What Xenos Need

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Eluxor
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Re: What Xenos Need

Post by Eluxor » 02 Oct 2018, 10:38

I dont know why people say that warriors are underperforming. Warriors are excellent team players. A warrior grabbing and dragging a 'special' marine is such an important asset that could change a battle. Warriors can go, jump and grab marines. If they are being followed by a carrier, you can capture dozens of marines. Like we did a few rounds yesterday.
Warrior feels like a niche xeno, and it is. I see it more as a marine snatcher and helper of lurkers and spitters. If a warrior is alone, they are going to die. You need to master the lunge skill, its the most OP ability that xenos have. A literal homing attack if you know how to move. Grabbing marines in weird angles.

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Re: What Xenos Need

Post by GoliathTheDespoiler » 02 Oct 2018, 18:37

Eluxor wrote:
02 Oct 2018, 10:38
I dont know why people say that warriors are underperforming. Warriors are excellent team players. A warrior grabbing and dragging a 'special' marine is such an important asset that could change a battle. Warriors can go, jump and grab marines. If they are being followed by a carrier, you can capture dozens of marines. Like we did a few rounds yesterday.
Warrior feels like a niche xeno, and it is. I see it more as a marine snatcher and helper of lurkers and spitters. If a warrior is alone, they are going to die. You need to master the lunge skill, its the most OP ability that xenos have. A literal homing attack if you know how to move. Grabbing marines in weird angles.
I believe the reasoning is that Warriors are weak, health-wise, and they aren't as well equipped to handle fighting frontlines, which was their intended use.
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Re: What Xenos Need

Post by Drackarus » 03 Oct 2018, 11:53

GoliathTheDespoiler wrote:
02 Oct 2018, 18:37
I believe the reasoning is that Warriors are weak, health-wise, and they aren't as well equipped to handle fighting frontlines, which was their intended use.
I think the warrior should have a higher DPS and a little more armor, since they are suposed to be the combat caste.

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Re: What Xenos Need

Post by CABAL » 03 Oct 2018, 12:42

Drackarus wrote:
03 Oct 2018, 11:53
I think the warrior should have a higher DPS and a little more armor, since they are suposed to be the combat caste.
DPS and armour won't give them edge in battle untill it reaches some bullshit level.

Making second Revager, but T2 is not the solution.

They need ability that would let them fight few marines at once, but not "win" this fight. Something like slowing down the marine after pounch and sending him flying few titles with extra damage if he hits wall, or slighty less damage when he hits another marine, but that another marine would also get some damage.
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Re: What Xenos Need

Post by Drackarus » 03 Oct 2018, 15:48

CABAL wrote:
03 Oct 2018, 12:42
DPS and armour won't give them edge in battle untill it reaches some bullshit level.

Making second Revager, but T2 is not the solution.

They need ability that would let them fight few marines at once, but not "win" this fight. Something like slowing down the marine after pounch and sending him flying few titles with extra damage if he hits wall, or slighty less damage when he hits another marine, but that another marine would also get some damage.
I think they should let you lunge everywhere, because the warrior is not fast, and he can die quickly if there are multiple marines shooting at him.

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Re: What Xenos Need

Post by CABAL » 03 Oct 2018, 16:12

Drackarus wrote:
03 Oct 2018, 15:48
I think they should let you lunge everywhere, because the warrior is not fast, and he can die quickly if there are multiple marines shooting at him.
So... Just give him a "get out of the jail free card" so that he can escape at any point? Warrior would be still bad at frontline fight. Every xeno should die if multiple marines are shooting at it. That's the point, strenght is numbers.

Xenos don't need another teleport/escape bullshit mechanic. Warrior needs to fight, not teleport out of any risk situation.
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Re: What Xenos Need

Post by Drackarus » 03 Oct 2018, 17:20

CABAL wrote:
03 Oct 2018, 16:12
So... Just give him a "get out of the jail free card" so that he can escape at any point? Warrior would be still bad at frontline fight. Every xeno should die if multiple marines are shooting at it. That's the point, strenght is numbers.

Xenos don't need another teleport/escape bullshit mechanic. Warrior needs to fight, not teleport out of any risk situation.
I'm just saying that the lunge is much like the pounce, but with the grab, so, if I'm correct, that same ability should be used to escape if needed, but the game don't let us do that, despite the fact that if we use it on the ground, it will activate, but the warrior will not lunge there.

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Re: What Xenos Need

Post by GoliathTheDespoiler » 03 Oct 2018, 20:05

Actually probably the biggest buff to warrior will be the coming Macro update, which spooky confirmed are coming back.

If you can macro Lunge/Punch/Fling, you will be INSANELY strong.
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Re: What Xenos Need

Post by DefinitelyAlone0309 » 03 Oct 2018, 20:17

GoliathTheDespoiler wrote:
03 Oct 2018, 20:05
Actually probably the biggest buff to warrior will be the coming Macro update, which spooky confirmed are coming back.

If you can macro Lunge/Punch/Fling, you will be INSANELY strong.
Not just Warrior. If every xeno can macro their abilities, those with multiple abilities will be IMMENSELY strong without any need for a stat buff. Imagine a queen that can neuro her way through the marine horde and then screech without missing a beat.
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Re: What Xenos Need

Post by kastion » 03 Oct 2018, 23:31

thank god they are bringing macros back. Just having the ability to toggle darkness made me way more effective. I remember when I first started using macros I got like 10x as good. Marines are about to get salty as hell.

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Re: What Xenos Need

Post by Gnorse » 04 Oct 2018, 08:01

Ay, as long as both sides get them, I don't think there's gonna be that much salt.
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Re: What Xenos Need

Post by kastion » 04 Oct 2018, 12:30

Gnorse wrote:
04 Oct 2018, 08:01
Ay, as long as both sides get them, I don't think there's gonna be that much salt.
what do you mean if both sides get them? marines have had macros the entire time while xenos havent.

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Re: What Xenos Need

Post by CABAL » 04 Oct 2018, 13:50

kastion wrote:
04 Oct 2018, 12:30
what do you mean if both sides get them? marines have had macros the entire time while xenos havent.
Marines have to Unique action (Pump shotgun), empty magazine, toggle scope, toggle attachement, walk/run etc.

Without marcos for all, all xenos have to click on hud are abilities, walk stance and toggle darkness. Only first one is used in combat.

Imagine marines without macros: Click to pump shotgun, click to empty magazine, click to change walk stance, click to holster weapons, click to get autoinjector (in B18),
click to active attachement, click to active scope, click to swap hands. Most of that is used in combat. Those bad xenos... They have to click sooooooo much. Devs are obviously Marine biased from the start.
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Re: What Xenos Need

Post by kastion » 05 Oct 2018, 06:55

i really wish they would remove the rpg and bring the tank back. Atleast the tank had to move slow and point towards you. The RPG makes the game no fun. It just ruins the round of whoever gets hit by it and theres no coutner play to it whatsoever. It is so fucking unfun.

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Re: What Xenos Need

Post by xXen0zS1ay3rXx » 05 Oct 2018, 08:33

kastion wrote:
05 Oct 2018, 06:55
i really wish they would remove the rpg and bring the tank back. Atleast the tank had to move slow and point towards you. The RPG makes the game no fun. It just ruins the round of whoever gets hit by it and theres no coutner play to it whatsoever. It is so fucking unfun.
Hey I like getting cheap kills with the horribly thoughtout and totally over-fucking-powered weapon

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Re: What Xenos Need

Post by Gnorse » 05 Oct 2018, 10:40

With marine macros, I'm talking about the shit we had during the alpha. Macros that let you draw your bootknife, pull out your weapon, that sorta deal.
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Re: What Xenos Need

Post by Garrison » 05 Oct 2018, 16:28

kastion wrote:
05 Oct 2018, 06:55
i really wish they would remove the rpg and bring the tank back. Atleast the tank had to move slow and point towards you. The RPG makes the game no fun. It just ruins the round of whoever gets hit by it and theres no coutner play to it whatsoever. It is so fucking unfun.
With great power, comes great responsibility, that applies to the Sadar spec as well. I've witnessed several friendly fire incidents that instantly doomed entire squadrons with a poorly placed rocket; and less than robust RPG users getting salted heavily in dead chat. Personally I think the Tank is a far greater threat, yes its slower, but you can't disable it with a pounce/ambush, or well placed boiler gas.
GoliathTheDespoiler wrote:
03 Oct 2018, 20:05
Actually probably the biggest buff to warrior will be the coming Macro update, which spooky confirmed are coming back.

If you can macro Lunge/Punch/Fling, you will be INSANELY strong.
Personally, I feel neither side should have to rely on complicated macros. Since it creates a divide among beginner and experienced players. I will admit some bias tho, since I'm horrible with macros myself.
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Re: What Xenos Need

Post by Butlerblock » 05 Oct 2018, 16:44

you’ll always have a divide no matter what, and you can always get better and learn how to use macros as a newer player, while on the other hand if you’re experienced without macros you’re kind of stuck with a much lower skill ceiling that you can’t really do much about
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Re: What Xenos Need

Post by Garrison » 05 Oct 2018, 17:03

Butlerblock wrote:
05 Oct 2018, 16:44
you’ll always have a divide no matter what, and you can always get better and learn how to use macros as a newer player, while on the other hand if you’re experienced without macros you’re kind of stuck with a much lower skill ceiling that you can’t really do much about
I suppose you are right, guess I just gotta embrace the hotkeys.
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Re: What Xenos Need

Post by GoliathTheDespoiler » 05 Oct 2018, 22:39

Garrison wrote:
05 Oct 2018, 16:28
Personally, I feel neither side should have to rely on complicated macros. Since it creates a divide among beginner and experienced players. I will admit some bias tho, since I'm horrible with macros myself.
Most strategy/topdown games require hotkeys for more skillful play.

In a game like 2D spessmen I don't see much issue with it. It's just a learning curve.
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Re: What Xenos Need

Post by MattAtlas » 06 Oct 2018, 17:44

GoliathTheDespoiler wrote:
03 Oct 2018, 20:05
Actually probably the biggest buff to warrior will be the coming Macro update, which spooky confirmed are coming back.

If you can macro Lunge/Punch/Fling, you will be INSANELY strong.
It'll be a boost but not enough to make the warrior relevant again I think. It'll be stuck in its current state of not fast enough to flank, not durable enough to frontline.
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Re: What Xenos Need

Post by Jarek » 06 Oct 2018, 22:20

MattAtlas wrote:
06 Oct 2018, 17:44
It'll be a boost but not enough to make the warrior relevant again I think. It'll be stuck in its current state of not fast enough to flank, not durable enough to frontline.
Yeah even with macros warriors won't be how they used to be. It's not just the swapping of skills that hinder them now but the fact the skills they do have just aren't as good as they used to be? I think they were nerfed or maybe warriors just got dumb really quick but warriors are basically just T2 defenders with the ability to grab you with an aggressive grip at range right now.
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Re: What Xenos Need

Post by CABAL » 07 Oct 2018, 02:53

Jarek wrote:
06 Oct 2018, 22:20
Yeah even with macros warriors won't be how they used to be. It's not just the swapping of skills that hinder them now but the fact the skills they do have just aren't as good as they used to be? I think they were nerfed or maybe warriors just got dumb really quick but warriors are basically just T2 defenders with the ability to grab you with an aggressive grip at range right now.
And HonkMother forbid for them returning to the previous state. Back then they could steal marines from behind the cades, their "lounge" (or teleport as I like to call it) worked as homing missle, you just couldn't miss, becouse it was only triggered after clicking on marine. That was one of the most bullshit mechanic that xenos had and what marines got for this? Tank. Stupid, slow, unfun for PFC's tank. Now the tank is gone, but I don't see warriors, or defenders waiting damaged in hive hangar. Besides that defenders and warriors now have to work in group. Alone they are not as powerfull, but in pack they are more capable of doing damage than pack of other xenos of any kind.
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Re: What Xenos Need

Post by kastion » 07 Oct 2018, 03:19

the more i play the more i think queen is whats wrong with the xenos. The queen has way too much influence on the round. Without the queen the xenos struggle to seige, without the queen the xenos struggle to break good pushes by marines, and the queen can make any stupid ass order they want and xenos have to follow it. Marines get crap command they can just ignore them but xenos have to march to their death if their queen is trash. Queens have also been power tripping lately and making the game unfun devolving people for no reason and other dumb stuff. Xenos are just way too balanced around the queen. I really think removing screech and shifting the power onto other xenos would make xenos much better in the long run.

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Re: What Xenos Need

Post by Garrison » 07 Oct 2018, 06:20

kastion wrote:
07 Oct 2018, 03:19
the more i play the more i think queen is whats wrong with the xenos. The queen has way too much influence on the round. Without the queen the xenos struggle to seige, without the queen the xenos struggle to break good pushes by marines, and the queen can make any stupid ass order they want and xenos have to follow it. Marines get crap command they can just ignore them but xenos have to march to their death if their queen is trash. Queens have also been power tripping lately and making the game unfun devolving people for no reason and other dumb stuff. Xenos are just way too balanced around the queen. I really think removing screech and shifting the power onto other xenos would make xenos much better in the long run.
I think this guy just illustrated the pro's and cons of the command structures on both sides. Xenos with their hive mind and one person having absolute authority. Then the Marines with their ever branching chain of command, selectively choosing who they want to listen too.

On the topic at hand, I do agree with this. The only real solution I see though, is breaking down the Xeno evolution structure and changing up the abilities and tiers of various castes so they can accommodate not having to rely on the Queen to make or break critical engagements. The Dev team seems to have been experimenting with this though: The Queen getting an Ovi-Positor; being able to take a Commander/Staff Officer kind of stance on Xeno gameplay. Along with the addition of the intriguing but flawed Burrower and its traps.
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