The Salty Drone Thread

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Liran343
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The Salty Drone Thread

Post by Liran343 » 07 Oct 2016, 05:05

Well... with the recent removal of securing hosts it's really getting hard keeping marines from escaping/suiciding. Not to mention it only limits you to one build style which is the checkered hive style.

Your thoughts on the matter?

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Fiodoss
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Re: The Salty Drone Thread

Post by Fiodoss » 07 Oct 2016, 06:12

Its really hard, but manageable
And securing hosts is not a work for a drones, because they did not have ability to spit/pounce properly

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Durper
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Re: The Salty Drone Thread

Post by Durper » 07 Oct 2016, 07:12

Too much Marine Salt killed resin cuffs probably, it was bad anyways.

I rather make perma-nesting a thing.
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coroneljones
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Re: The Salty Drone Thread

Post by coroneljones » 07 Oct 2016, 07:40

Xenos survived well enough without resincuffs in the past
That and you give sentinels something to do now.
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Aracino
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Re: The Salty Drone Thread

Post by Aracino » 07 Oct 2016, 08:04

It's now forcing you to seperate SLs from normies because they keep dropping their OB. Telecomms/ hydro nests have had an increase suicide OB since the removal of resin cuffs.
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Toroic
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Re: The Salty Drone Thread

Post by Toroic » 07 Oct 2016, 12:36

Couple things

1) Why weren't you using checkernests surrounded by a sticky resin moat before?

2) What are the sentinels/spitters doing?

3) Don't build nests where you can get OB'd.

Edit: Also, always use frenzy when trying to tackle as a drone.
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Re: The Salty Drone Thread

Post by Aracino » 07 Oct 2016, 13:11

I wasn't a drone at the time. Gonna start doing dorne more so I can keep the muhrines spread out. Also...Hell if I know, sentinals are like wild horses.
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Re: The Salty Drone Thread

Post by Liran343 » 08 Oct 2016, 11:03

Toroic wrote:Couple things

1) Why weren't you using checkernests surrounded by a sticky resin moat before?

2) What are the sentinels/spitters doing?

3) Don't build nests where you can get OB'd.

Edit: Also, always use frenzy when trying to tackle as a drone.
1) Mainly because I like to use membrane (xeno windows) in my designs and having a big room (or something similar) with nests and sticky in it... but it's not effective anymore because it give the sentinels a hard time (especially if there's only one keeping watch).

2) shit that's what they're doing

3) you can get OB from anywhere... you just need to a marine blitz and quickly place the OB beacon. It happened to me twice.. so it works in some degree.

4) frenzy is shit for drone or any alien with low tackle chance... it's more to assure the assault case have a 100% chance (almost) to tackle.

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Re: The Salty Drone Thread

Post by Toroic » 08 Oct 2016, 20:10

Liran343 wrote:1) Mainly because I like to use membrane (xeno windows) in my designs and having a big room (or something similar) with nests and sticky in it... but it's not effective anymore because it give the sentinels a hard time (especially if there's only one keeping watch).

2) shit that's what they're doing

3) you can get OB from anywhere... you just need to a marine blitz and quickly place the OB beacon. It happened to me twice.. so it works in some degree.

4) frenzy is shit for drone or any alien with low tackle chance... it's more to assure the assault case have a 100% chance (almost) to tackle.
1) You don't need windows

2) You should take that into consideration with your nest design, instead.

3) No, you can't.

4) No, it's not. It raises tackle chance and movement speed, which is exactly what you need to renest someone who is infected. Recovery doesn't do shit and if you successfully tackle you don't need guarding.


Basically, you're like someone who drove never using your blinker and suddenly get in an accident. You were doing it wrong the whole time, you just got away with it for a while.
"Crush your enemies. See them driven before you..."

Xenos Vult

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Renomaki
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Re: The Salty Drone Thread

Post by Renomaki » 08 Oct 2016, 22:45

Honestly, not having xenocuffs does make things a lot more interesting.

Sentries finally have more importance now, and marines can fight back a little easier now... Not that it'll change too much when you really think about it.
Sometimes, bravery comes from the most unlikely sources.

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Re: The Salty Drone Thread

Post by Toroic » 09 Oct 2016, 00:16

Renomaki wrote:Honestly, not having xenocuffs does make things a lot more interesting.

Sentries finally have more importance now, and marines can fight back a little easier now... Not that it'll change too much when you really think about it.
Cuffs weren't a thing when I started playing, and xenos never needed them to be effective. Just good nest design and one guard per 2-3 host
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Liran343
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Re: The Salty Drone Thread

Post by Liran343 » 10 Oct 2016, 08:08

Toroic wrote:1) You don't need windows

2) You should take that into consideration with your nest design, instead.

3) No, you can't.

4) No, it's not. It raises tackle chance and movement speed, which is exactly what you need to renest someone who is infected. Recovery doesn't do shit and if you successfully tackle you don't need guarding.

Basically, you're like someone who drove never using your blinker and suddenly get in an accident. You were doing it wrong the whole time, you just got away with it for a while.
So what you're implying that's there's only one way to build, one way to go and there's no room for creative thought in building your nest area. That's bad sticking to only one design only on the premise that "it works so no need to change it". And xeno cuffs allowed that change... when I was a hunter and managed to bring a host in, do you know how refreshing it was seeing something different rather than that damn checkered layout over and over again... in every round!

Point is, nowadays people (including myself) stick with the checkered style because it's the ONLY ONE that works. And that saddens me mostly because it dulled the support role in a way that mainly affects the hive-lord. In my opinion, he's kind of a waste of a tier 2 slot (a carrier is way better pick)... 2-3 drones can get the job done (if they work together) and he's only good for his tunnel digging (like somebody ever uses your tunnels...).

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Aracino
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Re: The Salty Drone Thread

Post by Aracino » 10 Oct 2016, 14:43

I found a new layout. It may not be space efficiant, but it's great for spitters. 7 walls, and one door, nest in the center. Drag, then put them onto the nest. Spitter can't miss, and the host can't run out of a gap
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Re: The Salty Drone Thread

Post by Renomaki » 10 Oct 2016, 22:09

Honestly, it isn't always easy trying to find a good nest setup that is cheap and easy to make in a hurry...

The reason checkerboard is popular, in my opinion, is that it is easy to make and cheap: Just 4 doors and a nest. You can easily set up rows of doors, and then plop nests into each cell in short time. Need 6-8 nests in a hurry? Boom, done.

Making more complex nests is a tad harder and more expensive. You have to consider the area you are in, your plasma storage, the number of nests, etc etc. It is doable, but you'd have to spend more time planning and investing than with a simple and cheap checkerboard.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

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