WinterClould wrote: ↑01 Mar 2018, 05:00
Slugs have a fun factor to them that Buck doesn't have. Buck is risky. A gamble where the entire deck is stacked against you. Will you click before hunter 69 that can see you in the dark and around a corner does? Will you get that lucky shot off that cucks the beno scum or will half your shot miss? Even if you do get that shot that nearly sends them into crit can you get the follow up shot/stab off in time before their stun wears off? To often for me the answer was always no.
Eventually I stopped packing the backup shotty. It was either never used or always ended in FF or death via pounce/tackle spam. I went pure M41 and felt a lot better about it.
However! Since the slug update I've been maining a maximum accuracy shotgun only loadout and it's been a lot of fun. I don't really kill anything or do a lot of damage on my own, but oh it's a joy to punt T1's and 2's around the room while your friendlies light them up. It's a good deterrent since the only thing a xeno hates as much as being on fire is being stunned. A solid SL weapon since it has the range to lead a charge and provides a assist to your PFC baldies. Solid Engi/Medic weapon since so long as it hits it often makes the xeno reconsider in just the same way a load of buckshot will even if it doesn't do a ton of damage. You can also hit things outside of buckshot range so beno's can't negate your firepower simply by being 4 tiles away.
All else fails I can always take off the stock and recoil-comp and load a spare supply of buckshot if things are specifically requiring that.
Buckshot is risky if you take the fight to the enemy; if they've taken the fight to you, then it is the best defensive weapon you can have: all the stopping power you need to peel a beano turd off your barricades, off a teammate, or yourself. Yeah, if there's literally no one to help you, you're done when stunlocked, but that goes regardless of what you're packing.
The key to buckshot's value is reaction time and mobility, hence why gyro is utterly indispensable for a buckshot shotgun.
The problem with slugs is they absolutely rely on having a bunch of people nearby that can capitalize on the +3 tile stun range (vs buckshot), and it doesn't have nearly the stopping power in damage terms necessary to beat off more powerful xenos, nor does it play nice with the bayonet (or gyro really) which is a big source of damage output between shots.
I'll try the gyro+mag+extended (not recoil comp; why trade damage for recoil reduction when that's essentially worthless?) M37 with slugs as Engi and see if it's at all worth a shit, but I think I will be disappointed; the loss of the bayo will be painful especially.