
They were just down to six aliens, and on their 3rd Queen. Wiped out 30 Marines. Alien Major Victory....
First let me say that I don't play CM to win, my favorite round was the one where I got beat down by a predator in hand to hand combat, and the last stand moments are always awesome. What upsets me is when the magic/immersion is broken. And when people do it for something petty like winning a round is just awful in my book. When Toroic killed me that round I was laughing my ass off... Until I saw what Toroic's base was (cause it was his base, not the queens).Godzillan wrote:Wait how was there the power game? I ask because all I saw of that round was the last 10-15 minutes in which the queen died and then the crusher tanked a bunch of bullets, maybe there was something before that I was missing?
I'm sorry you feel that way, but that isn't a fair way to portray the events of the round.hawkshot86 wrote:Except it wasn't cause the power game was real. Literally turtled for four hours in single tile tunnels....
So while it was fun for the 2 admins everyone else was dying of boredom.
So... GG? Faith in admins shaken and the whole game left a really bad taste in my mouth... So grats on the win.
A number of us have read your guide toroic, the problem people had was that while you were fighting off handfuls of marines, you did it from some pretty unfair defenses, the 1 tile tunnel being one of them. You made it impossible for your very guide to be applied, and then blamed marines for not knowing how to kill a crusher.Toroic wrote: I'm sorry you feel that way, but that isn't a fair way to portray the events of the round.
It was a late round, 11pm US central, and it was going to be relatively lowpop. It quickly became apparent that the queen was inexperienced, as she decided to gather monkies and lay eggs outside the caves. I suggested that they build inside the caves instead, as rock walls are stronger than resin, but the queen did not listen. Once we had contact with marines I moved probably 20 larva from outside the caves into the caves, and crushed a hidden tunnel through rock to hide the many, many ssd larva in.
Meanwhile, the hivelord was building his trumpmeme wall, and we lost some xenos to rambo and others in a SADAR assault, while a drone on the sulaco caused trouble and then got themselves lost in space. Around this time I crushed a tunnel from the NW caves to the W caves that I intended to use for defense. I was a mature crusher at this point.
We evolved a second queen who quickly laid many eggs (still had many SSD larva) and fought an assualt of about 12 marines. An elite hunter who was killing marines outside the hive died around this time, and our second queen died to SADAR. We had a boiler evolve that helped injure and kill several marines. We gave ground, losing a massive egg field to marines and flamers. Hivelord and I fell back to the west 1 tile tunnel I had made, and we ended up hugging/killing enough to make the marines fall back, and I crushed a west/east tunnel on the west edge of the map and worked to join them from the south.
At some point marines came in through the northwest caves and picked off the boiler, and the hivelord and I along with a hunter fought marines pretty much everywhere in and around the western caves. I hugged some, killed others and tried to not have to fall back to the 1 tile tunnel to preserve our egg supplies. At no point were we avoiding fighting, at no point were we out of huggers and larva, and at no point did we stop capturing and infecting marines in the hope of getting numbers for an assault, at one point marines set up a turret and used a cleaner grenade, but lost the turret and died.
Deadchat was at various points either complaining or being surprised, to discussing how to kill crushers and I mentioned that I wrote a guide on the forums on how to kill them. What they didn't do is fill ssd larva that existed for the first 3 hours of the round. (I probably missed some fights, there were so many)
It was requested that the round be sped up, and an admin set the 6 currently infected hosts to burst soon, and those 6 xenos pushed through robotics, corp, coms, and the nexus as we evolved our third and final queen. We got attacked by about 6 marines who attacked from the drop pod, infecting 2 and killing the rest, and then called and took the dropship.
Dropship went up, I upgraded to ancient crusher, and ran into 20-25 marines still on the sulaco. We retreated east while getting blasted with grenades and bullets, all of the xenos nearly dying, with the third queen fully dying. I used the long tunnels to take out a few marines, and along with a robust hunter and runner pushed back west and took the central ladders. We got attacked by marines from the east and west, and I think ran into dutch's dozen
Eventually we pushed to take medbay and lost our runner, but ultimately ended up with a xeno major with 3 xenos remaining. Dsay was full of salt so Apop blew us up with bluespace missles after round end.
Does that sound like all we did was hide and turtle?
I wasn't eating corpses, and I know A number of Marines were cloned.
We did not leave the hive because we could not leave the hive for most of the game. We did not have the numbers to assault, and it felt like every 10 minutes we were having to defend the egg supplies. When I tried to push I quickly got chased off by a squad of marines and heavily injured. We didn't hide, marines knew exactly where we were.
The moment we had the numbers to push, I pushed hard and did not stop. It's not bad manners to use the tools a caste is given to survive, or to try to win a winnable game. Marines repeatedly assaulted, and repeatedly failed to finish the hive out even when we fought in open spaces.
In the past I've let myself be killed to end the round faster, but I consider that to be disrespectful to marines who are still alive, that they aren't worth the effort to play at my best.
Last night I put in the effort, and xenos ended up winning but there were a dozen fights where a few bullets or slugs not being deflected would've meant a swift marine major.
I wanted to see if I could pull xeno team back from the brink with a few other robust xeno players, but mentally it was exhausting, I stayed up far later than I intended, and was saddened by the expectation that I should give up on the other people on my team simply because things were looking grim.
EDIT: Working on a reply to latest post.
As far as it being my base and not the queen's, the first queen had built her base outside the caves, which rapidly became contested territory that was generally unfavorable to fight in. We didn't really begin to fortify inside until after the first queen died, so it was a blank slate until the basic structure was in place (and as I was the only surviving T3 other than the hivelord, I was essentially on top of the xeno command structure.hawkshot86 wrote:
First let me say that I don't play CM to win, my favorite round was the one where I got beat down by a predator in hand to hand combat, and the last stand moments are always awesome. What upsets me is when the magic/immersion is broken. And when people do it for something petty like winning a round is just awful in my book. When Toroic killed me that round I was laughing my ass off... Until I saw what Toroic's base was (cause it was his base, not the queens).
So I'm gonna try and just explain why people were upset, in an unbiased way (I'm not here to call the aliens names or anything like that), I just want to explain why marines were so bitter.
So their entire base was built for and around toroic's crusher. They had resin walls that were at LEAST 30x30 (someone counted) and they had tunnels that were one tile wide so the crusher could just run down them and marines couldn't advance/shoot up them. Their base was something that took the entire game to make, so it was definitely pre planned and not reactive to a new emerging threat. They basically just turtled in an unbeatable hive until they were ancient, which is why the crusher wasn't dying when you saw him on the sully.
It is pretty common that people OOC know it is me playing crusher just from watching me play, as I am a fairly visible member of the community and almost only play crusher. It's a bit of a double standard to apply that to xenos as marines have static names and definitely treat well-known marines differently based on their reputation.hawkshot86 wrote: I don't care that the aliens won, I never care who wins. What made me salty was that their entire strategy was "toroic's crusher" which is, in my opinion, meta cause you aren't suppose to know who is playing the crusher. It has to prove it's robust.
The difference with turtling on the sully and the position we found ourselves in is that we lacked the strength to go on the aggressive. Defensive fortifications allow a smaller, weaker force to hold off a larger more powerful one, that is their purpose. We were strong enough to survive but not strong enough to go on offense until the end, where I immediately started pushing up. Turtling on the sully is typically more than enough marines to launch an attack but refusing to do so. I can also tell you that at no point was the victory guaranteed, and we were nearly wiped out after landing on the Sulaco. Queen was dead, runner was in crit, I was at 10% health, and the hivelord was injured and out of plasma.hawkshot86 wrote: Their strategy was the same as turtling on the sully, something that delayed the round for hours and guaranteed an alien victory, something that didn't make any sense behavior wise for aliens to do and something that the very people playing the aliens would have banned marines for doing. Instead they get to celebrate how awesome they are for making a comeback...
I covered above that we simply did not have the strength to push out of the hive with the frequent attacks from marines. It would've just lead to us 100% getting slaughtered to try to fight squads off weeds and outside of the fortifications.hawkshot86 wrote: The power gaming was the hive and the turtle for 4 hours, and the fact that 2 admins did it makes it worse. They literally bent the rules to their advantage and used their ooc knowledge, aliens would never sit and wait to grow up/die of old age and they would certainly not design the hive for the crusher, they're suppose to always listen to the will of the queen, not the will of the crusher.
The best strategy that marines could've done to beat what we were doing is to clear out weeds, and to mine out the rock tunnel we were using for what felt like a last stand.hawkshot86 wrote: The salt from a lot of marine players was that it is literally against the rules for marines to do the equivalent of this strategy, which would be turtling the sully (delays the round, ensures marine win) but the ADMINS just did exactly that (turtled, delayed, ensure victory). The only approach I could think of beating their hive was to turtle and wait for them to come out, which the admins would not allow (only 4 aliens left), which being admins themselves they were completely aware of. It sets a bad example, and bragging about it on the forums is worse... You guys upset a lot of your players that game, a lot of them regulars, who trusted you.
So that's why I was salty/upset. It seemed like a really cheesy strategy and it was a boring game to watch. It was literally a crusher just sitting still in a chokepoint waiting for a marine to step too close. Hopefully I don't offend anyone, that wasn't my intent with this. Just want to point out that a lot of players were really upset by this, and a lot of them lost a bit of the CM magic that game.
I don't blame marines for not knowing how to kill a crusher, though many of them wasting frag grenades on me demonstrates they don't understand the material in my guide. I don't have an answer for how people can easily kill me, I have a lot of experience as crusher and spend a lot of time thinking about CM tactics. It's natural for me to want to minimize the effectiveness of crusher counters, as everyone works to minimize the weaknesses of the character they play.hawkshot86 wrote:A number of us have read your guide toroic, the problem people had was that while you were fighting off handfuls of marines, you did it from some pretty unfair defenses, the 1 tile tunnel being one of them. You made it impossible for your very guide to be applied, and then blamed marines for not knowing how to kill a crusher.
We turtled because the only other choice was a suicide rush, with a strategy (taking infected hosts for larva) that was meant to allow us to stop turtling and go on the offense. Had the xenos not ramboed, or the second queen survived, we would've been able to go on offense earlier, and everyone (including myself) would've been much happier. While the round was much longer than I would've liked, it's not uncommon to have 4+ hour rounds of CM if both marines and xenos are replacing the numbers they lose.hawkshot86 wrote:
-snip-
But you gotta credit that you did turtle, you guys never stepped outside the walls, and marines were not happy, something that as an admin you should consider very carefully. Cause people being unhappy generally leads them to play something else, which means CM dies. Which none of us here want.
So in my opinion it wasn't a good round, it was boring and uneventful for the majority of players and a lot of people were upset.
Given the general unhappiness of the observers, admins needed to do something to move the round along, and speeding up the gestation of the larva xenos already had (giving us some T1, only 1 of which ended up surviving anyway) meant we had no reason not to push. Marines also got a boost to their numbers in the form of an anti-xeno ERT (which let's keep in mind, are not owed to marines every round). The general thing was encouraging both sides to push and end it with reinforcements, and it was a successful strategy.hawkshot86 wrote:Also speed up the round in xeno favor when xenos are losing? How is that fair?
Toroic wrote: As far as it being my base and not the queen's, the first queen had built her base outside the caves, which rapidly became contested territory that was generally unfavorable to fight in. We didn't really begin to fortify inside until after the first queen died, so it was a blank slate until the basic structure was in place (and as I was the only surviving T3 other than the hivelord, I was essentially on top of the xeno command structure.
The xenos that we had alive for the majority of the game were a crusher and a hivelord, so the base developed to reflect that. I as a crusher had made the 1 tile wide myself which is just me using the caste abilities to create terrain favorable to my caste. I don't think that can properly be called any sort of metagaming. This wasn't something that was pre-planned (and honestly the hivelord just wanted to be a trumplord and build a giant wall to begin with, and probably would've been willing to suicide rush if I showed any willingness to do so.)
The throught process was:
1) I need a place to hide the larva because if marines push into the poorly defended caves and find them, all hope is lost
2) Hiding them in a secret tunnel would be cool
3) If I build a tunnel from the SW caves to the NW caves (That area is shaped like a backwards C) then I'd have a way to flank and also an area I can easily defend as a crusher.
...
I know that's been a lot of writing, but want you to understand what I was thinking and why I took the actions I took.
Thank you for taking the time to understand the complete bind we were actually in. There were alot of tatics on both ends that couldve been viewed as unfair, but because it is viewed as unfair it should be seen as superior strategy. Firstly, I would like to take the time to apologize for this post. This post intent was not to incite any animosity or bad feelings against the administration or fellow players. The sole purpose was to bring light humor and recognition of the amount of hard work that went into the victory. Doing what we did was no piece of cake, what so ever. To constantly have to replace defenses while handling an onslaugt from the multitude of frontline marines and rambo marines, was extremely difficult at best.hawkshot86 wrote:
Well first thanks for taking the time to explain. I spent most of the round building up medical as an FoB, so I didn't see much of the early game fighting. So I admit to some ignorance and assumption on my part, and was going off of some of the saltier members in dead chat, who were also the only ones explaining things unfortunately. Saltiest tends to be loudest.
I didn't realize you guys lost so many queens and xenos early game, which explains a lot more the base design. And the trump wall was awful. That's really all.
So thanks for explaining the round to me, didn't realize how much of a struggle you guys were having, comms weren't clear on marines side as usual lol I feel a lot better about the round, sorry for the over reaction and thanks for taking the time to explain, do appreciate it a lot.