USCM Special Unit

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CrimsonAerospace
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Re: USCM Special Unit

Post by CrimsonAerospace » 09 Aug 2017, 15:41

Heckenshutze wrote:I would whitelist this special unit but only with the most robust, PGamers of the whole server. Think, this ERT is sent to kick ass and save lives. Not RPing a love history between a marine and a female doctor. The moment the ERT's are sent everyone is on full combat mode, no time to talk, pray and pass the ammo. We already have our Full RP whitelist: Synths.
That sounds like fun for the whole server, a whitelisted role, with the best equipment, that only the people with good ping, quick hands and macros on top of their macros can apply for. Atleast Predators have insanely good equipment that almost anyone can use, a more powerful species in of itself, and if need be, you can get by mostly on RP if you need to.

Special Forces would need to be able to communicate properly, fight as a cohesive unit. And once it's all said and done, they need to know proper shit about the USCM...Ranks, proper procedure with Command staff...Not just "well rip the xenos are dead kay goodbye" "*screams"
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Re: USCM Special Unit

Post by Heckenshutze » 09 Aug 2017, 19:34

CrimsonAerospace wrote:That sounds like fun for the whole server, a whitelisted role, with the best equipment, that only the people with good ping, quick hands and macros on top of their macros can apply for. Atleast Predators have insanely good equipment that almost anyone can use, a more powerful species in of itself, and if need be, you can get by mostly on RP if you need to.

Special Forces would need to be able to communicate properly, fight as a cohesive unit. And once it's all said and done, they need to know proper shit about the USCM...Ranks, proper procedure with Command staff...Not just "well rip the xenos are dead kay goodbye" "*screams"
You already have that, as standards marines. The special unit is that, a 'special' unit, they only take orders from the Admiral himself and is sent there to shoot first and ask later. Also, most powergamers don't even have a forum account because they're not interested at all of whats happening here. So, we would take not only our most robust players but same like pred, our most active forum players.
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CrimsonAerospace
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Re: USCM Special Unit

Post by CrimsonAerospace » 09 Aug 2017, 21:25

Heckenshutze wrote:You already have that, as standards marines. The special unit is that, a 'special' unit, they only take orders from the Admiral himself and is sent there to shoot first and ask later. Also, most powergamers don't even have a forum account because they're not interested at all of whats happening here. So, we would take not only our most robust players but same like pred, our most active forum players.
Because when things go wrong for Aliens, they don't get the TACTICAL XENO ASSAULT SQUAD sent by the Empress of Xenomorph Hive Alpha to detonate the Tactical Nuclear Resin Bomb to fix the fuck up of idiot aliens and their unsuccessful Queen. CM is all about attempting to keep two very different forces in some form of balance, and giving one side some sort of white-listed team of OP motherfuckers all working on one side, under the guide of the ONLY PERSON on the server who is COMPLETELY EXEMPT from Marine law, and in some ways, most rules? That's not even close to balance. It's an interesting idea, but it won't work.
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Re: USCM Special Unit

Post by Swagile » 09 Aug 2017, 21:46

TECHNICALLY, if PMC's are sent in and they are all robust, they can take on an entire hive alone with their upgraded armor, good SMG's, grenade stuns, and the fact that the Officer has the best non-admin spawned gun in the game that can be modified to be THE BEST gun in the game (hint: charger + rapidfire + grip).

So marines DO have a "win all" button aka distress beacon, its just rare to both GET PMC'S, and have them being ROBUST as well, due to the nature of PMC's.
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Re: USCM Special Unit

Post by Jory13 » 10 Aug 2017, 02:30

Yo, we had a spec ops unit, HIT (Heavy Infantry Team) back in days of the NMV Sulaco and the Nostromo.
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Re: USCM Special Unit

Post by James5734 » 17 Aug 2017, 06:32

If it came to be, I would call it omega squad or some other random Greek letter. Probably make the official color green as well.
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Re: USCM Special Unit

Post by Dolth » 17 Aug 2017, 08:36

As stated above, great ideas.

But then suggestions are closed.
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Re: USCM Special Unit

Post by lcass123 » 17 Aug 2017, 16:55

I was thinking about this and basically I drew the following conclusions:

The role is whitelisted, the players chosen must be robust and have evidence (from other people aswell) of this and their competence as a marine. They should be well experienced

The spec ops team would be completely loyal to the USMC and may not commit any major breaks of marine law under any circumstances (calling an MP a dickhead shouldn't really revoke your whitelist), ie they are always on the side of the CO in a mutiny unless given Admin instructions otherwise.

The spec ops size scales with population but it generally half the size of a standard squad.

They get a smartgunner but no spec, they all receive slightly better armour (SL armour) and get their own specially equipped attachment vendor with a small amount of explosives. All weapons have internal supressors, other than that they are exactly the same as normal

They get cool uniforms (of course) and are ranked the same as an SL, the SOL (spec ops leader) holds the rank of lieutenant.

The role of this group is to not travel with other marines, they are not a standard squad and cannot be used to setup a FOB or engineering, their role is entirely combat based. They should not be used for head on attacks and instead are designated on tasks whilst the rest of the marine force is occupied with assaulting caves etc.

As part of the role every member must show a high standard of unit cohesion and would be expected to follow any valid order from their SOL (eg go and stand here on your own whilst the rest of the squad retreat is not really a valid order, this also covers things that would cause detriment to the mission).

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Re: USCM Special Unit

Post by lcass123 » 17 Aug 2017, 17:00

I was thinking about this and basically I drew the following conclusions:

The role is whitelisted, the players chosen must be robust and have evidence (from other people aswell) of this and their competence as a marine. They should be well experienced

The spec ops team would be completely loyal to the USMC and may not commit any major breaks of marine law under any circumstances (calling an MP a dickhead shouldn't really revoke your whitelist), ie they are always on the side of the CO in a mutiny unless given Admin instructions otherwise.

The spec ops size scales with population but it generally half the size of a standard squad.

They get a smartgunner but no spec, they all receive slightly better armour (SL armour) and get their own specially equipped attachment vendor with a small amount of explosives. All weapons have internal supressors, other than that they are exactly the same as normal

They get cool uniforms (of course) and are ranked the same as an SL, the SOL (spec ops leader) holds the rank of lieutenant.

The role of this group is to not travel with other marines, they are not a standard squad and cannot be used to setup a FOB or engineering, their role is entirely combat based. They should not be used for head on attacks and instead are designated on tasks whilst the rest of the marine force is occupied with assaulting caves etc.

As part of the role every member must show a high standard of unit cohesion and would be expected to follow any valid order from their SOL (eg go and stand here on your own whilst the rest of the squad retreat is not really a valid order, this also covers things that would cause detriment to the mission).

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Re: USCM Special Unit

Post by notasyndie » 19 Aug 2017, 15:12

lcass123 wrote:I was thinking about this and basically I drew the following conclusions:

The role is whitelisted, the players chosen must be robust and have evidence (from other people aswell) of this and their competence as a marine. They should be well experienced

The spec ops team would be completely loyal to the USMC and may not commit any major breaks of marine law under any circumstances (calling an MP a dickhead shouldn't really revoke your whitelist), ie they are always on the side of the CO in a mutiny unless given Admin instructions otherwise.

The spec ops size scales with population but it generally half the size of a standard squad.

They get a smartgunner but no spec, they all receive slightly better armour (SL armour) and get their own specially equipped attachment vendor with a small amount of explosives. All weapons have internal supressors, other than that they are exactly the same as normal

They get cool uniforms (of course) and are ranked the same as an SL, the SOL (spec ops leader) holds the rank of lieutenant.

The role of this group is to not travel with other marines, they are not a standard squad and cannot be used to setup a FOB or engineering, their role is entirely combat based. They should not be used for head on attacks and instead are designated on tasks whilst the rest of the marine force is occupied with assaulting caves etc.

As part of the role every member must show a high standard of unit cohesion and would be expected to follow any valid order from their SOL (eg go and stand here on your own whilst the rest of the squad retreat is not really a valid order, this also covers things that would cause detriment to the mission).
How cool would it be if we made them look like the ghosts from the call of duty game they made a few years back http://callofduty.wikia.com/wiki/Ghosts_(faction)
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Re: USCM Special Unit

Post by Maqre » 19 Aug 2017, 19:45

The USCM is already quite "special".

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Re: USCM Special Unit

Post by xywenx00 » 19 Aug 2017, 21:59

Maqre wrote:The USCM is already quite "special".
This
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Re: USCM Special Unit

Post by Philby0 » 20 Aug 2017, 18:26

What if a CO asked for everymarine to remove headgear during briefing, putting together all the baldies, tell them they're going to be a special squad.

Baldies can only be useful as one big meatshield.
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Re: USCM Special Unit

Post by lcass123 » 20 Aug 2017, 19:12

Operation human shield

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Re: USCM Special Unit

Post by Tidomann » 21 Aug 2017, 07:51

Imagine if the USMC employed trained marines, who had cool weapons and armour. They even get given cool attachments like suppressors at their request. There would be a high standard of unit cohesion and they would be expected to follow any valid order from their SOL, kind of like what is indicated in the roleplay guidelines. :Thonking:

I think those that distinguish themselves as high roleplay or robust already generate a cult following or respect either in game or on the forums. I like how thisdevelops naturally, and maybe we don't need a special role for it.

Edit: Swagile banned me
Last edited by Tidomann on 21 Aug 2017, 17:06, edited 2 times in total.

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Re: USCM Special Unit

Post by Swagile » 21 Aug 2017, 16:18

Tidomann wrote:Imagine if the USMC employed trained marines, who had cool weapons and armour. They even get given cool attachments like suppressors at their request. There would be a high standard of unit cohesion and they would be expected to follow any valid order from their SOL, kind of like what is indicated in the roleplay guidelines. :Thonking:

I think those that distinguish themselves as high roleplay or robust already generate a cult following or respect either in game or on the forums. I like how this develops naturally, and maybe we don't need a special role for it.
http://cm-ss13.com/viewtopic.php?f=135&t=7858
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Re: USCM Special Unit

Post by Aestel » 27 Aug 2017, 15:41

Wouldn't be too bad if it was like a rescue squad that specifically went in for trapped wounded marines. Maybe give them standard marine armor that hides them from xeno x-ray senses, and limit it to around four-five.


Would definitely need to be a white-list though.
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Re: USCM Special Unit

Post by Dolth » 01 Sep 2017, 07:29

Was about to post something. Then figured out suggestions and donations were closed since months.
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Re: USCM Special Unit

Post by Hulkamania » 07 Sep 2017, 15:50

I don't think we need even more whitelisted roles. They have the potential to get very clique-y, no one wants some asshole spec ops guy who has way better gear than you gloating about how superior he is.

Plus every single time a spec ops guy dies, people will whine because "If it had been me I'd have done it better"
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Re: USCM Special Unit

Post by Jonesome » 08 Sep 2017, 13:23

Tidomann wrote:
21 Aug 2017, 07:51
Imagine if the USMC employed trained marines, who had cool weapons and armour. They even get given cool attachments like suppressors at their request. There would be a high standard of unit cohesion and they would be expected to follow any valid order from their SOL, kind of like what is indicated in the roleplay guidelines

Yeah, and imagine if they had actual squad dynamics like in the films, 8 man squads consisting of two four man fireteams with attached smartgunners, with a ground platoon leader in a fortified APC monitoring their progress and reporting back ship-side.
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