Well shit, seems im wrong, not much else to say.Imperator_Titan wrote:http://avp.wikia.com/wiki/XM99A_Phased_ ... ulse_Rifle
What if: Marine weapons were energy based?
- Kavrick
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Re: What if: Marine weapons were energy based?
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- Karmac
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Re: What if: Marine weapons were energy based?
isn't that the one I literally referenced along with the laser turret
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- Liran343
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Re: What if: Marine weapons were energy based?
Energy guns would be too op against the aliens. Mainly because xenos are more venerable to burn base injuries, for example: fire, heat and laser beams. If you played vanilla you know that it takes around 4 laser shots to take down an alien... not to mention that lasers ignore armor.
But it would be very fun I must admit.
But it would be very fun I must admit.
- Renomaki
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Re: What if: Marine weapons were energy based?
You also have to remember that the Pulse Rifle wasn't around during the early days of SS13 CM either, yeah?Kavrick wrote:Theres not much reason to make it an Aliens server if youre not going to make it lore accurate, one of the reasons cloning was removed was because they dont have such accurate and fast cloning methods
Back then, marines used Nuke Ops gear, and everyone looked like assistants playing commando more than the marines we have today.
When discussing this, I am imaging a situation where, if only for a few rounds, marines were forced to use basic, common SS13 laser weapons instead of the normal Marine-styled weapons that you find in bulk on this server. A little something for the imagination and curious folk to think about, such as how it would affect balance and metas.
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- Renomaki
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Re: What if: Marine weapons were energy based?
That is something I believe I recalled.. Then again, I don't know if vanilla xenos have the same armor as CM xenos have, so we wouldn't fully know for sure unless we tried it.Liran343 wrote:Energy guns would be too op against the aliens. Mainly because xenos are more venerable to burn base injuries, for example: fire, heat and laser beams. If you played vanilla you know that it takes around 4 laser shots to take down an alien... not to mention that lasers ignore armor.
But it would be very fun I must admit.
The only downside to vanilla laser carbines is their low ammo count, and since recharging would be difficult, ammo would be in short supply unless you had a dozen chargers working overtime, recharging battery-mags for them.
I'd more imagine that reinforced glass would be "OP" considering that you could shoot through it and aliens couldn't, making aliens such as carriers, boilers and spitters completely useless until a brave alien charges in to smash the glass.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
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- 4thsurviver
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Re: What if: Marine weapons were energy based?
I don't see why it couldn't be a one round screw around type event. I remember one round we got a bunch of m-16s to play around with and some Vietnam tunes to go along with them. Why not play some Colonial Guardsmen against the Xeno menace?
I imagine it would be pretty effective until supply lines get ruined and then it would have the complete opposite effect and everyone ends up having to charge their guns at the same time. Also how would FF work?
I imagine it would be pretty effective until supply lines get ruined and then it would have the complete opposite effect and everyone ends up having to charge their guns at the same time. Also how would FF work?
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Re: What if: Marine weapons were energy based?
I imagine FF would be a lot less serious due to the nature of laser weapons, as well as the fact that marine armor might do a better job of protecting from friendly fire due to the fact that there are no such thing as "AP beams".4thsurviver wrote:I don't see why it couldn't be a one round screw around type event. I remember one round we got a bunch of m-16s to play around with and some Vietnam tunes to go along with them. Why not play some Colonial Guardsmen against the Xeno menace?
I imagine it would be pretty effective until supply lines get ruined and then it would have the complete opposite effect and everyone ends up having to charge their guns at the same time. Also how would FF work?
After all, in Star Wars, you don't see beams shoot right through people, just burn them really badly.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
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Re: What if: Marine weapons were energy based?
You'd see a lot more paincrit, thats for sure. Marines go into paincrit around the 40 burn damage area, while a laser does 20 damage per shot on /tg/ code at least.
So two shots and now your in paincrit until you get a medic or you popped a tricord injector.
So two shots and now your in paincrit until you get a medic or you popped a tricord injector.
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Re: What if: Marine weapons were energy based?
Is there really much that would change other then the weapons making " pew pew " noises instead of standard bullet noises?
Also, can a shotgun be....I guess, energized? Lazer slugs?
Also, can a shotgun be....I guess, energized? Lazer slugs?
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Re: What if: Marine weapons were energy based?
Marines would be inherently buffed, by this and Fobs as a whole would be a lot harder to attack.
Place down reinforced tables + barricades, place down also a line of reinforced glass meaning that spit isn't going to harm anyone along with boiler gas also being stopped by the glass.
Get the marines to fire through the glass and keep the xenos at bay.
Place down reinforced tables + barricades, place down also a line of reinforced glass meaning that spit isn't going to harm anyone along with boiler gas also being stopped by the glass.
Get the marines to fire through the glass and keep the xenos at bay.
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Re: What if: Marine weapons were energy based?
http://avp.wikia.com/wiki/Laser_pistol_(Nostromo)Kavrick wrote:Id barely call it blown the fuck out, thats a sentry turret, i even checked myself and there are no hanheld laser weapons
Look at that sleek, smooth, hand sized grip.
Mmmmm..
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- MrJJJ
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Re: What if: Marine weapons were energy based?
Depends, TG has managed to somehow make a energy shotgun, which the hotel staff can get, it fires in either spread or like normal, but we are messing with a vastly different code, so i don't know if its possible to do with bay12.KEY wrote:Is there really much that would change other then the weapons making " pew pew " noises instead of standard bullet noises?
Also, can a shotgun be....I guess, energized? Lazer slugs?
- Nyeshivuu
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Re: What if: Marine weapons were energy based?
What if it was added in as spec gear, it would obviously have cons but it would be coolSteelpoint wrote:The USMC Military Exosuit has a mounted Laser Cannon, which proves extremely effective on Xenomorphs.
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