Thoughts on the new Burrower?

Our lives for the Queen!
User avatar
Saytkl77
Registered user
Posts: 26
Joined: 29 Jun 2018, 15:56

Re: Thoughts on the new Burrower?

Post by Saytkl77 » 28 Sep 2018, 17:20

If it could fill its own traps, it could actually do quite well as an ambusher. It could burrow into their supply lines, plant traps, and then ambush groups of marines when they step on them.

Its T3 epic-moment equivalent of a crusher crashing through 5 marines sending them flying, or a prae spraying down 5 marines who then get slashed, or a ravager delimbing a squad of marines, would be 5 marines charging into a pile of mines, then it jumps out and slashes them.

User avatar
LittleBlast
Registered user
Posts: 119
Joined: 18 May 2018, 14:06
Byond: LittleBlast

Re: Thoughts on the new Burrower?

Post by LittleBlast » 28 Sep 2018, 18:54

I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
Kennard Davis

User avatar
Frans_Feiffer
Registered user
Posts: 415
Joined: 11 Jun 2018, 22:52
Location: Travelling across Sol aboard the Bebop.
Byond: Frans_Feiffer
Steam: Xmangames3

Re: Thoughts on the new Burrower?

Post by Frans_Feiffer » 28 Sep 2018, 22:29

LittleBlast wrote:
28 Sep 2018, 18:54
I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
I think allowing it to fill it’s own traps would be cool, but limit it to where it can only have say 3 or so active at a time. Maybe with every evo give it more traps it can have down at any given time. That in my mind would keep it balanced, but then again that’s just my thought on the matter.
“Your Friendly Neighborhood Commodore, Frans ‘Friendly’ Feiffer. Survivor of Space Vietnam, Austrian Kommodore vith ze vorst accent, and Loving Caretaker of the Ungas Aboard the USS Almayer.” Frans Feiffer's Promotion to Commander - viewtopic.php?f=142&t=18008
The Day I sold my Soul to Titan - viewtopic.php?f=69&t=18263
Yeyin R'ka Joins the Ranks of Blooded - viewtopic.php?f=125&t=18549
Darwin is Booted up and Assigned to the USS Almayer - viewtopic.php?f=149&t=18897
Commander Council term 1, Alongside the Men, the Myths, the Legends, Bancrose, Lumdor, Dr. Lance, and Taketheshot56. - viewtopic.php?f=137&t=18907
Have any Questions for me? Feel Free to PM me and i'll get back to you as soon as I can ^_^

User avatar
Madventurer
Registered user
Posts: 158
Joined: 23 Nov 2017, 03:50
Byond: Madventurer

Re: Thoughts on the new Burrower?

Post by Madventurer » 29 Sep 2018, 04:11

Now that tunnels and resin holes are part of a burrower's job, it really feels like you should have one. Not because a burrower is good, but because xenos are being forced to take one to get the support utility they need.

This is also a nerf to carriers and hivelords since they now lack a large portion of their utility on their own, and especially carrier requires a burrower to use at full potential.
Carriers also now have nothing to do but sit around if there's no burrower or the burrower is not making holes.

And I agree with what was said before: Burrower is T2 that takes a T3 slot. Not a T3 in any other way, the abilities do not justify the T3 requirement.
Tyson 'Burny' Sphere the bearded support soldier / Queen and drone main

User avatar
GoliathTheDespoiler
Registered user
Posts: 639
Joined: 02 Apr 2017, 23:15
Location: Australia, m8
Byond: GoliathTheDespoiler
Steam: Goliath

Re: Thoughts on the new Burrower?

Post by GoliathTheDespoiler » 29 Sep 2018, 08:23

what if we like, made the hivelord a t3 instead of the burrower?
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Thoughts on the new Burrower?

Post by Butterrobber202 » 29 Sep 2018, 11:08

The Burrower kinda stole its powers from other aliens, therefore making them less useful, but not making the burrower useful enough on its own. Because the Carrier's hole power worked well with its kit. With the Burrower, it takes way more time and cooperation then if it was just one xeno.
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler

User avatar
Saytkl77
Registered user
Posts: 26
Joined: 29 Jun 2018, 15:56

Re: Thoughts on the new Burrower?

Post by Saytkl77 » 29 Sep 2018, 11:43

LittleBlast wrote:
28 Sep 2018, 18:54
I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
They can still make infinite traps though, just slower. You could achieve the same outcome by setting its plasma regen to a certain level, without screwing the burrower if no one has evolved to prae/boiler, which happens alot on the 50-80 player rounds.

User avatar
Drackarus
Registered user
Posts: 31
Joined: 07 Feb 2017, 18:16
Location: Brazil
Byond: Dracarus
Steam: scorpio100000

Re: Thoughts on the new Burrower?

Post by Drackarus » 30 Sep 2018, 22:56

Frans_Feiffer wrote:
28 Sep 2018, 22:29
I think allowing it to fill it’s own traps would be cool, but limit it to where it can only have say 3 or so active at a time. Maybe with every evo give it more traps it can have down at any given time. That in my mind would keep it balanced, but then again that’s just my thought on the matter.
Yeah, that would force burrower's players to be more tatical, because on the two ( or three, can't remember ) rounds I played on Ice Colony as xeno, the burrowers teamed up and filled the hallways with 300 gas mines! Buuuut they didn't even got used, because on those rounds, the marines didn't descent to the underground. With that said, I don't think that their bomb limitation should be that low, starting with with four at the young level, all the way up to then or ten or fifteen on ancient level.

User avatar
JacksonDee
Registered user
Posts: 57
Joined: 06 Dec 2016, 01:34
Byond: MaximusRex

Re: Thoughts on the new Burrower?

Post by JacksonDee » 01 Oct 2018, 14:52

I've played a lot of rounds with burrowers as both marine and Xeno, and I think they need some more abilities or better stats to make them a viable T3. As a marine, their traps are esspecially easy to notice, and I've never died or been injured in the slightest by a Burrower. And as a Xeno they feel like a waste of a slot, where we could have another Praetorian giving pheromones, or a boiler covering chokes. Bottom line, give them some love, I like the concept!

User avatar
blingx3
Registered user
Posts: 59
Joined: 02 Sep 2018, 20:54
Location: OwO
Byond: blingx3

Re: Thoughts on the new Burrower?

Post by blingx3 » 01 Oct 2018, 15:55

The old system for tunnels and traps was good, why change what's good ?
When the traps were removed from the carrier, it sucked the joy out of the cast.
Tony''Toxin''Smith - Medic and sometimes other unga roles

I play xeno a lot too.

Image

User avatar
FGRSentinel
Registered user
Posts: 349
Joined: 06 Jul 2018, 17:17
Byond: FGRSentinel

Re: Thoughts on the new Burrower?

Post by FGRSentinel » 01 Oct 2018, 20:03

Wait, the Carrier was hamstrung to make the Burrower? Is here some sort of logic behind that decision?
Ensign Goddard Pearsall, the Pilot that always has Souto

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Thoughts on the new Burrower?

Post by Butterrobber202 » 02 Oct 2018, 00:26

FGRSentinel wrote:
01 Oct 2018, 20:03
Wait, the Carrier was hamstrung to make the Burrower? Is here some sort of logic behind that decision?
ah you see, there wasn't any. Its generally not great game design to steal powers from an already well-designed and functional caste, since it kinda clotheslines them.
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler

User avatar
spookydonut
Registered user
Posts: 457
Joined: 13 Oct 2017, 02:08
Byond: spookydonut

Re: Thoughts on the new Burrower?

Post by spookydonut » 02 Oct 2018, 00:27

It was done when I consolidated traps into one type.

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Thoughts on the new Burrower?

Post by kastion » 02 Oct 2018, 01:13

spookydonut wrote:
02 Oct 2018, 00:27
It was done when I consolidated traps into one type.
Are you going to buff the carrier in any way to make up for it being nerfed?

User avatar
GoliathTheDespoiler
Registered user
Posts: 639
Joined: 02 Apr 2017, 23:15
Location: Australia, m8
Byond: GoliathTheDespoiler
Steam: Goliath

Re: Thoughts on the new Burrower?

Post by GoliathTheDespoiler » 02 Oct 2018, 02:12

kastion wrote:
02 Oct 2018, 01:13
Are you going to buff the carrier in any way to make up for it being nerfed?
Last I heard something is being done. Might be something to do with throwing? Not sure.
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.

User avatar
xXen0zS1ay3rXx
Registered user
Posts: 133
Joined: 18 Apr 2018, 01:05

Re: Thoughts on the new Burrower?

Post by xXen0zS1ay3rXx » 02 Oct 2018, 02:27

GoliathTheDespoiler wrote:
02 Oct 2018, 02:12
Last I heard something is being done. Might be something to do with throwing? Not sure.
Where did you hear that? I haven't seen nor hear a peep about making the pile of shit that is the burrower any less of the pile that it currently is until after the elusive and very undefined 'gameplay overhaul'

User avatar
immaspaceninja
Registered user
Posts: 216
Joined: 16 May 2016, 06:18

Re: Thoughts on the new Burrower?

Post by immaspaceninja » 02 Oct 2018, 07:23

Image
Pyotr Nachocheese

User avatar
kastion
Registered user
Posts: 485
Joined: 02 Sep 2016, 16:56
Byond: MasterShakeEz

Re: Thoughts on the new Burrower?

Post by kastion » 02 Oct 2018, 09:43

immaspaceninja wrote:
02 Oct 2018, 07:23
Image
I wish that was the burrower atleast it would be a good boy. burrower sucks

User avatar
GoliathTheDespoiler
Registered user
Posts: 639
Joined: 02 Apr 2017, 23:15
Location: Australia, m8
Byond: GoliathTheDespoiler
Steam: Goliath

Re: Thoughts on the new Burrower?

Post by GoliathTheDespoiler » 02 Oct 2018, 18:08

xXen0zS1ay3rXx wrote:
02 Oct 2018, 02:27
Where did you hear that? I haven't seen nor hear a peep about making the pile of shit that is the burrower any less of the pile that it currently is until after the elusive and very undefined 'gameplay overhaul'
Spookster was answering some questions I had for him on discord, I don't recall his exact answer, but he did confirm something was being done to fix the hole carrier has now that traps are gone. I... THINK Dean also said it, but I can't confirm.
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.

User avatar
LittleBlast
Registered user
Posts: 119
Joined: 18 May 2018, 14:06
Byond: LittleBlast

Re: Thoughts on the new Burrower?

Post by LittleBlast » 05 Oct 2018, 11:43

Burrowers should get the sight that lets you see all the terrain and shit, like the Snipers have.
Kennard Davis

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Thoughts on the new Burrower?

Post by misto » 09 Oct 2018, 02:50

ive noticed burrower is problematic especially on lowpop. while on middle population or high population it can maybe work out, on low pop queens are hesitant to spare the slots for a burrower. this also makes it extremely unlikely that a carrier will get invested in on lowpop because its functionality is impoverished due to now relying on a separate class for one of its better abilities.

i know you want to encourage working together, but it is important that the classes have good value in themselves so they can do work at low player population times of day

User avatar
Mancakefacepan
Registered user
Posts: 6
Joined: 24 May 2018, 08:53
Byond: Mancakefacepan

Re: Thoughts on the new Burrower?

Post by Mancakefacepan » 09 Oct 2018, 07:26

First experience with the burrower and "new" carrier last night.

NOthing that hasn't already been said really. Abilities stolen from the carrier and hivelord and stictched together to make this new caste, which overall makes the xenos weaker than they otherwise would have been if the carrier kept it's traps, as it was pretty much self sufficient.

Making traps during combat was a great way to hold a choke as carrier, as marines never seemed to see it coming. Very useful on prison station with the narrow corridors. Sadly this tactic is completely unviable now.

Carriers should regain their ability to make hugger only traps, and burrowers should retain the ability to make hugger/gas holes and perhaps get an ability to allow actual xenos (T1 and 2) to hide on sticky resin for ambushes, At least then their utility is usefull to the majority of xeno castes instead of just two which are generally pre-occupied with more important things than filling traps behind a frontline.

User avatar
LittleBlast
Registered user
Posts: 119
Joined: 18 May 2018, 14:06
Byond: LittleBlast

Re: Thoughts on the new Burrower?

Post by LittleBlast » 09 Oct 2018, 13:50

I like burrowers having the hivelords tunnel ability, but I think that Carriers should be able to make their own traps. I also think Burrowers should have some ways of solo-kill potential on marines, perhaps with an AoE Stun/Knockdown after surfacing from a burrow/tunnel, but adding some visual cue to make it not oppressive.
Kennard Davis

User avatar
shepa17191
Registered user
Posts: 7
Joined: 07 Oct 2018, 09:30

Re: Thoughts on the new Burrower?

Post by shepa17191 » 10 Oct 2018, 03:21

I played for him, I think this is the most useless class
1. There is no sense of traps if there is no good relationship with the Carrier
2. Tunnels are such a thing, from Hivelord more useful in this business
:cool: Xenos killer :cool:]

User avatar
Simo94
Registered user
Posts: 715
Joined: 19 Mar 2016, 19:14

Re: Thoughts on the new Burrower?

Post by Simo94 » 10 Oct 2018, 10:29

The meta should be getting a burrower, making some traps real quick, then devolving it back to drone, lol.
Image

Post Reply