers are your biggest worries, meaning you should go out of your way to get away from them or make them your primary target. I would say something like never get within grenade distance but that's pretty vague advice.
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Re: Thoughts on Grenade Spam?

Post by Robotic Potato » 18 Nov 2017, 00:08

SS13's combat is based around stuns, just a fact. As long as they exist they'll be used, there are plenty of counters: crushers, for the fact they're explosion proof, runner/hunters, for their pure speed making it possible for them to run before the nade it's self goes off.

I was playing B18 the other day in fact, the only xenos I saw were runners who pretty much ran past any grenade I shot so I was pretty much useless all round.
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Re: Thoughts on Grenade Spam?

Post by GoliathTheDespoiler » 20 Nov 2017, 17:53

I don't like it. But I get why it's there.

B18s are required to kill queens. Its very rare for a queen to die to something not grenade-related.

But they're so valuable to a marine platoon that I honestly don't see why there isn't 3 grenadiers and a sniper in every round.
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Re: Thoughts on Grenade Spam?

Post by Breen » 21 Nov 2017, 03:21

Stop being Salty, Xenos are OP as hell as it is. Let Marines have their strengths too man.... Pls no more marine nerfs and Xeno Buffs.

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Re: Thoughts on Grenade Spam?

Post by Steelpoint » 21 Nov 2017, 03:24

A common issue i seem to be running into as a marine is xenos chucking 3-6 tackle spams/pounces at you at once, stun locking you near instantly if its done right. Is there any simple way to just not get stun locked or am i just trash and need to "git gud"
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Re: Thoughts on Grenade Spam?

Post by manezinho » 21 Nov 2017, 03:30

Steelpoint wrote:
21 Nov 2017, 03:24
A common issue i seem to be running into as a marine is xenos chucking 3-6 tackle spams/pounces at you at once, stun locking you near instantly if its done right. Is there any simple way to just not get stun locked or am i just trash and need to "git gud"
It feels like a mix of luck and skill. Sometimes you'll just get tackle spammed. Just keep playing and move on.
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Re: Thoughts on Grenade Spam?

Post by Symbiosis » 21 Nov 2017, 11:16

You're just out of place. Marines have extremely limited grenades or rockets.

Here's a tip: don't charge the giant rows of barricades head on. Most fobs have a weak point. Scout it out.
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Re: Thoughts on Grenade Spam?

Post by misterjoper » 22 Nov 2017, 01:51

Grenade spam is the reason why I would combat nest.
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Re: Thoughts on Grenade Spam?

Post by Kris P Kreme » 24 Nov 2017, 18:22

Honestly, i think my issue is just having other xenos around with harm int when we arnt directly in combat and are just positioning for the next screech. But body blocking is a universal issue so /shrug

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Re: Thoughts on Grenade Spam?

Post by Gnorse » 25 Nov 2017, 09:55

Xenos have tackle spam, Combat nesting, Neuro-spam, Screech, and pounce.
Marines have Incendiary snipers, SADARs, Smartgunners, Mines and B18 Spam.
It evens out, you can't complain about one side without complaining about the other.
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Re: Thoughts on Grenade Spam?

Post by Rataca100 » 25 Nov 2017, 16:46

I dont think its grenade spam, every marine has their own viewpoint on what should be done. Could just be unlucky you attack as two marines are going to use their 40's.

There is no real nade spam since none of the UGL's are loaded from start anymore. Just hope a xeno can drag you out before you get killed.
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Re: Thoughts on Grenade Spam?

Post by rapidboy9 » 27 Dec 2017, 04:19

Lol actually upset about nades... Or salty about nade stun. Yet, xenos have multiple stun tools at their disposal unlimited, Marines only have nades that are limited, and an ob that are limited and a CAS that is limited. The sadar of a t3 rocket hit only stuns for 2 seconds. Not long enough for a kill, unless EVERY bullet hits their target on a perfectly fired barrage. Nades aren't spam... Like at all, having 4 marines throw a nade or shoot a nade from the launcher isn't 'spaming'. Spitting every 2-3 seconds is spamming, why cause it is middle click and bam. Thats a spam hit. Not a nade. Also, fact that the crusher can take a mine to the face, or a nade to the face and laugh. It's pretty cool to see, but don't complaina bout a simple stun from a nade, when everythign a xeno does stuns marines.
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Re: Thoughts on Grenade Spam?

Post by GoliathTheDespoiler » 27 Dec 2017, 08:53

rapidboy9 wrote:
27 Dec 2017, 04:19
Lol actually upset about nades... Or salty about nade stun. Yet, xenos have multiple stun tools at their disposal unlimited, Marines only have nades that are limited, and an ob that are limited and a CAS that is limited. The sadar of a t3 rocket hit only stuns for 2 seconds. Not long enough for a kill, unless EVERY bullet hits their target on a perfectly fired barrage. Nades aren't spam... Like at all, having 4 marines throw a nade or shoot a nade from the launcher isn't 'spaming'. Spitting every 2-3 seconds is spamming, why cause it is middle click and bam. Thats a spam hit. Not a nade. Also, fact that the crusher can take a mine to the face, or a nade to the face and laugh. It's pretty cool to see, but don't complaina bout a simple stun from a nade, when everythign a xeno does stuns marines.
The issue is how so much of the xeno's combat strength is relied on in T3s.

And all but 1 type of xeno is stunned by explosives.

Marines NEED a grenadier or its impossible to effectively fight T3s. No grenadier just puts the marines on a timer until they get wiped out.

Basically: Xenos crutch on T3s too much and marines can only counter effectively with grenades (which can be singularly responsible for killing queens)
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Re: Thoughts on Grenade Spam?

Post by Blade2000Br » 29 Dec 2017, 08:44

GoliathTheDespoiler wrote:
27 Dec 2017, 08:53
The issue is how so much of the xeno's combat strength is relied on in T3s.

And all but 1 type of xeno is stunned by explosives.

Marines NEED a grenadier or its impossible to effectively fight T3s. No grenadier just puts the marines on a timer until they get wiped out.

Basically: Xenos crutch on T3s too much and marines can only counter effectively with grenades (which can be singularly responsible for killing queens)
You forget that Sadar is as good. Hell, my best round was SADAR spec and I killed more queens than the GL. (Though was teamwork)
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Re: Thoughts on Grenade Spam?

Post by Reuben Owen » 29 Dec 2017, 10:43

if xenos have more ways to stun, it's because they need it more

it's melee vs ranged, they need more ways to disable and not risk otherwise dangerous 1v1s, doubly so because its supposed to be a xeno victory a majority of the time
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Re: Thoughts on Grenade Spam?

Post by oprayx73 » 29 Dec 2017, 18:34

other than the fact you need a clear line to shoot your nade without it bouncing off things, and that neuro is 100x easier to apply, and takes no resources, i'd say its ok atleast one single
marine with the GL can perform grenade spam, albeit with very limited resources.
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Re: Thoughts on Grenade Spam?

Post by GoliathTheDespoiler » 30 Dec 2017, 20:14

BladeBr wrote:
29 Dec 2017, 08:44
You forget that Sadar is as good. Hell, my best round was SADAR spec and I killed more queens than the GL. (Though was teamwork)
I agree that SADAR is good, but it's far from as good as a grenadier.

SADAR stuns are short, damage is lower, ammo is more scarce (though there's a larger variety, meaning versatility) and you don't get super armour for getting the SADAR pack.

Also SADAR phosphorus is worse than incendiary at preventing pushes since it doesn't set tiles on fire.
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Re: Thoughts on Grenade Spam?

Post by Drownie » 31 Dec 2017, 02:36

Xenos have Combat Nesting, Spitter Spam, Tackle Spam.
Marines have Grenade Spam.

All xenos spam can be recharged, they will be infinite.
Marines spam can be recharged until RO have points, who will end before he do a great effect on the hive.
I think that Grenade Spam is fair.
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