Queen Headbutt?
- JennerH
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Queen Headbutt?
So I've seen a thread about queen having rav charge, and we've already tried crusher charge, so I'm wondering. Should the queen have a headbutt ability like a defender?
Post your thoughts. I personally think it'd be a good way for a queen to counter a body block after a bad screech, and it makes sense considering she has such a huge head crest, might as well have a use for it
Post your thoughts. I personally think it'd be a good way for a queen to counter a body block after a bad screech, and it makes sense considering she has such a huge head crest, might as well have a use for it
- Nimiety
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Re: Queen Headbutt?
Queen doesn't need more buttons
- JennerH
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Re: Queen Headbutt?
Yes she does, she needs all the buttons
- White
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Re: Queen Headbutt?
Queen need an ability to control facehugger to make memes.
- AcuteCircle
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Re: Queen Headbutt?
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- kastion
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Re: Queen Headbutt?
queen has neurotoxin spit to knock down anyone that tries to body block her.
- CABAL
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Re: Queen Headbutt?
With current state of "anit-bodyblock" system how can you bodyblock Queen if you are not standing against wall/cade/other marine who stands against wall/cade/other marine?
Queen just pushes you and you probably can't even slow her down as a single marine, just like you can't slow down runner.
Only "bad screech" possible to let marines stand next to her to even have a chance to bodyblock is when she screeches at one marine and other rushes at her.
Marines are not the ones who bodyblock. It's fellow xenos who do it. Let Queen grab xenos and throw them so that she won't be bodyblocked.
Queen doesn't need anymore combat skills. It's already xeno swiss knife.
Queen just pushes you and you probably can't even slow her down as a single marine, just like you can't slow down runner.
Only "bad screech" possible to let marines stand next to her to even have a chance to bodyblock is when she screeches at one marine and other rushes at her.
Marines are not the ones who bodyblock. It's fellow xenos who do it. Let Queen grab xenos and throw them so that she won't be bodyblocked.
Queen doesn't need anymore combat skills. It's already xeno swiss knife.
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- TheMaskedMan2
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Re: Queen Headbutt?
If anything should have a headbutt it should be Crushers, it's thematic after all. Send people flying and bonk em away from you.
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- kastion
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Re: Queen Headbutt?
this is how you get even more suicidal young crushers. Crushers cant CQC at all.TheMaskedMan2 wrote: ↑06 Nov 2018, 22:55If anything should have a headbutt it should be Crushers, it's thematic after all. Send people flying and bonk em away from you.
- DefinitelyAlone0309
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Re: Queen Headbutt?
Maybe not headbutt, because Headbutt itself is really weak and requires long skirmishes to actually break a bone (3 headbutts btw). Give Crusher a horn toss to throw 1 PFC away from her when on Harm intent. Put a 5 second cd on that shit and I'd say that Crusher would be fine, alongside with minor health+amor buffs.
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- TheMaskedMan2
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Re: Queen Headbutt?
I wasn't thinking the Defender headbutt, more a new SUPER headbutt, think of it as a really weak ram, maybe more of a stun that sends people flying or something, a mixture of fling and warrior punch in one? Lacks the force of a punch, but has the slight TOSS and stun. Just to prevent one person from solo'ing a crusher that isn't ramming?
More of a long cooldown alternative to stomp to just whap people.
More of a long cooldown alternative to stomp to just whap people.
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- carlarc
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Re: Queen Headbutt?
give queen every xeno button at once
its balanced cuz shell be overwhelmed with them
its balanced cuz shell be overwhelmed with them
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- Grubstank
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Re: Queen Headbutt?
I agree that the last thing the queen needs is another button -- and neuro already fulfills her need for stuns after a screech
A basic anti-bodyblock measure for crushers would go a very long ways though. You can criticize young crushers for being suicidal all you want, but the fact remains that charging into the thick is the caste's only source of reliable DPS. If you trap one with a plasteel cade flip then I'd say that's fair enough, but a single self-sacrificing marine shouldn't be a hard counter in itself. Crushers should have a basic exit mechanism that's effective at least for small groups.
As it is, crushers either have to break their charge after a few steps into a crowd (sustaining a full load of damage for what is likely very little benefit), commit to a full charge all the way through and back the same lane (praying that a single unga won't bodyblock you one tile away from achieving escape velocity), or else just go for lateral charges -- which are low risk, extremely low reward, and only possible on a select few chokepoints.
The crusher as-is is really only useful as a surrogate boiler for pushing static defenses and opening certain flanks. Given how easy it is to bodyblock crushers, their attempts to do damage befitting a T3 will usually end in their own quick death. Crushers don't need more health or tank -- they just need a counter to isolated ungas stopping a several ton rhino dead in its tracks.
How I'd like it done would be adding a passive ability to crushers -- where when they're not charging, they can knock aside one PFC in their path every 5-10 seconds without slowdown, but dealing only minor damage and a brief (runner-pounce-tier) stun. That way crushers can still be bodyblocked, but it requires a coordinated high-risk approach from several members in the squad (rather than a single marine.)
A basic anti-bodyblock measure for crushers would go a very long ways though. You can criticize young crushers for being suicidal all you want, but the fact remains that charging into the thick is the caste's only source of reliable DPS. If you trap one with a plasteel cade flip then I'd say that's fair enough, but a single self-sacrificing marine shouldn't be a hard counter in itself. Crushers should have a basic exit mechanism that's effective at least for small groups.
As it is, crushers either have to break their charge after a few steps into a crowd (sustaining a full load of damage for what is likely very little benefit), commit to a full charge all the way through and back the same lane (praying that a single unga won't bodyblock you one tile away from achieving escape velocity), or else just go for lateral charges -- which are low risk, extremely low reward, and only possible on a select few chokepoints.
The crusher as-is is really only useful as a surrogate boiler for pushing static defenses and opening certain flanks. Given how easy it is to bodyblock crushers, their attempts to do damage befitting a T3 will usually end in their own quick death. Crushers don't need more health or tank -- they just need a counter to isolated ungas stopping a several ton rhino dead in its tracks.
How I'd like it done would be adding a passive ability to crushers -- where when they're not charging, they can knock aside one PFC in their path every 5-10 seconds without slowdown, but dealing only minor damage and a brief (runner-pounce-tier) stun. That way crushers can still be bodyblocked, but it requires a coordinated high-risk approach from several members in the squad (rather than a single marine.)
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- TheMaskedMan2
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Re: Queen Headbutt?
Speaking of facehuggers I still think Carriers hugger throw should be useful, lower the stun on huggers, or make it so if it direct hits it can infect? Maybe with a longer cooldown.
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- CABAL
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Re: Queen Headbutt?
Huggers can fly trough cades and shit. Maybe it's hard to hit lone marine, but rushing squad will always get hit. Combat hugging is already one click minute stun and if not captured, they you are basically banning that player to evac, or he will die supplying xenos. Now add dick carriers to this equation who would try to abuse it as much as possible. Even with cooldown of 1 minute it still would be unbalanced.TheMaskedMan2 wrote: ↑08 Nov 2018, 11:51Speaking of facehuggers I still think Carriers hugger throw should be useful, lower the stun on huggers, or make it so if it direct hits it can infect? Maybe with a longer cooldown.
Only counter for that would be PFC's already infected.
Maybe add special "state" that carrier have to toggle to throw, but he need to wait 10 seconds before throwing and 5 seconds after in which time he is visibly slower than standard marine in armor. Still, cooperating xenos would be nightmare on FOB assaults where defender would shield carrier and carrier would just throw over cades, making them useless which they really are.
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- kastion
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Re: Queen Headbutt?
You are forgetting carrier is a t3. As a tier 3 it is pretty pathetic except for its ability to combat hug. I wouldnt object to it getting some kind of buff. its not like theres 4 carriers a round.CABAL wrote: ↑08 Nov 2018, 12:33Huggers can fly trough cades and shit. Maybe it's hard to hit lone marine, but rushing squad will always get hit. Combat hugging is already one click minute stun and if not captured, they you are basically banning that player to evac, or he will die supplying xenos. Now add dick carriers to this equation who would try to abuse it as much as possible. Even with cooldown of 1 minute it still would be unbalanced.
Only counter for that would be PFC's already infected.
Maybe add special "state" that carrier have to toggle to throw, but he need to wait 10 seconds before throwing and 5 seconds after in which time he is visibly slower than standard marine in armor. Still, cooperating xenos would be nightmare on FOB assaults where defender would shield carrier and carrier would just throw over cades, making them useless which they really are.
- Simo94
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Re: Queen Headbutt?
Its Crusher that needs a new cqc ability after losing tackle, im thinking it should be either Headbutt or Fling, whatever is more balanced.
- KingPhilipIII
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Re: Queen Headbutt?
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