"Marines land and there are 8 t3 that are as strong as they ever gonna get, what do you think xenos do instead of delay to get older? They gonna rush you instead and good luck fighting all those t3 at once. No fast healing equals xenos dying. You would have to give them something else or they automatically lose without fast healing."kastion wrote: ↑17 Dec 2018, 12:40The problem with no maturation is what level do you balance xenos at? Before mutations t1 xenos werent even very good at ancient. t3 are trash at young. Do you make everyone mature and t1 are now useless? Do you do it for each tier differently? It makes things alot different. Marines land and there are 8 t3 that are as strong as they ever gonna get, what do you think xenos do instead of delay to get older? They gonna rush you instead and good luck fighting all those t3 at once. No fast healing equals xenos dying. You would have to give them something else or they automatically lose without fast healing.
In a system where you get to absorb material or whatever does it only work on kills? That makes captures less valuable. Does it work after you capture them? It delays the time before you get your "req points". Does the whole hive get the points or the person who killed them? That makes newbies get nothing if its personal. Does each xeno get the points if its shared or does the queen buy stuff for one person like req does? Queen favoritism in the later.
The problem is you are talking about redesigning the entire xeno gameplay when you yourself said you dont even have faith that they will boost your guns anytime in the next few months.
This part balances itself. You can have 8 cocky T3's that are the strongest as they can be, but marines are also at their finest and every dmg counts. If said T3 would receive massive dmg and was barerly alive, then in order to heal, he would have to return to the original hive/outpost hive that has something/someone who can heal him (Like special pheromones emmited by Queen/Drones who pick special mutator/something else).
Xeno got more than 50% of health dmg? Only way to heal is to go back. Less than 50%? Just lie on the weed's node like you can do now on any weed title.
One stupid mistake on xeno's side and you are back to the base for healing. Just like walking a mile in marine's boots (roller beds).
With this any of the sides can't just simply order: "Fight/Rush", becouse they will get demolished without tactics. But you can indeed order: "Distract main forces, while we will perform flank".
Finally! Tactics that work against both sides! No more Blitzkrieg! Back to WWI, but with modern twist speeding things up a bit. Boiler even works as artillery by the way.
Current mutator system makes T1 very powerfull. Even mature defender can pick health and armor, this means that he can withstand large amount of fire.
Young xenos for like 100 ticks, then cap their power level on between mature and elder (maybe allow them to "mature" after 90 minutes to Ancient"). Straight boost for fresh xenos. Sentinel with speed is super hard to catch, with plasma mutator it's literal neuro machinegun. Drones can indeed combat hug, they can build hive and they are not intended to fight directly on frontlines. Runners can also "turn on" their super sanic speed, good luck PB'ing something that can't even slash you, but many will try to shoot anyway = FF.
Those "points" would be shared among whole hive as a one pool. They would be used for anything xeno-related. From healing major wounds (below 50%) by creating something specific (special liquid seen in comic starring Dr.Church trapped in Hive for example), to changing into another caste.
Weeds would distribute them, so they would gain more importance for xenos. Marine's bodies wouldn't be a major factor for those points (they would be a neat little boost to the area they are lying on). Plants/heat/resources covered and "captured" by weeds would produce them. Basically an RTS style harvesting.
Cool stuff that adds tactics to xenos gameplay and they need something fun to do besides fighting.