Ya but marines all have guns which hit you from far away while you have to walk over and hit them (and have actual skill to hit them unlike starcraft/league) So if you don't have enough armor or health you die, if you are too slow you die, you have to have all of them. So that just leaves damage. So I can nerf my damage to not die then I have to tickle you to death for 10 minutes when I do get to you.KingKire wrote: ↑12 Dec 2018, 03:23Side grades are the flavor that make a game in a state of perfect balanced "unbalanced". Its what makes games like Starcraft/tf2/ Lol, shine as games. Its what i think CM13 should strive for as well. Its the state of you know that if you just had "x" or "y", you'd be unstoppable, but theres just that nagging "z" that keeps it in check.
You may not want to take less armor/health to boost speed, but you may want to have less armor/health to boost speed and give you a longer pounce to go with it. Your taking a negative in one area to gain a stronger positive in another area.
also what do you consider sidegrades in league or starcraft cause I cant think of any. StarCraft every upgrade just straight makes your units better and league you get every skill no matter what just different orders and all items just make you better.