When the round starts, your first thing should be to figure out who is going to do what, this is harder than you might think because most of the doctors will just sit around afk till the half hour mark or fuck off somewhere so you usually end up being the only one left in medbay. But atleast there should be 1 person doing chemistry for atleast the first 30 minutes of the round, then atleast the 2 medbay surgeries should be manned, if possible send someone down to hangar surgery and get a surgery crate ordered, maybe two if someone will go down to be a field surgeron. Then there should be ONE, exactly ONE person doing triage, though this doesn't necesearly have to be a doctor.
Now that the staffing is done lets head onto setting up the medbay. Grab a screwdriver from the medical storage toolbox and unscrew every large medical vendor including the ones at cloning and in the hangar surgery so that your used equipment can be restocked. You no longer need to screwdriver the vendors to restock, just click and drag items onto it. After that get one IV drip in each surgery, while the remaining ones should be put outside of the medbay surgeries so the guy handling triage can hook people up thus saving precious time for the surgeons. Make sure to put O- blood in all of them, don't worry you can restock them after they are drained. Have half the roller beds lined up in hangar, a quarter at medbay entrance and the last quarter outside the surgeries. The cryotubes should be filled with any ratio of cryoxadone and clonexadone and set the cooler to power 3 and have a target temperature of 50, this is important because the knockout effect of cryoing is actually caused by patient being very cold. At this point the chemistry's smartfridge should start being filled up with pillbottles of peri and bicar with each pill being 5 units. Hand them out firstly to combat medics since they will start using them before the doctors.
That should cover most of the preparations. Here comes the detailed running of medbay.
After everything is covered the surgeons and the triagist should head down to hangar and patiently await the arrival of the first horde of incompetent injured and/or swiss cheese marines. After the dropship/pod lands no marine should start boarding before the doctors get the injured off on roller beds. Prioritize the critical patients. The surgeons should rush off with their patient to their respective advanced bodyscanners then glue their asses into their surgery rooms. The triagist will have to analyze every marine, put a report into their hand and lay them into the roller beds in two files next to the surgeries. There is no reason to rush with analyzing patients since the bottleneck will be the surgeons. If needed have an MP keep orderly line in medbay or if one isn't avaliable liberaly apply anesthetics to any unruly patient (it's not against the rules because you are stopping them from causing more damage to themselves by moving around with broken bones. *wink *wink). If any marines are in crit apply in most cases a bicar pill to them, which should be enough to hold them if they don't move around, additionaly if any infected marines show up inmidietly slap them into the front of the row and give them antibiotics. The chemist can help with moving injured marines to medbay if he is done with his job.
The most important part of medbay: Surgery
First thing: Setup a macro that will click on each surgery tool for you. I put my surgery macros on the numpad keys: Num 1 is .click scalpel , Num 2 is: .click hemostat , Num 3 is .click retractor , Num 4 is .click circular-saw , Num 5 is .click bone-gel , Num 6 is .click bone-setter , Num 7 is cautery.
That allows quick surgery, it mostly follow the usual steps for surgery. For example a simple bone repair surgery would be 1,2,3,5,6,5,7.
Since .click macros got nerfed (btw, thank me for that huehue) you can't pickup surgery tools with them. However you can still fasten up surgery by putting all of the surgery tools (except the drill) on a tile next to the surgery table, then by alt-clicking the tile you can easily pickup whichever tool you need, then just drop it once used.
Extra tips:
- Never ever take SSDs to medbay, you will just crowd the place needlessly, even if they are dying rather just dump them out into morgue than take it to medbay.
Also NEVER EVER have two medics\doctors treat a patient at once, it's gonna be a lot of inefficiency and might lead to a quick overdose of quick-cloth.
Usage of your new lord and savior The Defib: First make sure you take off both the armor and jumpsuit of the marine and that the guy actualy has the lightning bolt on his hud, many idiots keep forgetting that and use up an extra defib charge because of it. Then scan the patient if he has internal bleeding quick cloth, then scan again and treat any bleeding or larger burns. Apply a pill of bicar and kelotane. Take out your defib and an autoinjector of dex+ or if you have a competent chemist that made pills of it use that. Defib the patient and inmidietly stick him with the dex+. Then keep an eye on the guy till he slowly heals out of crit.