Thoughts on the new Burrower?
- Saytkl77
- Registered user
- Posts: 26
- Joined: 29 Jun 2018, 15:56
Re: Thoughts on the new Burrower?
If it could fill its own traps, it could actually do quite well as an ambusher. It could burrow into their supply lines, plant traps, and then ambush groups of marines when they step on them.
Its T3 epic-moment equivalent of a crusher crashing through 5 marines sending them flying, or a prae spraying down 5 marines who then get slashed, or a ravager delimbing a squad of marines, would be 5 marines charging into a pile of mines, then it jumps out and slashes them.
Its T3 epic-moment equivalent of a crusher crashing through 5 marines sending them flying, or a prae spraying down 5 marines who then get slashed, or a ravager delimbing a squad of marines, would be 5 marines charging into a pile of mines, then it jumps out and slashes them.
- LittleBlast
- Registered user
- Posts: 119
- Joined: 18 May 2018, 14:06
- Byond: LittleBlast
Re: Thoughts on the new Burrower?
I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
Kennard Davis
- Frans_Feiffer
- Registered user
- Posts: 415
- Joined: 11 Jun 2018, 22:52
- Location: Travelling across Sol aboard the Bebop.
- Byond: Frans_Feiffer
- Steam: Xmangames3
Re: Thoughts on the new Burrower?
I think allowing it to fill it’s own traps would be cool, but limit it to where it can only have say 3 or so active at a time. Maybe with every evo give it more traps it can have down at any given time. That in my mind would keep it balanced, but then again that’s just my thought on the matter.LittleBlast wrote: ↑28 Sep 2018, 18:54I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
“Your Friendly Neighborhood Commodore, Frans ‘Friendly’ Feiffer. Survivor of Space Vietnam, Austrian Kommodore vith ze vorst accent, and Loving Caretaker of the Ungas Aboard the USS Almayer.”
Frans Feiffer's Promotion to Commander - viewtopic.php?f=142&t=18008
The Day I sold my Soul to Titan - viewtopic.php?f=69&t=18263
Yeyin R'ka Joins the Ranks of Blooded - viewtopic.php?f=125&t=18549
Darwin is Booted up and Assigned to the USS Almayer - viewtopic.php?f=149&t=18897
Commander Council term 1, Alongside the Men, the Myths, the Legends, Bancrose, Lumdor, Dr. Lance, and Taketheshot56. - viewtopic.php?f=137&t=18907 Have any Questions for me? Feel Free to PM me and i'll get back to you as soon as I can
The Day I sold my Soul to Titan - viewtopic.php?f=69&t=18263
Yeyin R'ka Joins the Ranks of Blooded - viewtopic.php?f=125&t=18549
Darwin is Booted up and Assigned to the USS Almayer - viewtopic.php?f=149&t=18897
Commander Council term 1, Alongside the Men, the Myths, the Legends, Bancrose, Lumdor, Dr. Lance, and Taketheshot56. - viewtopic.php?f=137&t=18907 Have any Questions for me? Feel Free to PM me and i'll get back to you as soon as I can
- Madventurer
- Registered user
- Posts: 158
- Joined: 23 Nov 2017, 03:50
- Byond: Madventurer
Re: Thoughts on the new Burrower?
Now that tunnels and resin holes are part of a burrower's job, it really feels like you should have one. Not because a burrower is good, but because xenos are being forced to take one to get the support utility they need.
This is also a nerf to carriers and hivelords since they now lack a large portion of their utility on their own, and especially carrier requires a burrower to use at full potential.
Carriers also now have nothing to do but sit around if there's no burrower or the burrower is not making holes.
And I agree with what was said before: Burrower is T2 that takes a T3 slot. Not a T3 in any other way, the abilities do not justify the T3 requirement.
This is also a nerf to carriers and hivelords since they now lack a large portion of their utility on their own, and especially carrier requires a burrower to use at full potential.
Carriers also now have nothing to do but sit around if there's no burrower or the burrower is not making holes.
And I agree with what was said before: Burrower is T2 that takes a T3 slot. Not a T3 in any other way, the abilities do not justify the T3 requirement.
Tyson 'Burny' Sphere the bearded support soldier / Queen and drone main
- GoliathTheDespoiler
- Registered user
- Posts: 639
- Joined: 02 Apr 2017, 23:15
- Location: Australia, m8
- Byond: GoliathTheDespoiler
- Steam: Goliath
Re: Thoughts on the new Burrower?
what if we like, made the hivelord a t3 instead of the burrower?
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Thoughts on the new Burrower?
The Burrower kinda stole its powers from other aliens, therefore making them less useful, but not making the burrower useful enough on its own. Because the Carrier's hole power worked well with its kit. With the Burrower, it takes way more time and cooperation then if it was just one xeno.
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler
- Saytkl77
- Registered user
- Posts: 26
- Joined: 29 Jun 2018, 15:56
Re: Thoughts on the new Burrower?
They can still make infinite traps though, just slower. You could achieve the same outcome by setting its plasma regen to a certain level, without screwing the burrower if no one has evolved to prae/boiler, which happens alot on the 50-80 player rounds.LittleBlast wrote: ↑28 Sep 2018, 18:54I think the proper balance would be boilers/praes to be able to "fill the burrower" so that the burrowers cant make infinite backline traps and still have to come back every so often for a refill
- Drackarus
- Registered user
- Posts: 31
- Joined: 07 Feb 2017, 18:16
- Location: Brazil
- Byond: Dracarus
- Steam: scorpio100000
Re: Thoughts on the new Burrower?
Yeah, that would force burrower's players to be more tatical, because on the two ( or three, can't remember ) rounds I played on Ice Colony as xeno, the burrowers teamed up and filled the hallways with 300 gas mines! Buuuut they didn't even got used, because on those rounds, the marines didn't descent to the underground. With that said, I don't think that their bomb limitation should be that low, starting with with four at the young level, all the way up to then or ten or fifteen on ancient level.Frans_Feiffer wrote: ↑28 Sep 2018, 22:29I think allowing it to fill it’s own traps would be cool, but limit it to where it can only have say 3 or so active at a time. Maybe with every evo give it more traps it can have down at any given time. That in my mind would keep it balanced, but then again that’s just my thought on the matter.
- JacksonDee
- Registered user
- Posts: 57
- Joined: 06 Dec 2016, 01:34
- Byond: MaximusRex
Re: Thoughts on the new Burrower?
I've played a lot of rounds with burrowers as both marine and Xeno, and I think they need some more abilities or better stats to make them a viable T3. As a marine, their traps are esspecially easy to notice, and I've never died or been injured in the slightest by a Burrower. And as a Xeno they feel like a waste of a slot, where we could have another Praetorian giving pheromones, or a boiler covering chokes. Bottom line, give them some love, I like the concept!
- blingx3
- Registered user
- Posts: 59
- Joined: 02 Sep 2018, 20:54
- Location: OwO
- Byond: blingx3
Re: Thoughts on the new Burrower?
The old system for tunnels and traps was good, why change what's good ?
When the traps were removed from the carrier, it sucked the joy out of the cast.
When the traps were removed from the carrier, it sucked the joy out of the cast.
- FGRSentinel
- Registered user
- Posts: 349
- Joined: 06 Jul 2018, 17:17
- Byond: FGRSentinel
Re: Thoughts on the new Burrower?
Wait, the Carrier was hamstrung to make the Burrower? Is here some sort of logic behind that decision?
Ensign Goddard Pearsall, the Pilot that always has Souto
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Thoughts on the new Burrower?
ah you see, there wasn't any. Its generally not great game design to steal powers from an already well-designed and functional caste, since it kinda clotheslines them.FGRSentinel wrote: ↑01 Oct 2018, 20:03Wait, the Carrier was hamstrung to make the Burrower? Is here some sort of logic behind that decision?
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Thoughts on the new Burrower?
It was done when I consolidated traps into one type.
- kastion
- Registered user
- Posts: 485
- Joined: 02 Sep 2016, 16:56
- Byond: MasterShakeEz
Re: Thoughts on the new Burrower?
Are you going to buff the carrier in any way to make up for it being nerfed?
- GoliathTheDespoiler
- Registered user
- Posts: 639
- Joined: 02 Apr 2017, 23:15
- Location: Australia, m8
- Byond: GoliathTheDespoiler
- Steam: Goliath
Re: Thoughts on the new Burrower?
Last I heard something is being done. Might be something to do with throwing? Not sure.
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
- xXen0zS1ay3rXx
- Registered user
- Posts: 133
- Joined: 18 Apr 2018, 01:05
Re: Thoughts on the new Burrower?
Where did you hear that? I haven't seen nor hear a peep about making the pile of shit that is the burrower any less of the pile that it currently is until after the elusive and very undefined 'gameplay overhaul'GoliathTheDespoiler wrote: ↑02 Oct 2018, 02:12Last I heard something is being done. Might be something to do with throwing? Not sure.
- immaspaceninja
- Registered user
- Posts: 216
- Joined: 16 May 2016, 06:18
Re: Thoughts on the new Burrower?
Pyotr Nachocheese
- kastion
- Registered user
- Posts: 485
- Joined: 02 Sep 2016, 16:56
- Byond: MasterShakeEz
Re: Thoughts on the new Burrower?
I wish that was the burrower atleast it would be a good boy. burrower sucks
- GoliathTheDespoiler
- Registered user
- Posts: 639
- Joined: 02 Apr 2017, 23:15
- Location: Australia, m8
- Byond: GoliathTheDespoiler
- Steam: Goliath
Re: Thoughts on the new Burrower?
Spookster was answering some questions I had for him on discord, I don't recall his exact answer, but he did confirm something was being done to fix the hole carrier has now that traps are gone. I... THINK Dean also said it, but I can't confirm.xXen0zS1ay3rXx wrote: ↑02 Oct 2018, 02:27Where did you hear that? I haven't seen nor hear a peep about making the pile of shit that is the burrower any less of the pile that it currently is until after the elusive and very undefined 'gameplay overhaul'
Commander Joseph 'Goliath' Clancy, occaisonal Charlie SL. Widowed father of three. Sufferer of PTSD and extremely Australian.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
Corpswoman Judith 'Mèrci' Clancy, quiet, caring daughter looking out for her siblings.
Warrant Officer Emile Clancy, Strict ex-police chief, now a tired CMP.
Xenomorph Queen 'Pandinus' ruler of the Alpha Hive. "I want more children!"
'R'ka Us'Tribi' Serpent Trapper, hateful predator.
- LittleBlast
- Registered user
- Posts: 119
- Joined: 18 May 2018, 14:06
- Byond: LittleBlast
Re: Thoughts on the new Burrower?
Burrowers should get the sight that lets you see all the terrain and shit, like the Snipers have.
Kennard Davis
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Thoughts on the new Burrower?
ive noticed burrower is problematic especially on lowpop. while on middle population or high population it can maybe work out, on low pop queens are hesitant to spare the slots for a burrower. this also makes it extremely unlikely that a carrier will get invested in on lowpop because its functionality is impoverished due to now relying on a separate class for one of its better abilities.
i know you want to encourage working together, but it is important that the classes have good value in themselves so they can do work at low player population times of day
i know you want to encourage working together, but it is important that the classes have good value in themselves so they can do work at low player population times of day
- Mancakefacepan
- Registered user
- Posts: 6
- Joined: 24 May 2018, 08:53
- Byond: Mancakefacepan
Re: Thoughts on the new Burrower?
First experience with the burrower and "new" carrier last night.
NOthing that hasn't already been said really. Abilities stolen from the carrier and hivelord and stictched together to make this new caste, which overall makes the xenos weaker than they otherwise would have been if the carrier kept it's traps, as it was pretty much self sufficient.
Making traps during combat was a great way to hold a choke as carrier, as marines never seemed to see it coming. Very useful on prison station with the narrow corridors. Sadly this tactic is completely unviable now.
Carriers should regain their ability to make hugger only traps, and burrowers should retain the ability to make hugger/gas holes and perhaps get an ability to allow actual xenos (T1 and 2) to hide on sticky resin for ambushes, At least then their utility is usefull to the majority of xeno castes instead of just two which are generally pre-occupied with more important things than filling traps behind a frontline.
NOthing that hasn't already been said really. Abilities stolen from the carrier and hivelord and stictched together to make this new caste, which overall makes the xenos weaker than they otherwise would have been if the carrier kept it's traps, as it was pretty much self sufficient.
Making traps during combat was a great way to hold a choke as carrier, as marines never seemed to see it coming. Very useful on prison station with the narrow corridors. Sadly this tactic is completely unviable now.
Carriers should regain their ability to make hugger only traps, and burrowers should retain the ability to make hugger/gas holes and perhaps get an ability to allow actual xenos (T1 and 2) to hide on sticky resin for ambushes, At least then their utility is usefull to the majority of xeno castes instead of just two which are generally pre-occupied with more important things than filling traps behind a frontline.
- LittleBlast
- Registered user
- Posts: 119
- Joined: 18 May 2018, 14:06
- Byond: LittleBlast
Re: Thoughts on the new Burrower?
I like burrowers having the hivelords tunnel ability, but I think that Carriers should be able to make their own traps. I also think Burrowers should have some ways of solo-kill potential on marines, perhaps with an AoE Stun/Knockdown after surfacing from a burrow/tunnel, but adding some visual cue to make it not oppressive.
Kennard Davis
- shepa17191
- Registered user
- Posts: 7
- Joined: 07 Oct 2018, 09:30
Re: Thoughts on the new Burrower?
I played for him, I think this is the most useless class
1. There is no sense of traps if there is no good relationship with the Carrier
2. Tunnels are such a thing, from Hivelord more useful in this business
1. There is no sense of traps if there is no good relationship with the Carrier
2. Tunnels are such a thing, from Hivelord more useful in this business
Xenos killer ]
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Thoughts on the new Burrower?
The meta should be getting a burrower, making some traps real quick, then devolving it back to drone, lol.