Standard USCM synths can't use weapons, but there are synths that can. I don't know, it's a question for devs if smartgun punch can potentialy take 40% of Elder Runner health. Awaiting response.
PB is not melee, it's literally shooting your gun next to the enemy.lurkermain wrote: ↑25 Oct 2018, 06:07Yeah, it's kinda funny that most xenos have to go into melee and deliver around 10 slashes to end someone, but if your target PBs you once with a shotgun your round is over.
Marines are literally better in melee.
Buckshot/Shotguns literally can't be balanced to please everyone. Since Spooky don't want any new weapons for PFC's, then I'm sure he also don't want to remove shotgun.
Take the stun effect from buckshot and nobody will use it. Take the damage from PB buckshot and maybe few will still use it. Take the "armor does not matter in PB range" and it will be like with nerfing damage, or current state of slugs that are not reliable becouse of scatter that sometimes shoots at diffrent direction than you are aiming and their stun lasts like one tick, barely enough to cock your shotgun.
The only idea I've got for that is new mechanic for xenos. Instead of just slashing, which gives marines full control over their actions besides slower speed, xenos should start every ecounter with grab. Something like in "Alien: Infestation" when xeno is close, it jumps on marine and that marine tries to defend himself via cool animation. Xeno and marine both struggle to kill eachother. RNG with addition of taping on "resist" and move keys (wsad) would decide on results of such struggle.
Such move would be activated from title, or two away, unlike homing warrior missle.
Marine minor would result in xeno being stun for one tick (literally nothing, just tap on the ground and stand up in milisecond) and maybe a knockback title, or two and marine unwielding his weapon.
Marine major would mean automatic PB (Diffrent effects depending on weapon and ammo. Pulse rifle and such slow down xeno, buckshot stuns and slug do both but overall smaller) and knockback for one title.
Xeno minor would result in small stun for marine.
Xeno major would result in automatic more powerful slash (Tail attack) as well as good stun for marine (it should be shorter than the time to vore if marine was 100% healthy).
Draw would result in xeno being knockback for one title and marine unwelding weapon.
Xenos as handicapped skillful being should have it easier to win such struggle with RNGesus on their side. This way equally skilled marine has a fair chance to "beat" xeno (draw, or his "win"), while xeno is still superiour, but in less danger from single marine to die from PB. Maybe make it automatic? Xeno can "mark" marine for that attack and when he will be in range, then it would automatically launch?
This also don't take all control from marine unlike warriors lounge. And it's cooler.
#MakeCQCSkillThatMattersVsXenos