What if: Marine weapons were energy based?

Ultimate badasses.
User avatar
Kavrick
Registered user
Posts: 273
Joined: 16 Apr 2016, 02:36

Re: What if: Marine weapons were energy based?

Post by Kavrick » 11 Apr 2017, 04:58

Well shit, seems im wrong, not much else to say.
► Show Spoiler

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: What if: Marine weapons were energy based?

Post by Karmac » 11 Apr 2017, 13:24

isn't that the one I literally referenced along with the laser turret
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Liran343
Registered user
Posts: 157
Joined: 10 Sep 2016, 13:55
Byond: Liran343

Re: What if: Marine weapons were energy based?

Post by Liran343 » 11 Apr 2017, 13:55

Energy guns would be too op against the aliens. Mainly because xenos are more venerable to burn base injuries, for example: fire, heat and laser beams. If you played vanilla you know that it takes around 4 laser shots to take down an alien... not to mention that lasers ignore armor.

But it would be very fun I must admit.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: What if: Marine weapons were energy based?

Post by Renomaki » 11 Apr 2017, 21:15

Kavrick wrote:Theres not much reason to make it an Aliens server if youre not going to make it lore accurate, one of the reasons cloning was removed was because they dont have such accurate and fast cloning methods
You also have to remember that the Pulse Rifle wasn't around during the early days of SS13 CM either, yeah?

Back then, marines used Nuke Ops gear, and everyone looked like assistants playing commando more than the marines we have today.

When discussing this, I am imaging a situation where, if only for a few rounds, marines were forced to use basic, common SS13 laser weapons instead of the normal Marine-styled weapons that you find in bulk on this server. A little something for the imagination and curious folk to think about, such as how it would affect balance and metas.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: What if: Marine weapons were energy based?

Post by Renomaki » 11 Apr 2017, 21:18

Liran343 wrote:Energy guns would be too op against the aliens. Mainly because xenos are more venerable to burn base injuries, for example: fire, heat and laser beams. If you played vanilla you know that it takes around 4 laser shots to take down an alien... not to mention that lasers ignore armor.

But it would be very fun I must admit.
That is something I believe I recalled.. Then again, I don't know if vanilla xenos have the same armor as CM xenos have, so we wouldn't fully know for sure unless we tried it.

The only downside to vanilla laser carbines is their low ammo count, and since recharging would be difficult, ammo would be in short supply unless you had a dozen chargers working overtime, recharging battery-mags for them.

I'd more imagine that reinforced glass would be "OP" considering that you could shoot through it and aliens couldn't, making aliens such as carriers, boilers and spitters completely useless until a brave alien charges in to smash the glass.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
4thsurviver
Registered user
Posts: 176
Joined: 21 Jan 2017, 15:42
Byond: 4thsurviver

Re: What if: Marine weapons were energy based?

Post by 4thsurviver » 12 Apr 2017, 15:30

I don't see why it couldn't be a one round screw around type event. I remember one round we got a bunch of m-16s to play around with and some Vietnam tunes to go along with them. Why not play some Colonial Guardsmen against the Xeno menace?
I imagine it would be pretty effective until supply lines get ruined and then it would have the complete opposite effect and everyone ends up having to charge their guns at the same time. Also how would FF work?
Bran Jast. Over worked Bridge officer, uncaring MP, injured Marine. Shrug. Now without Robot Arm!

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: What if: Marine weapons were energy based?

Post by Renomaki » 12 Apr 2017, 19:39

4thsurviver wrote:I don't see why it couldn't be a one round screw around type event. I remember one round we got a bunch of m-16s to play around with and some Vietnam tunes to go along with them. Why not play some Colonial Guardsmen against the Xeno menace?
I imagine it would be pretty effective until supply lines get ruined and then it would have the complete opposite effect and everyone ends up having to charge their guns at the same time. Also how would FF work?
I imagine FF would be a lot less serious due to the nature of laser weapons, as well as the fact that marine armor might do a better job of protecting from friendly fire due to the fact that there are no such thing as "AP beams".

After all, in Star Wars, you don't see beams shoot right through people, just burn them really badly.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: What if: Marine weapons were energy based?

Post by Swagile » 12 Apr 2017, 21:15

You'd see a lot more paincrit, thats for sure. Marines go into paincrit around the 40 burn damage area, while a laser does 20 damage per shot on /tg/ code at least.

So two shots and now your in paincrit until you get a medic or you popped a tricord injector.
Image

User avatar
KEY
Registered user
Posts: 86
Joined: 22 Dec 2016, 19:57
Byond: Chandlerkun

Re: What if: Marine weapons were energy based?

Post by KEY » 12 Apr 2017, 21:43

Is there really much that would change other then the weapons making " pew pew " noises instead of standard bullet noises?
Also, can a shotgun be....I guess, energized? Lazer slugs?
" I don't care how vile these demons are, they pale in comparison to the wrath a true human can bring forth! "

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: What if: Marine weapons were energy based?

Post by TopHatPenguin » 12 Apr 2017, 22:15

Marines would be inherently buffed, by this and Fobs as a whole would be a lot harder to attack.

Place down reinforced tables + barricades, place down also a line of reinforced glass meaning that spit isn't going to harm anyone along with boiler gas also being stopped by the glass.

Get the marines to fire through the glass and keep the xenos at bay.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: What if: Marine weapons were energy based?

Post by NoahKirchner » 12 Apr 2017, 23:26

Kavrick wrote:Id barely call it blown the fuck out, thats a sentry turret, i even checked myself and there are no hanheld laser weapons
http://avp.wikia.com/wiki/Laser_pistol_(Nostromo)

Look at that sleek, smooth, hand sized grip.
Mmmmm..
► Show Spoiler

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: What if: Marine weapons were energy based?

Post by MrJJJ » 13 Apr 2017, 02:03

KEY wrote:Is there really much that would change other then the weapons making " pew pew " noises instead of standard bullet noises?
Also, can a shotgun be....I guess, energized? Lazer slugs?
Depends, TG has managed to somehow make a energy shotgun, which the hotel staff can get, it fires in either spread or like normal, but we are messing with a vastly different code, so i don't know if its possible to do with bay12.

User avatar
Nyeshivuu
Registered user
Posts: 251
Joined: 06 Feb 2017, 22:32
Location: Triage hell

Re: What if: Marine weapons were energy based?

Post by Nyeshivuu » 13 Apr 2017, 22:32

Steelpoint wrote:The USMC Military Exosuit has a mounted Laser Cannon, which proves extremely effective on Xenomorphs.
What if it was added in as spec gear, it would obviously have cons but it would be cool
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
Image
Image
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier

Post Reply