Experienced SL's are asked to give some useful tips, and also share some great victory-tales when you have the time.
For those with questions, ask away.
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I think it's a delicate balance of roleplay an tactical thinking.TeknoKot wrote:You want to be a good Squad Leader? Don't roleplay and focus on mechanical teamwork.
This is why you lose.Marcus Jackson wrote:I think it's a delicate balance of roleplay an tactical thinking.
I mean, every role does much better with metagaming/powergaming and less rp.TeknoKot wrote:You want to be a good Squad Leader? Don't roleplay and focus on mechanical teamwork.
Technically I'm not the one that will lose, It's people that try to meta-game too much and then get their faces ripped of by xeno teeth, or shot in the guts by a jumpy survivor when they bust open lockers like Christmas-presents that lose.TeknoKot wrote:This is why you lose.
RedOktober12 wrote:BRIEF. YOUR. SQUAD. Either in briefing or as you drop. Let them know what they're to immediately do, and how you're going to be doing it. The assumption should always be that your marines will somehow do the opposite of what you want them to do unless explicitly told otherwise. Half the time they'll do it an way, but it tends to save lives. I've noticed a clear relationship between Squads that receive firm SL briefings and those that stay together and survive the churn of the round more consistently than others.
This leads to a second point, which I feel is broadly applicable to all command. Get Clausewitzian, plan for Friction. This is the shit where as a battle goes on, soldiers become more disorientated, out of supply, and less aware of their leadership. They start making mistakes and die, losing you objectives and the means to retake them. It's when you hit the hour and a half mark and all the SLs are dead, and you have five out of 15 marines left. The first thing you can do to solve this is stay alive. You're the spine of your squad, and without you they're an uncoordinated rabble, good only for creating more aliens. While not getting yourself killed, keep your large text present for your squad to read. You don't need to spam, but[/shadow][/shadow]making sure your squad keeps you up to date with the battle and the squad's condition is useful to them, and reminds them not to wander off and die. If a marine team can weather the Friction and maintain pressure, they can do pretty well, and as an SL you're the first and last defense against it.
I couldn't agree more with this point, and I'm going to throw my 2 cents in and add to this point.Renomaki wrote: 2: A silent SL is a bad SL. Keep in touch with command, fellow SLs and your mates whenever you have a chance. Just make sure your orders are clear and understandable, though: A chatty SL that is vague is no better than a mute.
Another point is that when marines are getting bored of FOB duty, give them something to do RP-wise. I've had good times making grunts who've confessed boredom do laps of LZ1. PT is the only answer to the constant "SL, I'm tired of watching doors!"Craftedminer wrote:I couldn't agree more with this point, and I'm going to throw my 2 cents in and add to this point.
Squad Leaders, please don't respond to people saying "Fuck you SL." with "Fuck you." You need to be calm and measured in your responses, and make sure your messages also have decent spelling and grammar as well. 99% of the time you can normally talk out issues with your squads if you've managed to keep their respect, one way you can do that is by just merely saying "Good Job.", people like to know that their work is appreciated and this will help you develop a healthy relationship with your squad.
When my marines get tired of watching doors I usually grab some tools and hand them to the grunt while saying: "Then make some more fortifications kid, you've got the time."RedOktober12 wrote:Another point is that when marines are getting bored of FOB duty, give them something to do RP-wise. I've had good times making grunts who've confessed boredom do laps of LZ1. PT is the only answer to the constant "SL, I'm tired of watching doors!"
Xur isn't that good reallyTarkus_the_Soviet_Love_Hammer wrote:How do I get gud like Reno, Xur, Uriel, and the other competent SLs? Do you guys prefer passive or aggressive SLs? Also, what makes the SLs that I named off good?
Generally, those guys are ok... but they arn't the best SL's. You should watch other less known SL's and see how they do things, because it's very different from how it is with Xur or Reno.Tarkus_the_Soviet_Love_Hammer wrote:How do I get gud like Reno, Xur, Uriel, and the other competent SLs? Do you guys prefer passive or aggressive SLs? Also, what makes the SLs that I named off good?
This should be how every SL plays.NoahKirchner wrote:Don't be an asshole drill sergeant SL.
You can totally get away with being a gruff drill sergeant. I think what's important is establishing presence on the field. If you're not liked, be respected or admired. You don't have to be a dick, but some squads honestly enjoy it. So long as you establish yourself as a leader, visible on the battlefield and making common sense decisions, I think you're fine. It's a matter of style. Like you say though, respect is a two way street. A good SL, regardless of their style, knows who to rely on and when to give credit.NoahKirchner wrote:Don't be an asshole drill sergeant SL. Remember that there's "Team" in teamwork, and respect the other guys in your team. Don't pull rank unless absolutely necessary, and don't order them to do anything that you wouldn't be willing to do yourself. Communicate beyond orders, joke, generally be a part of the conversation and people will follow you far more often than if you just order them to follow you as soon as you hit the planet.
Play off of your teammate's strengths and weaknesses, and delegate if need be. Let people do their jobs, and recognize what people are good at/want to do, and then allow them to do it. It'll always work out better in everyone's favor.
Sure but you have to realize that drill sergeants aren't dicks to be dicks, they have purpose. As such, being a hard-ass dick to your men for no good reason is going to result in them hating you.RedOktober12 wrote:You can totally get away with being a gruff drill sergeant. I think what's important is establishing presence on the field. If you're not liked, be respected or admired. You don't have to be a dick, but some squads honestly enjoy it. So long as you establish yourself as a leader, visible on the battlefield and making common sense decisions, I think you're fine. It's a matter of style. Like you say though, respect is a two way street. A good SL, regardless of their style, knows who to rely on and when to give credit.