One simple trick, MPs HATE HIM!

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Bronimin
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Re: One simple trick, MPs HATE HIM!

Post by Bronimin » 17 Jul 2017, 21:28

The only OOC reason that this rule would exist is to make MP's pay more attenton in cafe of griefers shooting up the briefing, but if that happens then the admins will just heal everyone anyway so there is no point to this whatsoever.

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Re: One simple trick, MPs HATE HIM!

Post by coroneljones » 18 Jul 2017, 07:53

StephenNelson wrote:I really dislike MPs who enforce this rule, however how often is this even an issue? I almost always open carry a shotgun when I deploy and I have only been stopped once. (I just threw the shotgun in a locker and grabbed it when the MP went away.)
Technically, if they dont enforce it, it can result in a job ban
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: One simple trick, MPs HATE HIM!

Post by Philby0 » 18 Jul 2017, 11:22

StephenNelson wrote:I almost always open carry a shotgun when I deploy
https://www.youtube.com/watch?v=fEs8j4_hrUY&ab_channel=lsdoxie

Watched the film yesterday, noticed this and the fact they run into the hangar with their guns.
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Re: One simple trick, MPs HATE HIM!

Post by Swagile » 18 Jul 2017, 11:29

mfw dude doesn't holster his SMG and gets disarmed by a spec, ending up with SMG bullets in a nearby MP

back in 'brief

holster all guns or be confiscated by the supreme MP force
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Re: One simple trick, MPs HATE HIM!

Post by Crab_Spider » 18 Jul 2017, 11:33

Swagile wrote:mfw dude doesn't holster his SMG and gets disarmed by a spec, ending up with SMG bullets in a nearby MP

back in 'brief

holster all guns or be confiscated by the supreme MP force
Fun fact, Saul Freytia did just that to some other Marine, when the weapon went off, HE LITERALLY SHOTGUN POINT BLANK killing him and passed it off as self defense. There's reasonable action, and then there's shoehorning an incident as RP to grief.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: One simple trick, MPs HATE HIM!

Post by apophis775 » 18 Jul 2017, 21:35

Here's a solution:

Maybe you be realistic and don't deploy with several rifles?

If you remember, they deployed with JUST their rifles, and so little ammo that it fit into 1 small bag that was lost.

They had an extra shotgun, but he kept it in his backpack till he needed it.

They weren't deploying with several M41A rifles, sniper rifles, sadars, and SMGs for everyone.
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Re: One simple trick, MPs HATE HIM!

Post by Fritigern » 18 Jul 2017, 23:34

apophis775 wrote:Here's a solution:

Maybe you be realistic and don't deploy with several rifles?

If you remember, they deployed with JUST their rifles, and so little ammo that it fit into 1 small bag that was lost.

They had an extra shotgun, but he kept it in his backpack till he needed it.

They weren't deploying with several M41A rifles, sniper rifles, sadars, and SMGs for everyone.
No.

It's a videogame, not some transcended reenactment simulator of the movies. Dying means you don't get to play, and you don't get to RP, and you don't get another chance for several HOURS. So if you really enjoy CM and want to play it, you have to actually avoid dying in order to continue playing it. Seriously, it's been years, please come to terms with that already.

If every alien is going to have a ten thousand year long stun that is instantly going to disarm you and lead to your death, then marines are going to bring multiple weapons so they can continue to defend themselves against this.

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Re: One simple trick, MPs HATE HIM!

Post by apophis775 » 19 Jul 2017, 16:00

I've come to terms with the fact that this actually IS supposed to be as close to a re-enactment of the movies as we can make it while still maintaining the videogame aspects we want. If it wasn't, we wouldn't spend hours watching the movies and examining the lore to find minor things to include. So fuck off on that point.

Second, The have stuns so they can capture marines. Their entire life-cycle revolves around this. Marines don't need to carry extra weapons, because there's a literal attachment designed around allowing them to not lose their weapon.

If you don't want a mag-harness, that's a decision you make, but then you don't get to carry several extra weapons and rifles like a god damn moron.
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Telegnats
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Re: One simple trick, MPs HATE HIM!

Post by Telegnats » 19 Jul 2017, 16:20

I sincerely doubt that actually capturing marines is ever part of a xeno's priorities anymore. I've hardly ever bothered to capture nor have I been captured very many times within the past month. Most of the time I just kill them or am killed by them.

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Re: One simple trick, MPs HATE HIM!

Post by MrJJJ » 19 Jul 2017, 17:22

Xenos don't really capture nowdays unless they run out of larva after getting all the monkeys or are in end-game and are loosing.

Also Apop it was 12 marines and 1 synthetic with a civilian and a APC with a smartgunner, we have 80+ marines with a freaking rocket launcher, 4 smartgunners, 2 snipers and a grenade launcher along 4 sentries and they can set up along with enough supplies for a small but good FoB, all for a "Sudden blackout", its like these marines are not checking a colony/research facility for what's wrong, but like they are going onto war with UPP or conquering the planet, although at least we aren't getting 250+ people every day...jesus that was something.

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Re: One simple trick, MPs HATE HIM!

Post by Bronimin » 19 Jul 2017, 17:33

You'll see mass captures if marines are completely routed from a point, otherwise you'll only get the odd one or two from opportunistic queen roars, it seems. Hunters and Runners don't really capture.

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Re: One simple trick, MPs HATE HIM!

Post by Feweh » 19 Jul 2017, 19:00

Fritigern wrote:No.

Whoa there

There was less a suggestion and more so a statement.

No wasn't the proper response to that at all, this isn't a debate.

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Re: One simple trick, MPs HATE HIM!

Post by Fritigern » 19 Jul 2017, 19:53

apophis775 wrote:I've come to terms with the fact that this actually IS supposed to be as close to a re-enactment of the movies as we can make it while still maintaining the videogame aspects we want. If it wasn't, we wouldn't spend hours watching the movies and examining the lore to find minor things to include. So fuck off on that point.

Second, The have stuns so they can capture marines. Their entire life-cycle revolves around this. Marines don't need to carry extra weapons, because there's a literal attachment designed around allowing them to not lose their weapon.

If you don't want a mag-harness, that's a decision you make, but then you don't get to carry several extra weapons and rifles like a god damn moron.
It's called a fucking wikipedia page lol You've been lifting off it wholesale from the beginning, and nerds of a different branch populated it long before CM came along. Please don't act like you've written a thesis on the Aliens franchise or something because that's so weird.

Also I feel like we're debating two different points here. I don't think anyone is defending carrying 3-4 loaded rifles into a combat zone. What marines are against is getting harassed for carrying an extra shotgun (or rifle who cares if they double up?) down. Hicks was very clearly and visibly carrying a shotgun with him on his deployment and he never got no jazz from a superior officer (nor would any member of any modern military. I'd be more than happy to dig up some sources if you want a history lesson).

We introduced a weapon safety toggle and barrel-clearing mechanic to rifles and shotguns a LONG time ago. Isn't a more reasonable, lore-friendly rule to be that weapons carried in the hand must be emptied and toggled on safe?

And no, me not having a mag harness is NOT my decision. Shitty RO's who won't hand them out once every 1 in 4 rounds is out of my hand. And they exist in limited numbers. They also coexist with other important attachments sharing the same slot that marines need in order to maintain some level of effectiveness in the field. One of the arguably MOST important attachments, the flashlight, shares the same slot of the mag harness. Why a flashlight is a top mounted item which doesn't make sense from an IRL perspective OR an in-universe one I'll never know. If you actually played for any length of time yourself you'd know that light sources are EXTREMELY important to marines; people will literally fight and die over thrown flares on the ground, it's that important. Marines need a flashlight to extend their sight radius, it's their first line of defence against a xeno.

You're also ignoring the fact that there are many weapon systems that straight up require secondary weapons to be viable. Ravagers and the Queen are immune to flamethrowers, so if your plan is to be only partially combat effective the whole round then you need to bring something else with you. SADARs are not viable to be a marines only weapon, neither are sniper rifles because they are useless (In general honestly) at close range. Grenade launchers are not primary weapons. Smartgunners, after you nerfed the wield time after wielding the weapon after dropping it, are also wise to carry a second weapon so they can defend themselves after being knocked down.

And I can carry any god damn thing I want lol I guess if we're all just playing reenactment then I'll just be roleplaying Drake and Vasquez smuggling in extra power connectors for my smartgun despite orders. Let the MPs chase me around trying to bust me I don't really care, it's just a waste of time for everyone involved.
Feweh wrote:Whoa there

There was less a suggestion and more so a statement.

No wasn't the proper response to that at all, this isn't a debate.
I'm well aware what it was. It was stupid, to be specific.

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Re: One simple trick, MPs HATE HIM!

Post by Voldirs » 21 Jul 2017, 05:39

Reminded me of this.
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I think having 2 weapons at once is fine, like: rifle + shotgun, revolver + smg, SADAR + smg etc.

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Re: One simple trick, MPs HATE HIM!

Post by Steelpoint » 21 Jul 2017, 07:55

Shotgun+Rifle is a pretty standard affair in my book. Its backed up by the lore (hell I think most Marines carried flamethrowers as a secondary weapon) and its a big sacrifice since taking a second primary weapon denies the usage of your backpack, thus you lost out on a lot of inventory space for ammunition, tripple so since shotgun shell boxes can only be placed in backpacks.

Most specialist marine roles (Spec, Smartgun, Medic, Flamer, etc) need to take a SMG or second backup weapon anyway to complement their primary. Tripple so for a SADAR or Grenade Launcher Specalist.
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