Post
by contactdenied » 17 Apr 2017, 00:08
Stationary Standard:
M4A1 with rail scope and extended barrel, also a bipod if the RO's are feeling nice.
4 mags in marine belt, 2 AP if possible.
M44 with Bayonet attached, also two speed loaders in your backpack.
Tricord injector and ointment in marine armor.
Gauze and health analyzer in pockets.
Two mags of M4A1 ammo in backpack.
Two flare boxes in backpack.
Metal Flask filled with drink of your choice on helmet.
Two EAT bars or Packaged Burritos on your helmet.
Works well in long corridors or hallways, defending the Sulaco or FOB best suits this load out.
Bayonet revolver acts as a close quarters last resort weapon, in case the aliens get too close to you or you're out of primary ammo.
M4A1 is your suppressing/sniper weapon, fire a few bursts at those aliens to keep them away or to kill them.
Basic med supplies is useful to keep yourself or other marines stable if they have to retreat.
Flare boxes will provide vision and sight for you, use them sparingly though.
You're also going to need something to set your bipod on if you decided to get it, does wonders for your accuracy.
You have rations, so you don't need to run to the shuttle or pod just because you're hungry.
Phillip Driver, jack of all trades, reliable in some. Your typical jumpy flamer PFC or ammo fumbling CPL, always has a pair of ballistic goggles on him for unknown reasons. Will probably die mid sentence, because he talks (
and gets bullied) too much for his own good. He has his
moments though.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.