Shooting walls after round end

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Szunti
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Shooting walls after round end

Post by Szunti » 12 Apr 2017, 15:31

Marines tend to shoot walls after the round ends nowawadays. It doesn't generate combat logs I guess, is it fine though?

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Crab_Spider
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Re: Shooting walls after round end

Post by Crab_Spider » 12 Apr 2017, 15:32

Yes, it does, and no, it's not.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Shooting walls after round end

Post by RedOktober12 » 12 Apr 2017, 15:40

No, st not fine. Suddenly changing your characters behaviour because "lol end of round" is not okay, and does not make fit within the roleplay guidelines. You will be treated exactly the same way as if you started emptying your ammo belt into a wall mid round.

Though it isn't as bad as EORG it's still annoying for many of the same reasons. If I see this happening I will take a very dim view of it.
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Szunti
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Re: Shooting walls after round end

Post by Szunti » 12 Apr 2017, 16:08

It was everywhere so I thought it's not really discouraged. I'm glad you care about it. I found it annoying too.

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TehSpoderman
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Re: Shooting walls after round end

Post by TehSpoderman » 12 Apr 2017, 17:07

RedOktober12 wrote:No, st not fine. Suddenly changing your characters behaviour because "lol end of round" is not okay, and does not make fit within the roleplay guidelines. You will be treated exactly the same way as if you started emptying your ammo belt into a wall mid round.

Though it isn't as bad as EORG it's still annoying for many of the same reasons. If I see this happening I will take a very dim view of it.
I do this alot because i didnt think it would generate combat logs. Sorry for giving you guys a hard time D:
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Rocco Ward
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Re: Shooting walls after round end

Post by Rocco Ward » 12 Apr 2017, 18:08

What about gibbing xeno corpses?
----------------------------------------RETRIED COMMANDER----------------------------------------

ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3

Win/Loss [25%|75%]

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Joe4444
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Re: Shooting walls after round end

Post by Joe4444 » 12 Apr 2017, 18:09

Rocco Ward wrote:What about gibbing xeno corpses?
that would be fine I assume, considering xenos are antags.

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Re: Shooting walls after round end

Post by Karmac » 12 Apr 2017, 20:08

Why do you find it necessary to go full retard when the round ends and start shooting things 'just because' is the better question.
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Re: Shooting walls after round end

Post by TheMaskedMan2 » 12 Apr 2017, 20:42

Karmac wrote:Why do you find it necessary to go full retard when the round ends and start shooting things 'just because' is the better question.
Basically this, but If I'm in the heat of the hive and the round ends I tend to throw a grenade at some random empty patch of weeds, just for victory! Though those idiots that just start spinning in place and shooting walls of the Sulaco are stupid.
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Re: Shooting walls after round end

Post by laserdogbad » 12 Apr 2017, 20:55

Karmac wrote:Why do you find it necessary to go full retard when the round ends and start shooting things 'just because' is the better question.
because thats the norm for every other ss13 server?

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Re: Shooting walls after round end

Post by Crab_Spider » 12 Apr 2017, 21:03

laserdogbad wrote:because thats the norm for every other ss13 server?
How old are you?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Shooting walls after round end

Post by MrJJJ » 13 Apr 2017, 02:00

Crab_Spider wrote:How old are you?
>because its norm for every server
>how old are you

I uh...don't think thats how you do questions to a statement crab

This "norm" doesn't actually exist in high-rp servers, because rp.

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Re: Shooting walls after round end

Post by Steelpoint » 13 Apr 2017, 02:07

Nonetheless the question has merit.

Its become a staple of SS13 for everyone to go nuts for the last minute after the evacuation shuttle has landed.

Yes this is not true for high RP servers, but what kind of servers tend to be popular, ones with strict high RP rules or more middling ones. Just look to Goon or /tg/, they claim to be mid RP yet they allow end of round griefing.

I can easily see why some people may be surprised when CM does not allow EoRG and even bans for it, a set up normally restricted to high RP servers.
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Re: Shooting walls after round end

Post by Karmac » 13 Apr 2017, 02:14

This has never ever ever been something we allow in CM, literally round after round after round we get people that EORG, people that appeal EORG, and people that claim they don't know how EORG works.

After a period of time you have to sit down and think to yourself; "What the fuck is wrong with people"

Like fair enough you'd do it on other servers, but we've literally got a rule against it when you join the fuckin' server.

There is no excuse, no reason you can come up with to make it seem like you're in the right when you EORG.
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Steelpoint
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Re: Shooting walls after round end

Post by Steelpoint » 13 Apr 2017, 02:18

As I said, the reason people keep breaking it is because banning for EoRG is a very, very, uncommon thing amongst SS13 servers.

I still think putting up a warning at the end of a round to not EoRG would be of great service.
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EXOTICISME
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Re: Shooting walls after round end

Post by EXOTICISME » 13 Apr 2017, 03:11

Image

Is it so hard to not click anything for 1 minute?

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Re: Shooting walls after round end

Post by Crab_Spider » 13 Apr 2017, 03:24

MrJJJ wrote:>because its norm for every server
>how old are you

I uh...don't think thats how you do questions to a statement crab

This "norm" doesn't actually exist in high-rp servers, because rp.
I'm just asking a question unrelated to this topic
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Shooting walls after round end

Post by kroack » 13 Apr 2017, 13:28

laserdogbad wrote:because thats the norm for every other ss13 server?
No it's not, especially for servers that attempt to have an RP standard.

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Re: Shooting walls after round end

Post by TehSpoderman » 13 Apr 2017, 15:52

Steelpoint wrote:Nonetheless the question has merit.

Its become a staple of SS13 for everyone to go nuts for the last minute after the evacuation shuttle has landed.

Yes this is not true for high RP servers, but what kind of servers tend to be popular, ones with strict high RP rules or more middling ones. Just look to Goon or /tg/, they claim to be mid RP yet they allow end of round griefing.

I can easily see why some people may be surprised when CM does not allow EoRG and even bans for it, a set up normally restricted to high RP servers.
Paradise Station allows this even. They have as much, or possibly even more, players than CM and they still allow EORG.
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Re: Shooting walls after round end

Post by TheMaskedMan2 » 13 Apr 2017, 19:38

What the fuck are you all going on about? "Other servers allow it"

So? This is CM, not Paradise, not TG, not Yog, playerbase has nothing to fucking do with it.

It is against the rules, end of story.
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Re: Shooting walls after round end

Post by Eenkogneeto » 13 Apr 2017, 19:45

I start cleaning weeds. You know, the logical next step after mother confirms hostiles are gone. Cleanup duty. The unfun part of the operation where you make sure every egg and every weed patch is gone before WY sends you all your hefty bonuses for keeping your pretty little mouths shut.
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Re: Shooting walls after round end

Post by 4thsurviver » 13 Apr 2017, 20:44

I remember one round where the Xenos made it to the ship and the last Xeno entered the vents causing a Marine Major. This Xeno then got out of the vents into the brig and mauled 2 MPs to death before several Marines shot it to death. I heard there was EORG bans for this. Then the round was delayed and we had a Russian Invasion event.

It makes me wonder where it falls in terms of EORG when hostile factions run into each other after a round ends. RP wise they should fight but at the same time it generates combat logs.
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Re: Shooting walls after round end

Post by Casany » 13 Apr 2017, 22:02

4thsurviver wrote:I remember one round where the Xenos made it to the ship and the last Xeno entered the vents causing a Marine Major. This Xeno then got out of the vents into the brig and mauled 2 MPs to death before several Marines shot it to death. I heard there was EORG bans for this. Then the round was delayed and we had a Russian Invasion event.

It makes me wonder where it falls in terms of EORG when hostile factions run into each other after a round ends. RP wise they should fight but at the same time it generates combat logs.
Actually, you can't get banned if you shoot at a hostile faction end round. EORG only counts for shooting friendlies
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