What if: Marine weapons were energy based?

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Renomaki
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What if: Marine weapons were energy based?

Post by Renomaki » 08 Apr 2017, 23:15

This has been a question that I been wondering about the last few days...

As anyone who played Vanilla SS13 knows, the normal station armory consists mostly of energy-based weapons [AKA laser carbines and blasters], with only a few ballistic weapons that are normally loaded with riot-control ammo and rarely lethal rounds.

These lasers were moderately deadly, but never could break bones due to their energy-based nature. They could also be quite tricky little things, what with being able to shoot through glass windows with ease. The only downside is if energy-shields are in the hands of hostiles, they are completely worthless, which of course made them very unpopular when Nuke Ops are involved (who tend to get a larger selection of ballistic weapons).

Another downside in their design is their battery life. Most guns tend to only be able to fire about maybe around a dozen or so shots before needing to be recharged, and most servers tended to go for the "put the whole gun in a charger and wait" system. However, there are some servers that use "battery mags" for their energy weapons instead, allowing you to reload a blaster like it were a ballistic weapon and allowing you to recharge the empty mag with ease.

With all this in mind... Lets say that, for whatever reason, CM suddenly alters its armory and replaces our tired and true ballistic weapons with energy weapons [preferably the versions that take battery magazines] instead? How would this affect gameplay, and would it make marines stronger or weaker against Xenos?

A part of me feels that it would lead to some very.. Interesting gameplay, seeing lasers flying all over the place, FoBs built to accommodate laser-weapons, and the sudden new importance of having chargers readily available for marines running low on ammo. Maybe it might be fun, maybe it might be hellish... I wouldn't know unless I got to experience such a round for myself.

What would you think of a round without your trusty Pulse Rifle, instead having to fight with a laser carbine or other type of energy weapon?
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Re: What if: Marine weapons were energy based?

Post by Simo94 » 08 Apr 2017, 23:26

+1 fun event idea

the routine is crushing me
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Re: What if: Marine weapons were energy based?

Post by McRipfist » 08 Apr 2017, 23:29

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Re: What if: Marine weapons were energy based?

Post by Renomaki » 08 Apr 2017, 23:31

McRipfist wrote:Image
Damn it, I didn't see that coming.

Made me legit laugh upon seeing this.
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Re: What if: Marine weapons were energy based?

Post by McRipfist » 08 Apr 2017, 23:34

Lasguns would be cool but it would just make us into Cadian Guardsmen. I wouldn't mind. PREP THE OINTMENT AND BURN KITS
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Re: What if: Marine weapons were energy based?

Post by Renomaki » 08 Apr 2017, 23:35

McRipfist wrote:Lasguns would be cool but it would just make us into Cadian Guardsmen. I wouldn't mind. PREP THE OINTMENT AND BURN KITS
Nah, we wouldn't be anything like Cadian Guardsmen. Those guys actually hit shit.

Knowing our marines, we would be closer to Stormtroopers fresh outta the academy.
Sometimes, bravery comes from the most unlikely sources.

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https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: What if: Marine weapons were energy based?

Post by McRipfist » 08 Apr 2017, 23:41

Renomaki wrote:Nah, we wouldn't be anything like Cadian Guardsmen. Those guys actually hit shit.

Knowing our marines, we would be closer to Stormtroopers fresh outta the academy.
Read this and THEN insult the Stormtrooper Corps.
http://www.readcomics.tv/star-wars-empire/chapter-16
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Renomaki
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Re: What if: Marine weapons were energy based?

Post by Renomaki » 08 Apr 2017, 23:51

McRipfist wrote:Read this and THEN insult the Stormtrooper Corps.
http://www.readcomics.tv/star-wars-empire/chapter-16
Man, if only the marines were that good...
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https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: What if: Marine weapons were energy based?

Post by Karmac » 08 Apr 2017, 23:59

What if: we got rid of attachments and these shitty MK2 rifles and went back to using the glorious MK1
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Re: What if: Marine weapons were energy based?

Post by elantzb » 09 Apr 2017, 00:04


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Re: What if: Marine weapons were energy based?

Post by Swagile » 09 Apr 2017, 00:05

Holy shit this comic is good.

I know what im wasting my time on now during my deadchat salt times.

But yeah, laser weapons would be neat. Having Engineers with "combat chargers", and Engineering actually having more of a use than just lights and maybe some vendors (e-grills no longer a reason), would be neat.
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Re: What if: Marine weapons were energy based?

Post by MrJJJ » 09 Apr 2017, 00:30

Probably marines being in a giant box full of glass and pushing it.

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Re: What if: Marine weapons were energy based?

Post by Renomaki » 09 Apr 2017, 00:39

MrJJJ wrote:Probably marines being in a giant box full of glass and pushing it.
That would be really cumbersome, and considering how easy glass is to break, I don't think it would make a great mobile defense.

Although that would be funny to see.
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https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: What if: Marine weapons were energy based?

Post by Garrison » 09 Apr 2017, 07:12

The main buff the marines would get from energy weapons would be the fact that FF would be a LOT less punishing, no broken bones, meaning no organ damage or crippled marines, which means less stragglers for aliens and more sustainable assaults/defends.

As for the flaw, I'm assuming that laser mags have less capacity then our current guns, is ammunition woes, especially when the power goes out. Perhaps Engineers or Squad leaders could get portable chargers that use a power cell, but I feel like a portable charger with a hyper cell from R & D would be kinda over powered, but kept in line due to how limited they would be. Or the Rasputin and Vindicator have chargers installed on them.

Also, the game would need to support a recipe to construct chargers so marines could charge their guns at an FOB.

P.S. McRibfist, that comic is amazing. Thanks for posting.
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Re: What if: Marine weapons were energy based?

Post by 4thsurviver » 09 Apr 2017, 14:37

As much as I love the idea of being Colonial Guardsmen I have to say I generally prefer ballistic weapons in my sci fi.

If the laser weapons were a huge buff they would probably get rid of magazines and force us to use chargers and marines would take several weapons to make up for that before that became in turn nerfed. It would be funny to see the hive assaults where marines are dragging in a box of helmets and chargers behind them. Having to keep a good rhythm of charging and firing before being overwhelmed.
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Re: What if: Marine weapons were energy based?

Post by Imperator_Titan » 09 Apr 2017, 14:40

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Re: What if: Marine weapons were energy based?

Post by Tristan63 » 10 Apr 2017, 18:48

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Re: What if: Marine weapons were energy based?

Post by Kavrick » 10 Apr 2017, 20:33

I honestly hope the OP realises that the aliens universe doesnt have lasers
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Re: What if: Marine weapons were energy based?

Post by Karmac » 10 Apr 2017, 21:10

Kavrick wrote:I honestly hope the OP realises that the aliens universe doesnt have lasers
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Not to mention the phase plasma rifles marines actually have.
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Re: What if: Marine weapons were energy based?

Post by Swagile » 10 Apr 2017, 21:34

holy shit, kavrick blown the fuck out
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Re: What if: Marine weapons were energy based?

Post by Renomaki » 10 Apr 2017, 21:41

Kavrick wrote:I honestly hope the OP realises that the aliens universe doesnt have lasers
Keep in mind, I'm speaking more gameplay than lore here.

After all, anyone who played vanilla SS13 knows about the laser weapons that filled security's armory (and how lame they were compared to traitor/nuke op weapons, which is probably why the server is so popular due to everyone feeling like a nuke op).
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Re: What if: Marine weapons were energy based?

Post by Kavrick » 11 Apr 2017, 04:13

Id barely call it blown the fuck out, thats a sentry turret, i even checked myself and there are no hanheld laser weapons
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Re: What if: Marine weapons were energy based?

Post by Kavrick » 11 Apr 2017, 04:16

Renomaki wrote:Keep in mind, I'm speaking more gameplay than lore here.

After all, anyone who played vanilla SS13 knows about the laser weapons that filled security's armory (and how lame they were compared to traitor/nuke op weapons, which is probably why the server is so popular due to everyone feeling like a nuke op).
Theres not much reason to make it an Aliens server if youre not going to make it lore accurate, one of the reasons cloning was removed was because they dont have such accurate and fast cloning methods
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Re: What if: Marine weapons were energy based?

Post by Steelpoint » 11 Apr 2017, 04:19

There are two laser weapons used in Aliens media that I know of.

The first is the Laser Pistol from the first Alien film, you can see them on the space suits, and in a cut storyboard sequence Riply is meant to use it on the Alien that is dangling from the escape shuttle in space, however the Laser pistol round is utterly worthless as it deflects off of the Aliens head.

The second is in Aliens vs Predator 2, the FPS. The USMC Military Exosuit has a mounted Laser Cannon, which proves extremely effective on Xenomorphs.
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Re: What if: Marine weapons were energy based?

Post by Imperator_Titan » 11 Apr 2017, 04:48

Kavrick wrote:Id barely call it blown the fuck out, thats a sentry turret, i even checked myself and there are no hanheld laser weapons
http://avp.wikia.com/wiki/XM99A_Phased_ ... ulse_Rifle

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