What do you believe to be the most vital Job/Class for marine success?
- Tisx
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What do you believe to be the most vital Job/Class for marine success?
For me, It's the SL, as they are the ones who relay commands and if done well can keep about 1/4 of total combat able marines alive and well.
But what do you think?
But what do you think?
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Re: What do you believe to be the most vital Job/Class for marine success?
Easy, MP's. If there wasn't MP's to throw those shitters at the start of the round in the brig cause they called the RO a cunt one too many times in the Req line then we'd probably all get FF'd by that guy and then easy xeno major.
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That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
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Re: What do you believe to be the most vital Job/Class for marine success?
Expensive-Roles: SL's and Command roles depending on The situation. To start, SL's are the squad management unit; they are responsible for the Marines ground-side security and Competence. Command positions are the ones who chose the duties that the SLs and his fellows marine will have to accomplish each round. Meaning that they[CDRS] will have to deal with the moral of his crew and at the same time, show his confidence about his decisions that will affect, and change how the Game goes on.
If you Put only a PO as a High-rank authority within the Sulaco, you will see that the Marines won't exit briefing until +12:40, causing the Xenos to grow stronger and, the survivors to be eliminated from the round, Increasing a Xeno major from happening. Doctors and medics are also extremely Important for a Marine Major; they are the ones who make the marines fight without stopping. If they are Incompetent, Marines will have a hard time on LVL-624/Shiva/Etc.
Results are, there Isn't a most Important role among the Sulaco/Planetside after the Marines landing. The most Important thing will be the cooperation each side will take to the other, fulfilling they missions and battles, If you want a quietly resumed version, This, will make those Roles proportionally Necessary. There are more "expensive" jobs, Like the ones I cited.
Small Edit: Jokes aside, MPs are the people who keep order within the marines, without them, all the Icky problems would have no Consequence attached.
If you Put only a PO as a High-rank authority within the Sulaco, you will see that the Marines won't exit briefing until +12:40, causing the Xenos to grow stronger and, the survivors to be eliminated from the round, Increasing a Xeno major from happening. Doctors and medics are also extremely Important for a Marine Major; they are the ones who make the marines fight without stopping. If they are Incompetent, Marines will have a hard time on LVL-624/Shiva/Etc.
Results are, there Isn't a most Important role among the Sulaco/Planetside after the Marines landing. The most Important thing will be the cooperation each side will take to the other, fulfilling they missions and battles, If you want a quietly resumed version, This, will make those Roles proportionally Necessary. There are more "expensive" jobs, Like the ones I cited.
Small Edit: Jokes aside, MPs are the people who keep order within the marines, without them, all the Icky problems would have no Consequence attached.
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- Recounted
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Re: What do you believe to be the most vital Job/Class for marine success?
MedicsTisx wrote:For me, It's the SL, as they are the ones who relay commands and if done well can keep about 1/4 of total combat able marines alive and well.
But what do you think?
Disregard Squad leads they can only keep their boots in check for so long untill command starts ordering them what to do over comms once a BO officer wants to OW the same squad who is being OW cause their assigned squad is delta.
Specs can't be trusted to lead cause they usually choose a sniper kit(marksman 9/10). and goes off somewhere in the colony to get hugged then goes quiet.
Engies just can't be bothered with due to them going SSD once they realize that they ain't assigned FOB duty. Or they do get FOB duty and gets hugged cause no one wants to cover the engis
Grunts, well they are grunts and just cannot be bothered to hold a squad down cause they rather shoot shit and fuck off from squad leads orders or just throw away their headsets in order to ignore anything and everything a marine says to them
but medics? best believe a robust one will get you patched up wihtin seconds they got the shit they needed from medbay. Bicard,Kelo,Tricord, and all that other spare shit to get the healing done juuuust right. Even better cause they generally go out of their way (sometimes) to heal the marines back to fighting ability health.
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- Sneakyr
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Re: What do you believe to be the most vital Job/Class for marine success?
A *good* SL is the most vital. A *competent* medic is the second. A SADAR spec who can use it properly can be fit anywhere among the top tiers, and likewise for supply chain staff.
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- Renomaki
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Re: What do you believe to be the most vital Job/Class for marine success?
I'm going to be a bastard and cheat a little, and say that the most vital roles needed for success is a good BO and a full cargo crew.
A commander is needed to lead the marines as a whole, an XO is needed to assist the commander and help around the ship, an SL is needed to keep his squad together and safe... But without a good overwatch and an active RO and crew, marines will struggle.
A good BO can help an SL lead his crew, provide suggestions and advice, and is needed to ensure that OBs hit on time and that supplies are sent in a timely fashion. A hard working cargo crew, meanwhile, can make the difference on the ground when supplies are needed. I seen possible marine wins turn into losses due to cargo either being too slow on replying to orders, to outright not even complying at all and not even explaining why. And don't get me started on the cargo crews that waste points on stupid shit...
They may be some of the more boring jobs, but they are just as vital as any other role on the marine side of things.
A commander is needed to lead the marines as a whole, an XO is needed to assist the commander and help around the ship, an SL is needed to keep his squad together and safe... But without a good overwatch and an active RO and crew, marines will struggle.
A good BO can help an SL lead his crew, provide suggestions and advice, and is needed to ensure that OBs hit on time and that supplies are sent in a timely fashion. A hard working cargo crew, meanwhile, can make the difference on the ground when supplies are needed. I seen possible marine wins turn into losses due to cargo either being too slow on replying to orders, to outright not even complying at all and not even explaining why. And don't get me started on the cargo crews that waste points on stupid shit...
They may be some of the more boring jobs, but they are just as vital as any other role on the marine side of things.
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- Swagile
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Re: What do you believe to be the most vital Job/Class for marine success?
All roles are vital, however, cargo and medical are needed no matter what.
Get charged by a crusher / rav / swiped by a hunter? You better hope medical is on top of things, or your boned.
Running out of metal? Plastisteel? Need explosives? Precious SADAR rockets? No ammo / flares? Turret exploded? Better hope cargo knows what their doing or you are screwed.
Get charged by a crusher / rav / swiped by a hunter? You better hope medical is on top of things, or your boned.
Running out of metal? Plastisteel? Need explosives? Precious SADAR rockets? No ammo / flares? Turret exploded? Better hope cargo knows what their doing or you are screwed.
- nerocavalier
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Re: What do you believe to be the most vital Job/Class for marine success?
Doctor, there's no point in being taken back safely if there's no way for you to be treated when you arrive. They can save you from chestbursters and make medicine so Medics can have an easier time.
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Re: What do you believe to be the most vital Job/Class for marine success?
sadar spec, squad medics and doctors, cargo to feed sadars with rockets. in that succession.
all's pretty self-explanatory.
all's pretty self-explanatory.
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Re: What do you believe to be the most vital Job/Class for marine success?
Most vital job/class? If played robustly, any job/class can be the most vital for marine success. Simply having robust standards that don't make piss-poor decisions and know how to fight can win you the round. There's too many factors in play due to player quality to really chalk it up as a role-based aspect, everyone does their part, some people just do it better.
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- Swagile
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Re: What do you believe to be the most vital Job/Class for marine success?
This.Carmac wrote:Most vital job/class? If played robustly, any job/class can be the most vital for marine success. Simply having robust standards that don't make piss-poor decisions and know how to fight can win you the round. There's too many factors in play due to player quality to really chalk it up as a role-based aspect, everyone does their part, some people just do it better.
Ive seen some robust standards chalked up with basic meds and fortified behind a really good FOB made by a good engineer last an hour or two.
And ive also seen high pop marines lose to only 10 xenos just because their standards are shit tier.
Its why its so frusterating sometimes to be a marine; because marines have to worry over a lot more of the human element than xenos do as a lot of a xenos abilities are need for health / etc. are automated while marines all depend on each other; for better or worse.
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Re: What do you believe to be the most vital Job/Class for marine success?
sentry guns one of the main reasons I play engineer, unlike pitiful humans I can trust them to do their job.
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- Casgair
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Re: What do you believe to be the most vital Job/Class for marine success?
Definitely this.Carmac wrote:If played robustly, any job/class can be the most vital for marine success. Simply having robust standards that don't make piss-poor decisions and know how to fight can win you the round. There's too many factors in play due to player quality to really chalk it up as a role-based aspect, everyone does their part, some people just do it better.
As a corollary though, the most vital job for marine success is Communication. If your SL and squadies can't be bothered to talk to each other, you can bet at least half of your team is going to be either dead or having a long session of french kissing with a hugger within an hour from hitting the ground.
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Re: What do you believe to be the most vital Job/Class for marine success?
god yes, and not just more people using comms, more people COMPETENTLY using comms, relaying useful information and not just screaming "HELP".Casgair wrote:Definitely this.
As a corollary though, the most vital job for marine success is Communication. If your SL and squadies can't be bothered to talk to each other, you can bet at least half of your team is going to be either dead or having a long session of french kissing with a hugger within an hour from hitting the ground.
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Re: What do you believe to be the most vital Job/Class for marine success?
+1, i approve of this statement.Carmac wrote:sentry guns one of the main reasons I play engineer, unlike pitiful humans I can trust them to do their job.
The MAN, The MYTH, The LEGEND, https://youtu.be/1kXU14hkuSI.
That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.
That one old man that USED to run around as Engineer building retarded table forts and developing relationships on a questionable level with sentry turrets. Now I run around as someone equally stupid, doing equally stupid shit as a Medic. Oh and Pookie, that's also me.
http://prntscr.com/grdigl I totally succeeded in that btw, it was a badass kick-flip.
- skhul
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Re: What do you believe to be the most vital Job/Class for marine success?
A good command staff with competent SL's willing to follow their orders without a doubt.
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Re: What do you believe to be the most vital Job/Class for marine success?
Comrade Sentry and Comrade Medibot
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Re: What do you believe to be the most vital Job/Class for marine success?
I'm having trouble deciding, as pretty much ALL classes are vital to marine success.
With no good engineer you are defenseless.
With an incompetent SL you are orderless or led to your deaths.
With a bad medic people die or get untreated beyond repair.
So on and so forth.
I guess if I had to pick it would be Medic. People are wounded easily and even a bald PFC shooting at aliens is better then nobody shooting at aliens.
With no good engineer you are defenseless.
With an incompetent SL you are orderless or led to your deaths.
With a bad medic people die or get untreated beyond repair.
So on and so forth.
I guess if I had to pick it would be Medic. People are wounded easily and even a bald PFC shooting at aliens is better then nobody shooting at aliens.
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Re: What do you believe to be the most vital Job/Class for marine success?
I'm still living on the belief that anyone can win the round and anyone can cause a complete and utter failure, it's not role dependant, it's player dependant. Anyone can be MVP.
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Re: What do you believe to be the most vital Job/Class for marine success?
I would prefer a PFC NOT shooting at anything, to minimize the risk of injury as opposed to shooting everything that moves.TheMaskedMan2 wrote:I'm having trouble deciding, as pretty much ALL classes are vital to marine success.
With no good engineer you are defenseless.
With an incompetent SL you are orderless or led to your deaths.
With a bad medic people die or get untreated beyond repair.
So on and so forth.
I guess if I had to pick it would be Medic. People are wounded easily and even a bald PFC shooting at aliens is better then nobody shooting at aliens.
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- Swagile
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Re: What do you believe to be the most vital Job/Class for marine success?
The problem with these assumptions is, just like Carmac said, that ALL players have to be competent in one way or another.
A good SL needs marines that will listen to orders.
A good medic will need people who bother to get healed until its too late.
A good doctor needs marines to get help from him asap and not when they have multiple fractures, broken bones, and/or are just about to pop with a chest burster.
A good XO / Commander needs fellow Command staff that listen to orders.
Etc etc etc.
It all depends on your fellow players and their general level of competence. If incompetence is happening overall, no matter how good you are individually, you won't change the round majorly. Even a good SADAR player that is wiping out T3's means nothing if he dies while surrounded by xenos and all his buddies abandon him because they suck.
A good SL needs marines that will listen to orders.
A good medic will need people who bother to get healed until its too late.
A good doctor needs marines to get help from him asap and not when they have multiple fractures, broken bones, and/or are just about to pop with a chest burster.
A good XO / Commander needs fellow Command staff that listen to orders.
Etc etc etc.
It all depends on your fellow players and their general level of competence. If incompetence is happening overall, no matter how good you are individually, you won't change the round majorly. Even a good SADAR player that is wiping out T3's means nothing if he dies while surrounded by xenos and all his buddies abandon him because they suck.
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Re: What do you believe to be the most vital Job/Class for marine success?
It changes every round, depending on the strengths/weaknesses of the xeno players that round.
If I had to pick I'd agree with you, though. A good spec or a good medic might turn the tide of a battle, but it's up to the competent SL to actually corral the bald masses and know when to push/give ground.
Ever seen Caryl, Kaipov or Xur take the reins of an ineffective assault on the caves, drill a hole in the cave wall and flank the entire hive? Yeah, those kind of maneuvers usually win you the game.
If I had to pick I'd agree with you, though. A good spec or a good medic might turn the tide of a battle, but it's up to the competent SL to actually corral the bald masses and know when to push/give ground.
Ever seen Caryl, Kaipov or Xur take the reins of an ineffective assault on the caves, drill a hole in the cave wall and flank the entire hive? Yeah, those kind of maneuvers usually win you the game.
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- Halocatlea
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Re: What do you believe to be the most vital Job/Class for marine success?
I would have to say the heaviest role that is always needed would be the medics, and I mean TRAINED medics, not the ones that get stuck with the position and end up killing a marine with an OD of Tramadol.
Second choice would have to be an engineer, without them, marines loose their hard earned defensive spots because there isn't any viable additions made to block huggers and acid bombardment.
Second choice would have to be an engineer, without them, marines loose their hard earned defensive spots because there isn't any viable additions made to block huggers and acid bombardment.
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Re: What do you believe to be the most vital Job/Class for marine success?
I feel like this is kind of an odd question because if a squad has no medic, it's fucked. If a squad has no SL, it's fucked. No spec? You guess it, probably fucked. There are many roles which are integral to the marine's success and I don't know how to rank them since they are all needed. That being said though I main medic so I'm incredibly biased, MEDIC 4 LYF.