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Stow one weapon in your backpack slot, then stow another weapon in your suit slot. Keep your backpack in your hands.
This is how you get past MPs constantly harassing you for having two weapons.
Why not on engineers? I imagine it has something to do with having to lug crates down?Jaketeaking wrote:yeah this doesnt work for some classes, Engineer for example...
The point of this isn't because it puts more strain on you, it is because it complies with the law in that you aren't allowed to run around swinging a gun about during code green.Jaketeaking wrote:basically yeah, especially on lowpop, if you're the squads only engi, you carry ammo, metal, plasteel, turret, guns, and more
This won't stop the problem (not that it's really a big problem in my eyes, carrying two guns is balanced out in my opinion by the fact they now have to carry two weapons worth of ammo and it makes inventory management a bit more clunky in a game where inventory management is already pretty damn clunky), because you can simply just leave your secondary gun in your prep room and come back and get it once briefing is over either way, since there is usually a 2-3 minute gap between mount up and launch. (And even if they miss the first launch they can just hop on the second launch with both weapons)So regarding this "solution" aka a way to avoid the IC consequences of powergaming, there's one easy trick to defeating it if you're a goody two shoes who doesn't play to powergame and fuck with the devs' efforts constantly: ahelp the people who switch their guns with their backpacks, because when they do that they're taking a bag of ammo down first drop which is against the powergaming rules. Then if they switch back, the MP can come and take their weapon away as needed.
You don't "have" to carry two weapons worth of ammo. If you're a regular M4 marine and you fully load a shotgun and keep it in your hands that's a huge advantage at no cost to what you would've done otherwise. There's no clunk involved with a weapon that you can drop at any time, and considering most people never run out of M4 ammo, they really dont see a downside to swapping out one or two of their twenty mags with boxes of buckshot shells that will last them the whole round.carrying two guns is balanced out in my opinion by the fact they now have to carry two weapons worth of ammo and it makes inventory management a bit more clunky in a game where inventory management is already pretty damn clunky
Come back with an actual reply and we can start talkingI am incredibly skeptical of all three claims you have just made, and the way you wholeheartedly support this by being insulted on behalf of the developers implies to me that you actively look for reasons to arrest marines.
Not only do you not have proof that it removes powergaming, you - a non developer - are trying tell me - a non developer what the developers were thinking when the developers were developing the game. What, am I just supposed to take your statements as irrefutable facts? This is entirely just you spouting your opinion on why something is and how great it is.Challenger wrote:I love to strictly enforce the minor weapons violations law because I find that it has three good reasons for existing:
1. It removes some amount of powergaming that skews the balance and fun of the game. The devs put a lot of time into the game to balance weapons versus storage capacity. There's a reason M4s have only two UGLs each and why you can't stack attachments on the same gun, it's not so you come up with the smartass idea of hauling guns down in your hands. Similarly, having both a shotgun and M4 on you, SHOULD mean that you lose access to ammo, you can't just have your free extra gun and no downsides to come with it. Coming up with elaborate schemes to get around these restrictions like by holding your bag in your hand just means devs are gonna have to punish the honest players as a result, likely by decreasing the amount of UGLs per M4 to 1 for example.
I don't think it's stupid, nor do I think there needs to be some law against it. What the hell did you think was happening for the past few years before this law was implemented, that people were gunning down doctors in the hallways and briefings were grief zones? And furthermore, any civilian that tries to disarm a marine probably doesn't have a good reason to do so - and given how strict the staff generally is about non-military getting firearms, it's practically an OOC issue. So why was this law even in place then? This is a classic example of fixing a problem that never existed, does not exist, and probably will never exist.Challenger wrote: 2. It's really stupid, icly, to walk around with guns. Generally restricted things on the ship should be SECURE in some way, weapons should be stowed in a locker, or holstered, if you have a rifle in your hands then every time you want to do ANYTHING with your hands you're forced to leave the gun somewhere unsecured, unless you're wielding your weapon to fire, your hands are not a secure location for your weapon because some civilian can just run up to you, disarm you, and use your rifle against you (for example) where if you were a goody twoshoes they'd have to strip you which is much harder, to get at your weapons.
No it fucking doesn't. I can personally say that the only 'RP' I get out of MPs (Not that I ever get satisfying RP out of MPs anyway) is them barking at people to put away their weapons and being smug cunts about it afterwards - neither have I have seen good RP come out of any interaction between an MP and a marine when the first interaction is an MP telling a marine to put a gun away. None, not a one, absolute zero. Don't try to tell me what i'm seeing is good RP, it's not.Challenger wrote: 3. It generates some amount of RP. Basically the equivalent of a traffic stop since first time I do it I'm only gonna warn you, so we get to chat a bit and I can see if your character is angry or petulant or calm or eager to learn or loyal or whatever. Although, in keeping with the powergaming thing stated above, a lot of people take out ooc salt on me through their ic characters when this happens presumably because they only play to shoot stuff, so it helps me identify those wankers for later so I don't accidentally try to RP with them.
Stop being fucking insulted on the staff's behalf to make yourself look like some righteous crusader bringing judgement to the unwashed masses. You're here defending a law that's created far more frustration in the player base than it's fixed, whose implementation has made me roll my eyes so many fucking times that i've started bringing an extra primary weapon so MPs can take it away and then leave me the fuck alone.Challenger wrote: So regarding this "solution" aka a way to avoid the IC consequences of powergaming, there's one easy trick to defeating it if you're a goody two shoes who doesn't play to powergame and fuck with the devs' efforts constantly: ahelp the people who switch their guns with their backpacks, because when they do that they're taking a bag of ammo down first drop which is against the powergaming rules. Then if they switch back, the MP can come and take their weapon away as needed.
Carrying down extra bags or weapons in your hands is powergaming.Telegnats wrote: Not only do you not have proof that it removes powergaming, you - a non developer - are trying tell me - a non developer what the developers were thinking when the developers were developing the game. What, am I just supposed to take your statements as irrefutable facts? This is entirely just you spouting your opinion on why something is and how great it is.
Don't think you understood the argument. The "problem" being fixed is primarily one of immersion and roleplay. We're marines on a troop transport that has a very large contingent of non deploying marines and civilians onboard. Outside of cases where it falls within their duties (CTs shipping weapons), none of these non deployers are authorized weapons, so standard operating procedure revolves around keeping weapons separate from these non deployers as possible. So as I've explained, holstered weapons are secure, weapons left in locked rooms like prep or cargo are secure, but weapons being held in someone's hands are one disarm or shove away from falling into enemy hands.Telegnats wrote: I don't think it's stupid, nor do I think there needs to be some law against it. What the hell did you think was happening for the past few years before this law was implemented, that people were gunning down doctors in the hallways and briefings were grief zones? And furthermore, any civilian that tries to disarm a marine probably doesn't have a good reason to do so - and given how strict the staff generally is about non-military getting firearms, it's practically an OOC issue. So why was this law even in place then? This is a classic example of fixing a problem that never existed, does not exist, and probably will never exist.
The playerbase is frustrated with a law telling them to behave like marines because they don't want to behave like marines. More at 11.Telegnats wrote: No it fucking doesn't. I can personally say that the only 'RP' I get out of MPs (Not that I ever get satisfying RP out of MPs anyway) is them barking at people to put away their weapons and being smug cunts about it afterwards - neither have I have seen good RP come out of any interaction between an MP and a marine when the first interaction is an MP telling a marine to put a gun away. None, not a one, absolute zero. Don't try to tell me what i'm seeing is good RP, it's not.
Stop being fucking insulted on the staff's behalf to make yourself look like some righteous crusader bringing judgement to the unwashed masses. You're here defending a law that's created far more frustration in the player base than it's fixed, whose implementation has made me roll my eyes so many fucking times that i've started bringing an extra primary weapon so MPs can take it away and then leave me the fuck alone.
Strangely enough it feel that this law doesn't fix any of the problems it says it fixes though. Since this law's implementation I haven't seen anything with regards to this change. People still carry around their weapons how they always have. The MPs arrest one or two people every now and then and the rest of the time don't look like they give a shit.Challenger wrote:Carrying down extra bags or weapons in your hands is powergaming.
But I don't. The problem didn't exist - stop trying to make this into a fucking problem for this law to fix. In all of my fucking years playing this server I have never felt less immersed than having an arbitrary restriction placed on me, the sole purpose of which is to "Stop powergaming". Have you felt more immersed by telling someone to put their gun away? Has anyone felt more immersed by this? Has any good roleplay ever come from this law? From who? The people who don't care about RP? They didn't care anyway. The people like me who RP but don't put it above gameplay? No, not particularly. No one I've spoken to has ever felt this way about it. Who then? Who?Challenger wrote:Don't think you understood the argument. The "problem" being fixed is primarily one of immersion and roleplay. We're marines on a troop transport that has a very large contingent of non deploying marines and civilians onboard. Outside of cases where it falls within their duties (CTs shipping weapons), none of these non deployers are authorized weapons, so standard operating procedure revolves around keeping weapons separate from these non deployers as possible. So as I've explained, holstered weapons are secure, weapons left in locked rooms like prep or cargo are secure,
What fucking enemies? Like you said it's a military transport. Everyone there is comfortable around guns. Most of them might not be able to use them, but no one is going to disarm marines and start shooting people up without being banned for griefing.Challenger wrote:being held in someone's hands are one disarm or shove away from falling into enemy hands.
If I were a commander on an actual space ship i'd probably first trust my non-military crew to not just go around grabbing weapons they're not supposed to. Secondly i'd trust my marines to know how to use their firearms. If i'm stupid for thinking that, then you're not roleplaying, you're playing SS13.Challenger wrote:Try to think about this IN CHARACTER: if you were in command of a vessel where half the crew isn't allowed weapons, why would you let marines leave their weapons around in easy reach?
This isn't Hippie. No one is greytiding without admins intervening. And how the fuck is it metagaming to understand that the personnel of a space-faring military vessel aren't out to murder people on the ship?Challenger wrote:Or here's an analogy if that doesn't work: you know how on other servers, security is laughed at when they run around with batons, because then anyone can easily disarm and prod them? This is the exact same situation we're facing with marines running around with lethal weapons. The only reason to avoid sane procedure involving stowing your weapon is if you're metagaming and using the knowledge of the fact that CM doesn't usually have traitors on the Almayer.
I don't even understand that. The job of the military police is to make sure the USS Almayer is safe.Challenger wrote:I love to strictly enforce the minor weapons violations law.
A ship full of marines not waving their weapons around is more immersive, yeah.Telegnats wrote: Have you felt more immersed by telling someone to put their gun away? Has anyone felt more immersed by this? Has any good roleplay ever come from this law? From who? The people who don't care about RP? They didn't care anyway. The people like me who RP but don't put it above gameplay? No, not particularly. No one I've spoken to has ever felt this way about it. Who then? Who?
You don't just "trust" your non-military crew to not go around grabbing weapons that careless marines leave on the floor and dangle by their barrels, you actively secure them. With this kind of attitude you might as well give everyone all-access and "trust" they won't abuse it.Telegnats wrote: What fucking enemies? Like you said it's a military transport. Everyone there is comfortable around guns. Most of them might not be able to use them, but no one is going to disarm marines and start shooting people up without being banned for griefing.
If I were a commander on an actual space ship i'd probably first trust my non-military crew to not just go around grabbing weapons they're not supposed to. Secondly i'd trust my marines to know how to use their firearms.
That's not their job at all. MPs duties are to enforce Marine Law without question even to the detriment of the mission. Sure, if the USS Almayer gets boarded, MPs are gonna be using lethals to repel the attack, but only on code blue/red, which is when EVERYONE is suposed to be using lethals to repel the attack. Otherwise they enforce the law as always.I don't even understand that. The job of the military police is to make sure the USS Almayer is safe.
Okay please tell me how is carrying a extra weapon or a bag powergaming? A marine can carry a shotgun in his back and a rifle in his suit armor for all he wants, nobody has ever been pmed about this, and its been confirmed that you can take a spare powerpack down the ground and leave at FOB and such, where are you getting this from?Challenger wrote:
- The bag thing is an ooc issue of powergaming since they're taking an extra bag of supplies down. Stop encouraging this.
Carrying down extra bags or weapons in your hands is powergaming.
What kind of a fucking civilian like a doctor would under any mind attack a marine to steal his gun? how is he considered a enemy? why would a CT do it, who are even more trustworthy with the marines? seriously you keep making it sound like marines are onboard a UPP vessel, which they are not.Challenger wrote: Don't think you understood the argument. The "problem" being fixed is primarily one of immersion and roleplay. We're marines on a troop transport that has a very large contingent of non deploying marines and civilians onboard. Outside of cases where it falls within their duties (CTs shipping weapons), none of these non deployers are authorized weapons, so standard operating procedure revolves around keeping weapons separate from these non deployers as possible. So as I've explained, holstered weapons are secure, weapons left in locked rooms like prep or cargo are secure, but weapons being held in someone's hands are one disarm or shove away from falling into enemy hands.
Okay for the first thing: About most of the crew is sorta marines, i know for sure CT's are considered marines and they are too busy sorting through cargo, Doctors would probably not even wanna bother getting a weapon, as they have no idea let alone how to fire it and they just wanna do their jobs, and MT's generally are too busy being bored and making stuff and then being asked to repair stuff that getting into trouble with MP's is the last thing they do or even want to do.Challenger wrote:
Try to think about this IN CHARACTER: if you were in command of a vessel where half the crew isn't allowed weapons, why would you let marines leave their weapons around in easy reach?
Or here's an analogy if that doesn't work: you know how on other servers, security is laughed at when they run around with batons, because then anyone can easily disarm and prod them? This is the exact same situation we're facing with marines running around with lethal weapons. The only reason to avoid sane procedure involving stowing your weapon is if you're metagaming and using the knowledge of the fact that CM doesn't usually have traitors on the Almayer.
Ah yes the law that some MP's seem to want to twist around as much as possible to be asses to marines for no real good reason, its so actually noticeable and common even Feweh has already noticed.Challenger wrote: The playerbase is frustrated with a law telling them to behave like marines because they don't want to behave like marines. More at 11.
Again what kind of a fucking civilian would just walk up to a marine, the marine that has either come to the colony or was assigned with them on the ship and just fucking start disarming them? it serves them nothing good, and they would just get shot at either by marine they failed to disarm or everyone else, the ship is probably the securest place marines know of.Challenger wrote: 2. It's really stupid, icly, to walk around with guns. Generally restricted things on the ship should be SECURE in some way, weapons should be stowed in a locker, or holstered, if you have a rifle in your hands then every time you want to do ANYTHING with your hands you're forced to leave the gun somewhere unsecured, unless you're wielding your weapon to fire, your hands are not a secure location for your weapon because some civilian can just run up to you, disarm you, and use your rifle against you (for example) where if you were a goody twoshoes they'd have to strip you which is much harder, to get at your weapons.
ITS.NOT.POWERGAMINGChallenger wrote: So regarding this "solution" aka a way to avoid the IC consequences of powergaming, there's one easy trick to defeating it if you're a goody two shoes who doesn't play to powergame and fuck with the devs' efforts constantly: ahelp the people who switch their guns with their backpacks, because when they do that they're taking a bag of ammo down first drop which is against the powergaming rules. Then if they switch back, the MP can come and take their weapon away as needed.
You can't stack UGL's because you can't put them in your backpack, because people freaking abused it and put 7 UGL's in their backpacks and then had 16 shots of explosive stunning grenades to fire off, thats about as much as a GL specs, don't try to speak for changes you weren't there before neither you understand.Challenger wrote: 1. It removes some amount of powergaming that skews the balance and fun of the game. The devs put a lot of time into the game to balance weapons versus storage capacity. There's a reason M4s have only two UGLs each and why you can't stack attachments on the same gun, it's not so you come up with the smartass idea of hauling guns down in your hands. Similarly, having both a shotgun and M4 on you, SHOULD mean that you lose access to ammo, you can't just have your free extra gun and no downsides to come with it. Coming up with elaborate schemes to get around these restrictions like by holding your bag in your hand just means devs are gonna have to punish the honest players as a result, likely by decreasing the amount of UGLs per M4 to 1 for example.
Telegnats wrote: Not only do you not have proof that it removes powergaming, you - a non developer - are trying tell me - a non developer what the developers were thinking when the developers were developing the game. What, am I just supposed to take your statements as irrefutable facts? This is entirely just you spouting your opinion on why something is and how great it is.
Challenger wrote:- The bag thing is an ooc issue of powergaming since they're taking an extra bag of supplies down. Stop encouraging this.
- You have better things to do than hold marines' extra weapons for them, like tossing the weapon into the confiscation room since the marine apparently can't secure it.
- Leaving a weapon on the floor is even worse than having the marine hold it, that shit's just blatantly unsecured. You should be tossing weapons on the floor into a secure area, like the MP rooms or requisitions.
- Escorting the marine still means they're breaking the law, except now you're also breaking the law (neglect of duty) by not preventing their lawbreak, which violates server MP rules.
Challenger wrote:A ship full of marines not waving their weapons around is more immersive, yeah.
Giving all-access to everyone and letting marines hold their weapons is not the same situation and we both know it, I can't wrap my head around that spaghetti comment so I assume it's just some smartass remark with no purpose. Furthermore, ownerless weapons are distinctly not the same as weapons being held in the hand. But if you do consider this equal, you should start arresting people for littering.Challenger wrote:You don't just "trust" your non-military crew to not go around grabbing weapons that careless marines leave on the floor and dangle by their barrels, you actively secure them. With this kind of attitude you might as well give everyone all-access and "trust" they won't abuse it.
No one's being asked to actively switch the safeties on their weapon, or emote cleaning your barrel in prep or something. You just have to not actively powergame to fuck to the point where you can't even hold the spaghetti rifles spilling out of your pockets.
90% of mps don't even care if the safety is on anymore. It's holster or bust. It doesn't explicitly talk about weapon safety in Marine law so MPs don't venomously enforce it.FelixG wrote:How about using alt clicking?
Holstering on the other hand...This includes walking around with weapons un-holstered or discharging weapons during non-emergencies.