Actually you do, I ahelped to be sure.Troika wrote:you don't have to follow marine law in the slightest (you arn't a marine or a crewmember).
Marine Law applies to everyone onboard, survivors count as civilians. They're Wey Yu colonists after all.
Actually you do, I ahelped to be sure.Troika wrote:you don't have to follow marine law in the slightest (you arn't a marine or a crewmember).
If you get rescued or go willingly up to the Almayer, you cannot antag at ALL.Troika wrote:As I noted on the wiki, the job of a survivor is to fight everyone, ruin EVERYTHING.
While your chances of remaining alive and unfacehugged are lower than anyone else's, you can get up to quite a bit of mischief if you survive since you don't have to follow marine law in the slightest (you arn't a marine or a crewmember). Of course this also means the marines can shoot the shit out of you if you start causing trouble.
If the marines bring a tramp bearded lunatic suffering from severe space drugs and alcohol withdrawal up to the ship and he goes crazy and starts suffering space 'Nam flashbacks when no one's supervising him? Oops.
The only time the minimum timer shouldn't be used is for second offenses and griefers, 30 minutes for something that could have been solved by "Put down the gun" and maybe an looc link to marine law is fucking absurd and does nothing but make the person want to log off. I know that if I was new to a server, and was then honest with the person who asked me if I knew what I was doing, who then put me in jail for half an hour, I would probably never log back on because that is a ruined round.Challenger wrote:I arrested an MP for having a handgun on them for thirty minutes, after I asked them if they even knew Marine Law and they flat out said no.
Generally all the times when I arrest MPs are "to set an example", my character doesn't want people to lose faith in MPs because they violate the same laws that they arrest for. Outside of MPs being arrested I almost never use the max time and generally 90% of the time I use the minimum timer.
More whitelists are not the solution, MPs are necessary. The issue is marine law having absurd recommended times and players who are shitters as MP reveling in people calling them shit so they do it on purpose.Troika wrote:Why not make MPs a white list job? That at least should cut down on the shitters.
AS AN MPknow that if I was new to a server, and was then honest with the person who asked me if I knew what I was doing, who then put me in jail for half an hour, I would probably never log back on because that is a ruined round.
No, you shouldn't, because it's a GAME and a difficult to get in to at that. It's not like he joined and shot up the place, or did anything overly terrible, he picked up a gun as an MP. This is like shooting your SL when they ask how to use the new binoculars because they didn't read the wiki beforehand, and this is a server that has mechanics that FORCE you to use items a certain way, and they DON'T do that.Challenger wrote:AS AN MP
They were an MP
if you're the type of idiot to join a role that has server rules that FORCE you to obey a certain lawset and you don't do that, the EASIEST punishment you should get off with is being forced to log off for the round
You are not a mentor nor a mod, and it's not your job to enforce the rules like that.Challenger wrote:The minimum you should be doing for any role before you join in with it is read its wiki page, its starting text, and the rules relevant to it. This is what I've done for every new role I've played and what everyone should be doing, I honestly fail to understand how anyone could honestly try to "wing" a role without just fucking things up for themselves and others. So if someone fails to do this, they shouldn't be surprised if there's consequences to it. Especially when all three of the server rules, starting text, and wiki page make it very clear that MPs are supposed to be following the law. If someone can't even get basic gun laws straight for themselves, they absolutely can't be trusted to not fuck up someone else's round when placed in a confusing situation by (not) arresting them for stupid reasons and failing to follow procedure.
I believe by the time I was finished processing that MP, I decided to split their 30 minute sentence into a 15 minute sentence of weapons violation and 15 minute sentence of neglect of duty and demoted them for the above reason that an MP who IC and OOC isn't even aware of marine law, shouldn't be an MP.
I also find it hard to believe anyone would join as an MP (which appears 2/3rds of the way up the job selection list) because it'd be easier than something like a doctor. All other red flags aside, it should be pretty obvious that you probably want to get familiar with the standard roles first before choosing one that polices them. And if someone from another server joins as one because they think CM is just reskinned vanilla SS13 and doesn't bother reading anything beforehand, well, I hope they enjoy their brigging and the 3 hour ban they get from EORG shortly after, because what are the chances they'd read the rules?
Why did you arrest an MP for having a side arm which they are fully entitled to carry at all times?Challenger wrote:I arrested an MP for having a handgun on them for thirty minutes, after I asked them if they even knew Marine Law and they flat out said no.
Generally all the times when I arrest MPs are "to set an example", my character doesn't want people to lose faith in MPs because they violate the same laws that they arrest for. Outside of MPs being arrested I almost never use the max time and generally 90% of the time I use the minimum timer.
They are not entitled to a lethal sidearmTornadium wrote:Why did you arrest an MP for having a side arm which they are fully entitled to carry at all times?
Huh, I've been carrying a pistol every round for the last month or so.Steelpoint wrote:The most up to date rules states that MPs, on Code Green, can only carry non-lethal weapons on their person, and they must be holstered at all times sans when employing them in security related functions.
The ship needs to be at Code Blue at which all MP's may carry a pistol sidearm and may have them unholstered at any time.
Tornadium wrote:Why did we regress from being allowed a side arm to non-lethals only again?
Nope. The severity of the crime being charged for is what should determine the sentence passed. Just because something is a first offence, does not mean it should be given the minimum.NoahKirchner wrote:The only time the minimum timer shouldn't be used is for second offenses and griefers,
That's a very OOC reasoning for it, I was talking more from an IC Perspective.Zilenan91 wrote:You also have a taser and like SS13-combat it means that if someone shoots you, they have to shoot you quite a few times but you only need to tag them once and then they're done. You can arrest them, get treatment, and toss them in perma easily enough.
All of this. All perfectly true.Terminutter wrote:Nope. The severity of the crime being charged for is what should determine the sentence passed. Just because something is a first offence, does not mean it should be given the minimum.
Both a legitimate threat to punch someone, and beating them unconscious are considered assault under marine law, and the first should warrant the minimum charge, while the latter would warrant a higher charge.
For repeat offences, there is a charge that exists specifically for that, which is to be used.
Now, I give the minimum sentence 90% of the time, but if a higher one is warranted, I will charge it if needed.
An issue I have with the law is that it fairly broken on certain topics - terrorist collaboration, for example, specifically states "the corporation", where it should state "the USCM". Another funny one is that threatening to assault someone counts as an assault charge, but threatening to kill someone is not actually covered under any law. (ok, charge it as assault, but assault actually specifically states "without intent to kill")
That said, 95% of players only check marine law when they are arrested, and a majority of MPs only check it when charging, and are actually ignorant of most of it, which is infuriating.
Well yes, if someone is being a dick and punching people to unconcious and what-not then sure, your mileage may vary, but the maximum sentences are absurd for most cases that come in.Terminutter wrote:Nope. The severity of the crime being charged for is what should determine the sentence passed. Just because something is a first offence, does not mean it should be given the minimum.
Both a legitimate threat to punch someone, and beating them unconscious are considered assault under marine law, and the first should warrant the minimum charge, while the latter would warrant a higher charge.
For repeat offences, there is a charge that exists specifically for that, which is to be used.
Now, I give the minimum sentence 90% of the time, but if a higher one is warranted, I will charge it if needed.
An issue I have with the law is that it fairly broken on certain topics - terrorist collaboration, for example, specifically states "the corporation", where it should state "the USCM". Another funny one is that threatening to assault someone counts as an assault charge, but threatening to kill someone is not actually covered under any law. (ok, charge it as assault, but assault actually specifically states "without intent to kill")
That said, 95% of players only check marine law when they are arrested, and a majority of MPs only check it when charging, and are actually ignorant of most of it, which is infuriating.
That's the definition of a maximum sentence, what's your point ?NoahKirchner wrote:the maximum sentences are absurd for most cases that come in.