Annoying xeno issues
- Loco52
- Registered user
- Posts: 283
- Joined: 08 Apr 2018, 00:41
- Byond: Loco52
Annoying xeno issues
I made this post so we can discuss about some things that really annoy us as xeno mains or frequent xeno players, that have to do with the xeno itself or its environment.
I, for an instance HATE with all my life the prae change spit type button. Why the fuck do I have to press it three times to take it from acid to neuro? Frigging make a separate spit type for sticky resin aAahHHHhhHH WHY. You get sick of thinking you are neuroing people but no, you are filling their faces with purple goo
I, for an instance HATE with all my life the prae change spit type button. Why the fuck do I have to press it three times to take it from acid to neuro? Frigging make a separate spit type for sticky resin aAahHHHhhHH WHY. You get sick of thinking you are neuroing people but no, you are filling their faces with purple goo
- Butlerblock
- Registered user
- Posts: 211
- Joined: 02 Jul 2017, 21:45
- Byond: Butlerblock
Re: Annoying xeno issues
mines
- kroack
- Registered user
- Posts: 95
- Joined: 10 Dec 2015, 16:12
Re: Annoying xeno issues
I miss xeno spit macros. Aciding from a distance and then closing in with nuero.Loco52 wrote: ↑22 Apr 2018, 23:41I made this post so we can discuss about some things that really annoy us as xeno mains or frequent xeno players, that have to do with the xeno itself or its environment.
I, for an instance HATE with all my life the prae change spit type button. Why the fuck do I have to press it three times to take it from acid to neuro? Frigging make a separate spit type for sticky resin aAahHHHhhHH WHY. You get sick of thinking you are neuroing people but no, you are filling their faces with purple goo
Bodyblocking is always annoying.
- Shuffl3
- Registered user
- Posts: 119
- Joined: 24 Jul 2017, 21:24
Re: Annoying xeno issues
Evolving and forgetting to re-enable abilitys is kind of annoying. Makes for an interesting fight tho.
Not being able to macro most useful things is super annoying. .click toggle-nightvision made a lot of fun and appropriately xeno plays possible. All the UI juggling you have to do now is a hassle in the spur of the moment. That goes triple for any xenos that isnt a warrior caste
Not being able to macro most useful things is super annoying. .click toggle-nightvision made a lot of fun and appropriately xeno plays possible. All the UI juggling you have to do now is a hassle in the spur of the moment. That goes triple for any xenos that isnt a warrior caste
Consummately Cromulent Confabulator
- SUPERMAN112
- Registered user
- Posts: 242
- Joined: 05 Nov 2015, 22:25
Re: Annoying xeno issues
slash them
ROUNDS WON AS QUEEN:39 ROUNDS LOST AS QUEEN:3
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Annoying xeno issues
Fire.
Fire bullets are rather annoying - nothing like combusting because someone hit you with a bullet. Seems we're made out of acid and gasoline on the inside. Blue flame can also go suck it - if you get hit with it as a drone, you're one shot dead as a drone. Even if you have weeds around, you're dead.
Speed of some xenos is also a bit annoying. Playing a Carrier just isn't fun because you're so slow. Drones could use a bit of a boost too perhaps.
Bumping into other xenos - it would be great if we could pass one another easily like the agile lizards we are, but nope. Corridor congestion (highpop SD corridor anyone?) and problems bumping into one another in 2 wide corridors can be a killer.
Waiting 20 minutes at roundstart so you can play can also discourage playing as xeno. You are waiting for that first round of bursters twirling your thumbs. Kind of meh. We could have say, smallhost burst time halved and that would make things more interesting...
Fire bullets are rather annoying - nothing like combusting because someone hit you with a bullet. Seems we're made out of acid and gasoline on the inside. Blue flame can also go suck it - if you get hit with it as a drone, you're one shot dead as a drone. Even if you have weeds around, you're dead.
Speed of some xenos is also a bit annoying. Playing a Carrier just isn't fun because you're so slow. Drones could use a bit of a boost too perhaps.
Bumping into other xenos - it would be great if we could pass one another easily like the agile lizards we are, but nope. Corridor congestion (highpop SD corridor anyone?) and problems bumping into one another in 2 wide corridors can be a killer.
Waiting 20 minutes at roundstart so you can play can also discourage playing as xeno. You are waiting for that first round of bursters twirling your thumbs. Kind of meh. We could have say, smallhost burst time halved and that would make things more interesting...
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Artemis111
- Registered user
- Posts: 74
- Joined: 08 Feb 2018, 12:18
- Byond: Artemis111
Re: Annoying xeno issues
This would be a bigger buff than most people realize. Having all the sentinels/runners be elite/ancient when humans first land would drop marine winrate like a sack of potatoes.ThePiachu wrote: ↑23 Apr 2018, 06:23
Waiting 20 minutes at roundstart so you can play can also discourage playing as xeno. You are waiting for that first round of bursters twirling your thumbs. Kind of meh. We could have say, smallhost burst time halved and that would make things more interesting...
I play as Artemis Borovetski.
Charlie squad best squad.
Charlie squad best squad.
- solidfury7
- Registered user
- Posts: 737
- Joined: 28 Jul 2016, 20:54
Re: Annoying xeno issues
Dying and not being able to play again due to the xeno changes.
Server lag
Server lag
Character
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
William 'Jester' Crimson
Roles
CMP
Captain
Staff Officer
- Loco52
- Registered user
- Posts: 283
- Joined: 08 Apr 2018, 00:41
- Byond: Loco52
Re: Annoying xeno issues
+1 I lost the count of how many times i've died due to this. I'd also add forgetting to select the desired limb to slash after upgrading and/or evolving.
- Clutch
- Registered user
- Posts: 254
- Joined: 08 Jan 2017, 14:42
- Byond: bramb23
Re: Annoying xeno issues
might not be annoying for xenos but it is for marines, when you escape the nest grab your gun and walk one tile away but you get re-nested instantely because he was doing that beforehand
Bwoden Whackers
This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.
This is likewise where bramb began saying he lives in albania. They additionally continued pinging me with the albanian banner. They called me female. They called me gay. They said I have down disorder. They called me different names too. Also, bramb said he lives in albania when he professes to live in The Netherlands too. Lying again.
- zoboomafoo
- Registered user
- Posts: 240
- Joined: 29 Jan 2018, 18:57
- Location: Montana
- Byond: zoboomafoo97
Re: Annoying xeno issues
Trying to bait buckshot and getting cucked by lag.
Also mines. I am not observant enough a lot of the time.
Getting fucked by RNG and whiffing a bajillion tackles in a row.
Also mines. I am not observant enough a lot of the time.
Getting fucked by RNG and whiffing a bajillion tackles in a row.
Lyla Pycroft
I play aliens a lot too
x 20
I play aliens a lot too
x 20
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Annoying xeno issues
You know what sucks? A Marine ball. If xenos bunch up, Marines can throw grenades, call in airstrikes and lay down fire. When Marines bunch up into a ball, you could try throwing Boiler bombs at them, but that will mostly inconvenience them for a bit while they move back a few steps and catch their breath. Would be nice to have something like a Zerg Baneling that could suicide into Marine ball to melt their faces off :P.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- AverageSpitter
- Registered user
- Posts: 168
- Joined: 01 Feb 2018, 16:53
- Byond: TotallyNotAWizard
Re: Annoying xeno issues
The fucking M4RA rifle, I swear, That is the most bullshit weapon ever made to the date, Haves a sniper-tier scope, 10/10 accuracy, the damage of a machinegun, can knock you down like it was a shotgun and can light you on fire too, without losing much damage in exchange.
RNG miss on pointblank neurotoxin spits, seriously, that shit has gotten me killed so many times and i find it stupid
Bodyblock... Nadespam... Boilers digging themselves in doors or places where they literally prohibit your pass... And i think that's about it
RNG miss on pointblank neurotoxin spits, seriously, that shit has gotten me killed so many times and i find it stupid
Bodyblock... Nadespam... Boilers digging themselves in doors or places where they literally prohibit your pass... And i think that's about it
Marine: Reed Schaefer.
Xenomorph Queen Wins: 6
Xenomorph Queen Wins: 6
- MattAtlas
- Registered user
- Posts: 379
- Joined: 21 Feb 2018, 06:31
- Byond: MattAtlas
Re: Annoying xeno issues
M4RA is not 100% accurate. In fact, from trying it with an AG, I've found that without a vertical grip its accuracy is hot garbage. And it's supposed to be a sniper-- not sure what you mean there.AverageSpitter wrote: ↑24 Apr 2018, 01:57The fucking M4RA rifle, I swear, That is the most bullshit weapon ever made to the date, Haves a sniper-tier scope, 10/10 accuracy, the damage of a machinegun, can knock you down like it was a shotgun and can light you on fire too, without losing much damage in exchange.
RNG miss on pointblank neurotoxin spits, seriously, that shit has gotten me killed so many times and i find it stupid
Bodyblock... Nadespam... Boilers digging themselves in doors or places where they literally prohibit your pass... And i think that's about it
The most frustrating thing is resin doors. And tackle RNG. I once failed 6 tackles as an ancient runner. That was some hot bushit.
I'm part of the Synthetic Council with ThesoldierLLJK and Jakkkk. Feel free to DM me on the forums or Discord (Matt#5881) if you have any questions about synths.
- Shuffl3
- Registered user
- Posts: 119
- Joined: 24 Jul 2017, 21:24
Re: Annoying xeno issues
Every caste except runners and hunters being slower than marines is pretty annoying.
Consummately Cromulent Confabulator
- kroack
- Registered user
- Posts: 95
- Joined: 10 Dec 2015, 16:12
- ThePiachu
- Registered user
- Posts: 537
- Joined: 21 Mar 2018, 06:40
- Byond: ThePiachu
Re: Annoying xeno issues
The maturing time for Carrier is also a bit meh. If you're not in the first wave of xenos and in the first wave of T2s, good luck getting to Elite. And without being Mature+, Carriers feel a bit underpowered without a pocket drone.
Gaius Caelus
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
Often playing Researcher, Doctor, or many other ship-side roles
Amadeus the synth
Zig’Reth (The Player of Games)
Mostly droning as Xeno, OFTEN TALKING IN CAPS.
Also, I'm recording!
- Loco52
- Registered user
- Posts: 283
- Joined: 08 Apr 2018, 00:41
- Byond: Loco52
Re: Annoying xeno issues
Avoid open flare packs on floor at all times. You welcome.
- Weaselburg
- Registered user
- Posts: 589
- Joined: 15 Feb 2018, 19:22
- Location: Splattered against the wall
- Byond: Weaselburg
Re: Annoying xeno issues
I meant, anything that can be used to hide mines will be. But they are rarely used, so it is 1/4th chance of one being there. If you have the health just walk over it if you are unsure.
Hivemind, Elite Runner (320) (follow) hisses, 'SORRY I STEPPED ON THE BUTTON MA.
Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts
Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'
You know, it really surprised me when IKEA bought Disney.- The biggest surprise was KFC buying IBM, to be honest
OOC: Jakkkk: weaselburg got t o u c h e d
OOC: Driecg36: a sentient demon had taken residence in shutte code
OOC: Daswurmtmich: GIBING WILL CONTINUE UNTIL MORALE IMPROVES
Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts
Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'
You know, it really surprised me when IKEA bought Disney.- The biggest surprise was KFC buying IBM, to be honest
PFC Rex Lombardi shouts, "Boys if you jump out of the dropship you are guarenteed a pass into the paratroopers regiment!"Philby0 wrote: They're so white they can colonise anything at will
OOC: Jakkkk: weaselburg got t o u c h e d
OOC: Driecg36: a sentient demon had taken residence in shutte code
OOC: Daswurmtmich: GIBING WILL CONTINUE UNTIL MORALE IMPROVES
- Weaselburg
- Registered user
- Posts: 589
- Joined: 15 Feb 2018, 19:22
- Location: Splattered against the wall
- Byond: Weaselburg
Re: Annoying xeno issues
But no one would want to go that caste. Maybe make a carrier ability that fills a hugger up with explosive gas, that would make it light enough to be thrown to the edge of your veiw? It wouldn´t be a big explosion though, (Maybe a 3x3) and will only be able to kill marines if it lands on them or it lands next to a heavily/medium wounded one. And it would have a maybe 1/8th chance of gibbing the person it lands on.ThePiachu wrote: ↑24 Apr 2018, 00:07You know what sucks? A Marine ball. If xenos bunch up, Marines can throw grenades, call in airstrikes and lay down fire. When Marines bunch up into a ball, you could try throwing Boiler bombs at them, but that will mostly inconvenience them for a bit while they move back a few steps and catch their breath. Would be nice to have something like a Zerg Baneling that could suicide into Marine ball to melt their faces off :P.
Hivemind, Elite Runner (320) (follow) hisses, 'SORRY I STEPPED ON THE BUTTON MA.
Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts
Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'
You know, it really surprised me when IKEA bought Disney.- The biggest surprise was KFC buying IBM, to be honest
OOC: Jakkkk: weaselburg got t o u c h e d
OOC: Driecg36: a sentient demon had taken residence in shutte code
OOC: Daswurmtmich: GIBING WILL CONTINUE UNTIL MORALE IMPROVES
Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts
Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'
You know, it really surprised me when IKEA bought Disney.- The biggest surprise was KFC buying IBM, to be honest
PFC Rex Lombardi shouts, "Boys if you jump out of the dropship you are guarenteed a pass into the paratroopers regiment!"Philby0 wrote: They're so white they can colonise anything at will
OOC: Jakkkk: weaselburg got t o u c h e d
OOC: Driecg36: a sentient demon had taken residence in shutte code
OOC: Daswurmtmich: GIBING WILL CONTINUE UNTIL MORALE IMPROVES
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Re: Annoying xeno issues
I could also argue that if I throw a grenade, xenos will just run back. Call in CAS, xenos run before the CAS even lands. As if marines are ever coordinated enough to lay down enough fire to halt a xeno advance.ThePiachu wrote: ↑24 Apr 2018, 00:07You know what sucks? A Marine ball. If xenos bunch up, Marines can throw grenades, call in airstrikes and lay down fire. When Marines bunch up into a ball, you could try throwing Boiler bombs at them, but that will mostly inconvenience them for a bit while they move back a few steps and catch their breath. Would be nice to have something like a Zerg Baneling that could suicide into Marine ball to melt their faces off :P.
Boilers in general are at an all time high. Neuro gas is AOE stun even if you're in it for a fraction of a second, Lethal gas can completely husk people rendering them unrevivable, both gases spread faster than ever before, you're able to fire them more frequently than ever before and last but not least, boiler spray allows boilers to protect themselves from a close range and if used correctly, cut off advances without even having to gas. Gas is really harmful and it's much more than just an "inconvenience". There's a reason most marine pushes don't happen until every single boiler in the hive has died.
When I played as a boiler after these updates, I wrecked ass. You seem extremely biased towards the xeno side which isn't wrong but it's clouding your judgement.
When you play a fair bit on both sides and actually think about it, there are tons of things that are pretty unfair towards one side or the other.
Frank Jensen/Al 'Varez' Suarez
- kroack
- Registered user
- Posts: 95
- Joined: 10 Dec 2015, 16:12
Re: Annoying xeno issues
When it comes to halting a marine advance in its tracks, boiler gas is second to none. Especially in bottlenecks on Prison and Big Red.
- Loco52
- Registered user
- Posts: 283
- Joined: 08 Apr 2018, 00:41
- Byond: Loco52
Re: Annoying xeno issues
You could also alt click, shows all items on that turfWeaselburg wrote: ↑25 Apr 2018, 16:30I meant, anything that can be used to hide mines will be. But they are rarely used, so it is 1/4th chance of one being there. If you have the health just walk over it if you are unsure.
- zoboomafoo
- Registered user
- Posts: 240
- Joined: 29 Jan 2018, 18:57
- Location: Montana
- Byond: zoboomafoo97
Re: Annoying xeno issues
I changed my mind.
Augh! You have been roasted by flames! Resist to put out the fire!
Ded.
Augh! You have been roasted by flames! Resist to put out the fire!
Ded.
Lyla Pycroft
I play aliens a lot too
x 20
I play aliens a lot too
x 20
- xXen0zS1ay3rXx
- Registered user
- Posts: 133
- Joined: 18 Apr 2018, 01:05
Re: Annoying xeno issues
My only issue is that there are less xeno players to kill due to all the nerfs to them!