How can i be robust?

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Marcus Jackson
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Re: How can i be robust?

Post by Marcus Jackson » 08 May 2017, 15:22

Karmac wrote:Reminder that slugs do roughly the same damage as a single pulse rifle round against xenos, you'll be using a lot of slugs to put down anything mature and beyond with those. Shotguns were designed to be used with buckshot, they're a high risk high reward gun, using slugs makes it a medium risk low reward gun.
The damage isn't so bad that they are useless, in fact for some reason xenos will bolt as soon as you hit them with either buck or slug simply because the closer they are to you the more danger they are in. Also I've taken down mature T3's with slugs before, it's far from impossible or difficult to do.

But you should always take Buck AND Slug just to have all your bases covered when it comes to shotties.
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Simo94
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Re: How can i be robust?

Post by Simo94 » 08 May 2017, 16:05

If you really wanna be robust, drop the shotguns, and pickup the good old M41A, every. single. time. learn that rifle, be that rifle, then turn gay and marry that rifle, its good.
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TehSpoderman
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Re: How can i be robust?

Post by TehSpoderman » 08 May 2017, 16:18

Simo94 wrote:If you really wanna be robust, drop the shotguns, and pickup the good old M41A, every. single. time. learn that rifle, be that rifle, then turn gay and marry that rifle, its good.
i may be using the shotgun alot lately but the m41a will always be in my heart and on my back.
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Re: How can i be robust?

Post by Karmac » 08 May 2017, 18:29

Take both, rifle in the suit slot, shotgun in the scabbard because scabbards actually work like you'd hope they would now. The two compliment each other and I'll never stop seeing the Pulse Rifle as the only primary weapon standards can get because it's the best choice.
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Steelpoint
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Re: How can i be robust?

Post by Steelpoint » 08 May 2017, 22:37

No reason to ever use the scabbard.

Put the Pulse Rifle in your back slot and the Shotgun on your suit slot.
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Karmac
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Re: How can i be robust?

Post by Karmac » 08 May 2017, 23:00

I mean Scabbards work as if you did put the shotgun in your suit slot now so they're about the same level of usefulness you'd think.
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SlothMan
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Re: How can i be robust?

Post by SlothMan » 08 May 2017, 23:51

Learn how to make stuff more deader.
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SpaceFarer
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Re: How can i be robust?

Post by SpaceFarer » 09 May 2017, 16:00

I can tell by the replies that most of the posters aren't robust in the traditional Honking SS13 sense. I bet a robust clown off a standard server could fuck up half a platoon of CM marines. Y'all are too reliant on pew pew guns, which are not always going to be there. Being robust means becoming one with your environment, and never getting the tunnel vision. When you look around you and you see the APC, the rod and glass shard, the planks of wood, the cow, and the hydroponics tray, and you can use these items to your advantage to somehow help yourself or turn the tide of a situation you otherwise would have lost, that is a robust moment. Think how Jackie Chan fights in his movies. That's robust. Being a rambo spray n' pray is not robust.

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TehSpoderman
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Re: How can i be robust?

Post by TehSpoderman » 09 May 2017, 16:12

Karmac wrote:I mean Scabbards work as if you did put the shotgun in your suit slot now so they're about the same level of usefulness you'd think.

does it matter anymore where the shotgun goes since scabbards work like they are supposed to now?
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MrMafioso
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Re: How can i be robust?

Post by MrMafioso » 09 May 2017, 16:53

xeno366 wrote:This is how you become the most robust person in cm!

Get ap bullets quickfire,barrel charger,and stock and aim for the head with bursts fire you will become GOD
You'll become God to the Xeno's anyway, because you'll be causing so much damage on the Marines the Xenos could just retire!
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MrMafioso
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Re: How can i be robust?

Post by MrMafioso » 09 May 2017, 16:54

Also the path to robustness is to get good with all 3 primary weapons, and literally just getting yourself out there in smaller pockets of people and making small counter attacks on the Xenos which will break their lines a little giving the main marine line to well re-equip and fix itself in time, also always have a bayonet for an attachment it is godly against all caste really
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VitorZzP
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Re: How can i be robust?

Post by VitorZzP » 29 Aug 2017, 23:43

Step 1: Use headband instead of helmet.
Step 2: Fill two shotguns with buckshot and attach one gyro to each.
Step 3: ????
Step 4: P R O F I T

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Re: How can i be robust?

Post by Crab_Spider » 29 Aug 2017, 23:49

VitorZzP wrote:Step 1: Use headband instead of helmet.
Step 2: Fill two shotguns with buckshot and attach one gyro to each.
Step 3: ????
Step 4: P R O F I T
Congratulations you killed yourself without even having to actually kill your self.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: How can i be robust?

Post by Robotonic » 29 Aug 2017, 23:57

There's different methods to being robust. You can be aggressive and kill before you are killed, you can be defensive and not get hit in the first place. In melee the trick is to click their sprite without letting them click yours. This involves moving around a lot diagonally, backing off just as they expect you to get close enough to hit, and also shoving them, the latter-most not being applicable to aliens.

Tier-3 aliens are slow and bulky, you can kill them easily if they keep moving. From what I find moving whilst hitting someone lowers your chances of successfully getting a click off at them and this for some reason appears doubly-so for tier-3 aliens.

As for not getting pounced: move diagonally a lot, stay behind cover, make them think twice by brandishing a shotgun. Don't constantly run or attack, mix the two in so they're never quite sure whether you're hiding because they don't want to get pounced or if you're hiding because you want them to get close. As a survivor, running is a fully viable tactic especially if you get the double-barrel or the HG pump shotgun and use this tactic so they can't tell if you're running for good or not.

Single-shot rifle can throw a lot downrange at the aliens to keep them pinned behind a wall or to scare off spitters, and an SMG with an RDS and extended barrel can be almost as apt as a rifle.

Best way to get robust quick is to either pick up the fire axe in telecomms or the shotgun in the armoury and get gittin' gud sun.

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Re: How can i be robust?

Post by Hulkamania » 31 Aug 2017, 21:47

Robustness is a state of mind, much like a monk practicing on a mountaintop to reach Nirvana, so too must the player master his craft.

Through time you will come to realize, robustness is a journey that we are all on, not merely a destination to be reached. You will have moments of pure robust zen where all fall before you, and others where you slip on a banana and die.

After time, the moments of zen will come more frequently and the latter less.

tl;dr git gud, practice.
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Re: How can i be robust?

Post by Heckenshutze » 12 Sep 2017, 17:50

SpaceFarer wrote:
09 May 2017, 16:00
I can tell by the replies that most of the posters aren't robust in the traditional Honking SS13 sense. I bet a robust clown off a standard server could fuck up half a platoon of CM marines. Y'all are too reliant on pew pew guns, which are not always going to be there. Being robust means becoming one with your environment, and never getting the tunnel vision. When you look around you and you see the APC, the rod and glass shard, the planks of wood, the cow, and the hydroponics tray, and you can use these items to your advantage to somehow help yourself or turn the tide of a situation you otherwise would have lost, that is a robust moment. Think how Jackie Chan fights in his movies. That's robust. Being a rambo spray n' pray is not robust.
Robusting in CM and robusting in classic ss13 are very different things.
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Voldirs
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Re: How can i be robust?

Post by Voldirs » 12 Sep 2017, 18:22

Be smart. It applies both to SS13 and CM.

For example, yesterday I trapped mature crusher in reqs by closing plasteel barricades behind his back after his rush. It didnt live for too long. Always remember that there is always more things to do rather than trying to kill alien with a rifle. Remember that aliens are hard to kill in direct combat and marines are really fragile mostly. Be useful to your team, cover your SL, medics, engineers.

Being robust doesnt always mean to kill things in direct combat. Its more about staying alive and being useful.

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