What Really Grinds My Gears: Command Staff Edition

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Marcus Jackson
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Marcus Jackson » 26 Mar 2017, 20:23

LarryOrtega wrote:He's decent, and i run out of names, I put myself because I think I'm a good SL
I'm pretty sure there are like 4 other good SL's to still be mentioned, but I'm terrible with names.

I'm usually the last SL alive, and I can't really tell if that means I'm good or if I'm just so unlucky that I get stuck as the last SL alive almost 70% of my games... granted cloning helps SO much to stop that bullshit from happening all the time, but fuck man does it takes awhile for them to either be cloned or at least patched-up.

I'd say I'm ok at the job not the worst, but not the best. Though usually Xur and I end up being the last SL's alive, and we end up assaulting the hive like it owes us money.

For best tag-team, I'd say Xur and myself as SL's along with whichever squad we lead at the time.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Swagile » 26 Mar 2017, 21:49

There's no cloning, wtf you talking about dude.
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Marcus Jackson
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Marcus Jackson » 26 Mar 2017, 22:07

Swagile wrote:There's no cloning, wtf you talking about dude.
What I meant was as there used to be, it helped out with SL's getting FF'd. Though defibrillator usually revives you pretty fast, now a days even just getting patched up is a real time consumer.

Also I've been playing Xeno for awhile now, and haven't really checked on the cloning as I didn't really care that much.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Grand Master Eternal » 27 Mar 2017, 07:11

Well, hey, better they call an early retreat than use the patented Bill Carson tactic of ordering two squads to immediately march straight into the caves.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Marcus Jackson » 27 Mar 2017, 13:10

Grand Master Eternal wrote:Well, hey, better they call an early retreat than use the patented Bill Carson tactic of ordering two squads to immediately march straight into the caves.
I've mutinied (shotgun to the face) Bill Carson almost 4 times now... the worst part is that they were all justified.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Feweh » 27 Mar 2017, 13:32

People who ahelp anytime they get arrested.
I dont fucking care that youre being brigged and you think its unjust.

Unless the MP is perma-brigging or beating your ass senseless, dont fucking ahelp it.

Its an IC issue, deal with the MP through RP means by reporting him to Command. Stop fuckint crying to us that youre being brigged for 5 minutes for punching a guy once.

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Re: What Really Grinds My Gears: Command Staff Edition

Post by Crab_Spider » 27 Mar 2017, 13:35

Feweh wrote:Stop fuckint crying to us that youre being brigged for 5 minutes for punching a guy once.
Executing repeat and dangerous offenders when?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: What Really Grinds My Gears: Command Staff Edition

Post by Grand Master Eternal » 27 Mar 2017, 14:14

Marcus Jackson wrote:I've mutinied (shotgun to the face) Bill Carson almost 4 times now... the worst part is that they were all justified.
I was once his disciple, before I was banned from BO.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Marcus Jackson » 27 Mar 2017, 14:15

Grand Master Eternal wrote:I was once his disciple, before I was banned from BO.
Let me guess... Carson related shenanigans?
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Nyeshivuu » 29 Mar 2017, 16:43

One time i was a xeno and the marines were really pushing, they had killed the queen and most of the t3s and we thought for sure we were done, then they retreated back to the fob then we repopulated and seiged the fob. Then we called the rasp down then killed every human on the sulaco. If they hadn't retreated we would've won.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by RandomWriter » 31 Mar 2017, 08:47

SL, when I'm a BO, and I'm just giving you orders from the higher ups, while I'm asking for new orders on your behalf, please don't ditch the FOB to go 'xeno hunting'.

We will have no problem giving your squadron a new one after you die and screw things up.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Swagile » 31 Mar 2017, 11:42

FOB is only fun for Engineers, though, which is why most squads abandon FOB duty. You have a few people who will loyally follow your commands and the rest will rush Hydro / Underground / etc. the moment they hear tales of "BIG LIZARDS KILLING EVERYONE AT X LOCATION".
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Marcus Jackson » 31 Mar 2017, 12:01

Swagile wrote:FOB is only fun for Engineers, though, which is why most squads abandon FOB duty. You have a few people who will loyally follow your commands and the rest will rush Hydro / Underground / etc. the moment they hear tales of "BIG LIZARDS KILLING EVERYONE AT X LOCATION".
It's only boring for everyone else because half are lazy and don't help build the FOB, and the rest are afraid of getting banned for picking up a toolbox if they aren't an engiee.

Grunts are allowed to use screwdrivers, wrenches, and blowtorches with no problems on doors, tables, and the like, the only things they aren't allowed to do without being coached through it by an engiee is restoring power, setting up turrets, or electrifying barricades.

The only problem is they don't, and most of the time unless I'm running FOB as SL the reinforced tables in Sec stay there the whole game... yet when they need metal I have to call down a crate. Honestly it's a bad mix of laziness and a lack-of-common-sense that makes FOB either a piece of shit, or have a bunch of marines run off to die.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Swagile » 31 Mar 2017, 12:10

Marcus Jackson wrote:It's only boring for everyone else because half are lazy and don't help build the FOB, and the rest are afraid of getting banned for picking up a toolbox if they aren't an engiee.

Grunts are allowed to use screwdrivers, wrenches, and blowtorches with no problems on doors, tables, and the like, the only things they aren't allowed to do without being coached through it by an engiee is restoring power, setting up turrets, or electrifying barricades.

The only problem is they don't, and most of the time unless I'm running FOB as SL the reinforced tables in Sec stay there the whole game... yet when they need metal I have to call down a crate. Honestly it's a bad mix of laziness and a lack-of-common-sense that makes FOB either a piece of shit, or have a bunch of marines run off to die.
The only things that grunts can build is actually a hindrance to a skilled Engineer.

Normal tables? Garbage compared to reinforced and only used in forward pushes / emergencies where they don't have the time to make reinforced.

Girders? Semi-OK but shit at Late Game and/or against experienced xeno players, false walls are always better but Engineers make those so your outta luck.

Racks? One of the few useful things a standard can build, but usually has no idea how to place them and ends up being in the way of a good Engineer who spends more time dismantling them, which is less time in building a better autism fort.

Hence if you have a good Engineer, your better off just leaving one or two standards back to defend him then go up where all the fighting is going.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Tristan63 » 10 Apr 2017, 18:54

Karmac wrote:>follow retarded orders, you're a funny guy

seriously people need to realise you don't need to follow orders if they fucking suck, your soldiers not sheep
This isn't a very good role-setting. Marines in real life wouldn't know any better and would follow their leaders because THEY ARE SUPPOSED TO KNOW BETTER. Most marines start off thinking they are better than their command, which almost always defeats the purpose of giving orders. I bet you any amount of money if you just gave a briefing without giving orders, they would just fuck off and do better. Meta...

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Re: What Really Grinds My Gears: Command Staff Edition

Post by Karmac » 10 Apr 2017, 21:12

Can I get an in-depth explanation as to why not following terrible orders is meta? One that isn't "hurr durr marnies are dumbb".
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Renomaki » 10 Apr 2017, 21:36

Karmac wrote:Can I get an in-depth explanation as to why not following terrible orders is meta? One that isn't "hurr durr marnies are dumbb".
While I can understand ignoring clearly terrible orders. Sometimes, though, what might seem like a bad order to you, may not sound as bad to another.

For instance, being told to charge into the caves with no fresh supplies whatsoever is quite clearly a bad order, since charging in unprepared often just results in xenos recovering their numbers more easily.

However, being told to regroup at tablefort and wait for a supply drop after a good push into the barrens? That isn't really a bad idea, but some marines might be against the idea of stopping, being far too cocky and assuming that the xenos retreating into the cave is a sign that victory is ahead. As a CO, I had a situation like that happen where one of my squads refused to fall back and wait for the other two squads to join them after resupplying, instead believing that they have to keep pushing and pushing deeper into the caves with hardly any backup to protect them whatsoever.

Despite the logic behind my orders, they outright refused because they couldn't see the big picture, instead only seeing what they see now and assuming that a mindless charge is all one needs to do (when in reality, most mindless charges result in marines being scattered and disorganized, and thus easy pickings for xenos).

I suppose if an order is bad is quite subjective to the SLs that receive them. Some have their own goals and agendas, while others are perfectly loyal and willing to do their part even if they don't like their orders.. And then there are times where even I refuse to listen to an order if it involves cowardance, although this is a rare thing on my part.

And then there are orders that aren't so much bad as they are confusing, where an SL doesn't so much disobey but misunderstands their objective, which is why it is important for COs to make their goals clear so people understand their intents.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Karmac » 10 Apr 2017, 21:39

Thank you for clearing that up Reno, as per usual you're constantly proving to me why I don't trust many other people in command roles.
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Re: What Really Grinds My Gears: Command Staff Edition

Post by Swagile » 10 Apr 2017, 21:43

Also, some orders are made in the heat of the moment.

For example, I ordered a push as a XO, but I had no SL cams left, so I didn't know my men were running low on ammo and meds.

They still pushed and won, but with heavy casualties and it was a really close call.

But situations like that where Command at the top has no idea whats going on at the bottom happens all the time, especially when SL's start to get targeted, or when BO's / XO / CO only see's a portion of the picture via SL cams but not what is really going on down there and orders things that are not feasible.
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