M4A1 WIP
- manezinho
- Community Contributor
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- Joined: 02 Jul 2017, 15:52
- Byond: manezinho
Re: M4A1 WIP
Lookin good. Keep it up.
In Game: Andrew Bryson
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
- Mook476
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Re: M4A1 WIP
Looks good I like it.
Joakim 'Mook Sundberg some meme aka BIG DOG.
Bakuub R'ka some pred.
Bakuub R'ka some pred.
- TheDonkified
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- Byond: TheDonkified
Re: M4A1 WIP
More spriting, I like it. I saw that you just got accepted to the staff team, so now I'm especially looking forward to your M41 sprite.
lother jomes
- Steelpoint
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Re: M4A1 WIP
Reminds me a bit of the Tri-net M41A from Lifeweb.
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- Byond: LohTek
Re: M4A1 WIP
Thank you, Unfortunately things did not work out with joining as a spriter because of a massive difference in art style. I was taught using traditional techniques and the unique style that has been adopted does not agree with my sense of light and shadow. However I may continue to work on sprites occasionally knowing fully well that they will never be implemented because of the difference in stylistic choices.TheDonkified wrote:More spriting, I like it. I saw that you just got accepted to the staff team, so now I'm especially looking forward to your M41 sprite.
- manezinho
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- Byond: manezinho
Re: M4A1 WIP
Keep at it man. I'd like to see more art from you. (^-^)bLohTek wrote: ↑21 Sep 2017, 08:44Thank you, Unfortunately things did not work out with joining as a spriter because of a massive difference in art style. I was taught using traditional techniques and the unique style that has been adopted does not agree with my sense of light and shadow. However I may continue to work on sprites occasionally knowing fully well that they will never be implemented because of the difference in stylistic choices.
In Game: Andrew Bryson
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
I do pixel art here. Manezinho's Art Bin
Also check out Okand's stuff, it's pretty neat. Pixel Marines
(PS: Deadchat is best chat.)
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- Registered user
- Posts: 44
- Joined: 14 Sep 2017, 19:25
- Byond: LohTek
Re: M4A1 WIP
Major work done on the gradients and some shape changes made; added magazine
I'd call this done.
I'd call this done.
- James5734
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- Joined: 23 Jan 2017, 17:13
Re: M4A1 WIP
I'd move the handle slightly closer to the barrel
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive
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Re: M4A1 WIP
You mean the sight rail? I had it that way originally but it does not jive with the magazine port.
Last edited by LohTek on 21 Sep 2017, 10:38, edited 1 time in total.
- James5734
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Re: M4A1 WIP
Oh, OK then
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive
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Re: M4A1 WIP
After reviewing my source materials again I noticed I was missing parts of the inner rail
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Re: M4A1 WIP
With the last change I noticed an issue with the front of the rail and the location of the magazine well:
this is probably all the work I want to do to this.
I lied.
this is probably all the work I want to do to this.
I lied.
- VitorThauma
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- Location: hell
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Re: M4A1 WIP
That's actually looking pretty good.
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- Recounted
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- XenocidalEnragement
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- Steelpoint
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Re: M4A1 WIP
Going off topic but Lifeweb does have firearms, they are uncommon on the fort and typically seen during emergencies. Since the planet has lost most of its weapon production abilities due to time, loss of knowledge, and similar guns tend to be very expensive. Most firearms are old NOL firearms, most common are crappy handguns and some shotguns, there is a rare 'Talon' assault rifle in the armoury that wrecks stuff. The M41A is unique in that its a Tri-Net firearm, you only see it in either the hidden TNC Armoury or as a weapon made by the OS13 crew in the late game for self defence.
Going on topic the sprite is coming along.
I do think it needs some kind of strong border around the weapon, like most guns, to distinguish it some more.
Going on topic the sprite is coming along.
I do think it needs some kind of strong border around the weapon, like most guns, to distinguish it some more.
- Recounted
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- Tidomann
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- Byond: Tidomann
Re: M4A1 WIP
From what I understand it's similar to 40k or some sci-fi genres in which a large scale event caused a massive change. Technology still exists but those that know what it is, and how to use and maintain it are mostly all but gone.
The standard technology available is that of a medieval era, but the fort is a remnant of an old defensive field generated by advanced technology.
Or something like that- I still have yet to play