FF.

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Carnolus
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FF.

Post by Carnolus » 04 Sep 2017, 03:25

Okay. So I am usually pretty good at not actually hitting my friends, but sometimes....
For example, and definitely the most common, I am firing and my bud jumps in front, so I accidentally peg his ass as he runs towards the aliens in a chaotic frenzy.
Second most common is that I somewhat panic and fire my rifle towards a xeno, and I hope I wouldn't hit my friend who was down the firing lane a little bit.
Third, and much much more rare.. I hit my friends with a grenade I fire, it bouncing off a wall or I just barely miss where I was aiming, etc. and I frag a friend.
Never killed a marine before. Gotten close, yea, but never did the good ol' "AP rounds to the skull point blank"

So the point of this topic is to ask how to lower my chances of FFing my teammates, better gun control, etc.
Any ideas?
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TehSpoderman
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Re: FF.

Post by TehSpoderman » 04 Sep 2017, 03:30

Dont have burst andmake sure you are a spaced properly AKA keep a bit of distance from your fellow muhreens but not enough that puts you in danger. 3 tiles should be good.
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Re: FF.

Post by Carnolus » 04 Sep 2017, 03:57

TehSpoderman wrote:
04 Sep 2017, 03:30
Dont have burst andmake sure you are a spaced properly AKA keep a bit of distance from your fellow muhreens but not enough that puts you in danger. 3 tiles should be good.
Okay good to know, thanks!!
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solidfury7
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Re: FF.

Post by solidfury7 » 04 Sep 2017, 08:43

If youre really worried about FF, slugs are really good, they're accurate as fuck.

Oh and watching the flanks will prevent FF because nobody else ever is there to watch them heu.
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Re: FF.

Post by Sleepy Retard » 04 Sep 2017, 09:05

Slugs are good for not friendly firing, until you hit a target you would've grazed and they get assblasted.
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Re: FF.

Post by Blade2000Br » 04 Sep 2017, 09:21

Steal a smartgun. You will never worry about FF anymore!
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Skysoldier
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Re: FF.

Post by Skysoldier » 04 Sep 2017, 13:09

Well heres my tip for not FFing in my opinion.
Before anything though, you literally can't do anything about people jumping in front of you, like, it's really not your fault 75% of the time.

Don't shoot at anything if you are not in the front line of the marines.
- Problem with this is the xenos that go full diving into middle of the marines, generally I prefer to not shoot at all in this case or only shoot when your shooting path behind them is clear of marines.

If you are in front line, switch out of help intent
- This is mostly for that shuffle and burst fire into their head thing
- Also helps when running from shits, like boiler gas or anything in general so you two don't shuffle all day and die.
- Also putting at harm intent allows you to point blank fire for more or less guaranteed hit and actual damage, if you aren't using a bayonet.

But really, the most important thing I feel that you need is consider your bullet pathing and how nades work.

Also don't actually worry about killing anyone, boot marines (privates) have essentially no chance of actually killing anyone from full health, and you would 90% stop after the first burst fire FF or just first FF hit anyway.
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Re: FF.

Post by Hulkamania » 07 Sep 2017, 02:33

I agree that using burst in general is a bad idea. I mainly save it for desperate moments, or close quarters where accuracy isn't an issue.

On top of that you should do with the Marines what you ought to be doing with aliens: Predict where they are going. Marines typically move in very obvious patterns when attacking or retreating, use this to your advantage so that you know they won't step in front of you.
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Re: FF.

Post by WinterClould » 07 Sep 2017, 10:34

Don't blind fire out into nothing unless you just saw a xeno moving along the path you're shooting. Been crazy how many bullets I've taken in a fob defense just because someone on a rear line cant see the first line is still holding and felt it was a good idea to shoot me 5 times in the back.
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Re: FF.

Post by NGGJamie » 07 Sep 2017, 11:26

If there's someone near your line of fire, don't shoot unless you have to. Take shots you know you have a good chance of hitting while missing your teammates.

There is nothing wrong with missing out on a couple shots at a xeno if a teammate might get injured, because unless you were going to land the killing blow on that xeno it won't be worth it. You'll hit another marine, the xeno will run and heal up, and you'll accomplish nothing.
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DyMare
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Re: FF.

Post by DyMare » 07 Sep 2017, 11:27

Rule of thumb is that if someone could feasibly run into your line of fire, they probably will and you should hold your fire.

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Re: FF.

Post by Liptick » 07 Sep 2017, 18:31

Also, avoiding recieving friendly fire is easier if you assume everyone around you isnt paying attention to you. Usualy when i get ffd im trying to squeeze into the frontline instead of waiting for someone to get injured or run their clip dry and then plugging the gap when they move back. This is also when i seem to cause ff the most as well. Sometimes sitting behind the other marines is good, it gives you the oportunity to watch for flanking manuvers, pull wounded out of the hot zone and like i said, plug the gaps when they inevitably open up.

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Re: FF.

Post by Kernir » 07 Sep 2017, 18:37

FF is easy to avoid in theory but harder to actually execute, you often end up with dozens of marines crammed into a tiny space and often they end up flanked. I've had people spin on an axis and set me on fire with a flamer when a runner so much as peeked over the barricade I was guarding, in the heat of the moment people can do some crazy stuff without thinking.

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Re: FF.

Post by davidofmk771 » 07 Sep 2017, 18:57

In my time, I have come to categorize FF under two umbrellas. Situational FF, such as turning sharp corners and getting spooked by a retreating rambo, seeing a marines come out of the darkness without his lights on, accidentally help-pushing someone as they fire a shot, and other situations where FF seems obviously unintentional. I never get miffed about being the victim of this FF, as I usually either find the situation hilarious and interesting or i'm mad at myself for making a stupid mistake and getting blasted.

The other type of FF I have come to know is "Tunnel-Vision FF". This often occurs in open areas, such as the river and barrens of LV-462 or the road between the bar and hangar of Ice Moon. I will be standing in the standard weird, curved in formation with everyone else for the most part and some boot will blast me from behind. I've noticed that FF is much more common on maps where armor blends into the terrain, such as the grass tiles on LV-624, and it seems to stem from a lack of cohesion and formation tactics during offensive pushes. Everyone is so focused on forcing the xenos back that they sort of lose focus on all the marines around them, and they click a xeno without realizing that the blue-tinged blur between them and the xeno isn't a pile of stripped items, but instead a fellow marine.

I have found myself guilty of both forms of FF on multiple occasions, and I would like to take this post to apologize to the brave men and women I have killed and horrible wounded through my own incompetence. You will be missed.

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Re: FF.

Post by Liptick » 08 Sep 2017, 07:34

We arent brothers until we shoot each other in the back...

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Re: FF.

Post by Tidomann » 09 Sep 2017, 10:54

It's easier to stab a runner with a bayonet if he's charging through your lines, than it is to hit it with a burst fire rifle.

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Re: FF.

Post by Heckenshutze » 10 Sep 2017, 11:41

Make a macro to switch between single and burst fire, do not fire if another marine has better position and range than you, let him fire.

Do not shoot crit xenos unless you're the pointman and there aren't any marine in the same tile of your firing lane.

AIM TO THE CHEST; xenos take the same amount of damage from all it's body

Remember, burstfire only if you're a) pointman

B) Alone or cornered
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Re: FF.

Post by misterjoper » 11 Sep 2017, 15:34

I made metal limbs to avoid FF.If you get hit in arm or leg you no longer need a surgery you just need an engineer.
Now I am truly Free from this Endless loop of killing eachother.
I had my fun for a half of year. I am satisfied.
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Re: FF.

Post by Feeltheburnandslams » 11 Oct 2017, 03:00

WinterClould wrote:
07 Sep 2017, 10:34
Don't blind fire out into nothing unless you just saw a xeno moving along the path you're shooting. Been crazy how many bullets I've taken in a fob defense just because someone on a rear line cant see the first line is still holding and felt it was a good idea to shoot me 5 times in the back.
Jesus fuck I can relate to this, from some ass hat firing an m56 mounted gun into the backs of friendly's to provide fire support or just rando's that are pushing forward and firing into crowds. Fukken terrible shit.

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Szunti
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Re: FF.

Post by Szunti » 11 Oct 2017, 07:03

When you take a place to shoot from, you shouldn't think only about you, but how can the most marines shoot at the same time. Typical example is defending a choke. Usually it looks like this (X is wall, M is marine):
XX  XX
XXMMXX
MMMMMM
When imo it should look like this: (B is shotgunner or flamer)
XX  XX
XX  XX
B    B
M    M
MMMMMM
If there is enough space for everyone to take part in the fight, then players don't get desperate and shoot each others in the back. There are also poor layouts for FOBs that only let 1 or 2 marines shoot out at the same time.

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Re: FF.

Post by Crab_Spider » 11 Oct 2017, 07:44

Heckenshutze wrote:
10 Sep 2017, 11:41
Make a macro to switch between single and burst fire, do not fire if another marine has better position and range than you, let him fire.

Do not shoot crit xenos unless you're the pointman and there aren't any marine in the same tile of your firing lane.

AIM TO THE CHEST; xenos take the same amount of damage from all it's body

Remember, burstfire only if you're a) pointman

B) Alone or cornered
Aiming to the chest is how to fuck someone over
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Re: FF.

Post by misterjoper » 11 Oct 2017, 07:51

I never used burst fire...I only started using it recently and i only use it when i am alone.
Now I am truly Free from this Endless loop of killing eachother.
I had my fun for a half of year. I am satisfied.
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Re: FF.

Post by HR171 » 22 Oct 2017, 12:50

Just play as smart gunner, you'll never hit anyone with FF (unless you are actually(like no jokes) mentally handicapped)
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Re: FF.

Post by churchgrimm » 22 Oct 2017, 13:21

Burst fire is a big no no at long range, only use it in close encounters.

Center of mass, dear christ. If you FF, at least it's not their skull.
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Jagdges
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Re: FF.

Post by Jagdges » 23 Oct 2017, 02:31

Always clear your lane of fire. Things happen slowly in this game relatively speaking. Check your angles, don't walk in front of people.

And if you're a sniper/scout or some other big kahuna on the field, for the love of God, always check your angles. Never fire unless you know it's clear.
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