Dear padawan,
If you are unable to bring a marine back up to his feet immediately, this probably means he is in too much pain to stand. This is usually caused by unsplinted broken bones, burns, and or overwhelming physical damage. Mostly burns -
If you see a marine with a burn damage of about 25, you should treat him with painkillers and either burn kits of kelotane. Because it hurts A LOT and will eventually put him/her in paincrit, making them unable to move.
Paincrit is a CONDITION that can very easily be cured. The painkillers that you can use are Inaprovaline, Tramadol, Oxycodone, and Paracetamol (be careful when using Paracetamol and Tramadol, together they react and produce toxins which will do more harm than good).
Inaprovalineis the weakest painkiller. It will however try to stabilize the patient's oxygen damage, usually preventing them from dying on you unless their condition is HORRIBLE.
Tramadol is your standard issue painkiller. It is labelled as relatively weak, but it will usually pull people out of paincrit and allow them to walk again unless in they are VERY beat to shit. In which case, you should give them inaprovaline and tramadol together. It will probably be enough for them to limp to safety or to the dropship. If not, well, they are fucked, and you need to carry them away ASAP.
OxycodoneIs your STRONGEST painkiller. It will reduce the patient's pain threshold to 0 allowing them to not be affected by pain NO MATTER WHAT YOU BEAT THEM WITH. However, Oxycodone is addictive, and has a OD threshold of 20.
If you need YOURSELF out of a bad situation, stab yourself with the oxycodone and then run for it. Take off your armor and run.
ParacelamolIs another weak painkiller, and also non-standard because only medical can make it. Slightly weaker than Tramadol but stronger than Inaprovaline. it will metabolize VERY SLOWLY while still affecting the marine. Meaning, that large doses will remain in your system for a very long time and has a OD threshold of 60 units. You can inject someone with 50 units of paracelamol and they will have it for 90% of the round, from start to finish, guaranteed.
Do not use Tramadol with Paracelamol, because tramadol and paracelamol together produce TOXINS.
It is always VERY nice if you try to administer painkillers to burn victims or critical patients. The pain is the most crippling effect in the game. You can cure all their wounds, but the pain is just going to keep them down anyways no matter what.
Remember when splinting the bones of a injured marine: A brute damage level of at least 30 to the chest, groin, or head, will almost always mean that it received a hairline fracture if its broken, even if the analyzer wont tell you exactly what is broken. Its something you just have to eyeball.
There are a few types of fractures which will weight on whether or not they need to be evacuated.
Hairline fractures will not cause much organ damage, if any, so they can get back in the fight. If the damage is low, but the section is still being shown as broken on the scanner, just splint it. It still hurts a lot however.
Fractures is where it starts getting bad. The bone is dangerously cracked and or slightly bent out of shape; this will cause
some organ damage to the affected section
WHENEVER THE MARINE MOVES OR IS MOVED WITHOUT A ROLLERBED. You can usually assume there is a fracture when the damage is above 50 brute.
Broken bones are when you want to get that marine out of dodge and prevent him to ramming himself into anymore aliens. Broken bones have been shattered and or bent very out of position, and are stabbing into the internal organs. This will cause
significant organ damage whenever the marine is moved or moves on his own; they will puncture their own lungs in under a minute if unattended. You can assume a section is BROKEN when the damage is above 70 or so brute.
You DO NOT want a marine with broken bones to wander off again with just a splint. A spitter can shoot him and melt the splint, killing the marine VERY quickly at the worst and needing another splint ASAP at the least. Acid MELTS splints when it hits that particular position.
Before i finish it off, heres a few more PROTIPS for being a GOOD medic.
Grab a medical pouch and a medkit pouch, put an advanced first aid kit in the medkit pouch and your analyzer, as well as your go-to medicines or a brute and burn kit, in the medical pouch. Ignore the mag pouch - give it to someone else, like a standard marine. They need it more than you will.
Save up on inventory space! Ditch the bandages and ointments, ditch the dylovenine, bicaridine, and kelotane injectors. They're useless to you. You have pill bottles of the stuff, and the bandages and ointments will do VERY LITTLE to improve the condition of the marine when you have better pieces of kit at your disposal. Grab more useful injectors, like tricord, quick clot, inaprovaline, and oxycodone. Or more brute and burn kits!
There is a good way to have a lot of uses on your quick clot.
Step 1: Grab a normal first aid kit from your vendor, empty it, and take the syringe case.
Step 2: inject yourself with 20 units of the spacecillin to make space, then grab 20 units of inaprovaline from the other bottle and inject them in the spacecillin bottle. Again, to make space.
Step 3: Vend the quick clot injectors, use the syringe to take out the contents and inject 20 units of quick clot into the inaprovaline bottle. Make sure you re-stock the injectors to refill them by click-dragging them back on the vendor.
You now have around 15 more uses of quick clot. Congralutations. You can do the same on a hypospray.
Steal Find some cable coils and a
welding tool Blowtorch, and try to fit those into your kit. Such as your armor slots. If you are determined, try to get a hold of some welding goggles. You will need these to repair robo-limbs, since they will cause a LOT of pain on the marine otherwise without you being able to do much about it, and the engineers are usually too busy doing better things than actually helping people out like that. People will love you for it.
Empty out a standard first aid kit of its contents, then fill it up with pill bottles instead. You will be able to carry a LOT more supplies that way. Carry more tramadol, more bicaridine, and more kelotane, as well as some dexalin.
CARRY A STASIS BAG. Its REALLY small, it'll fit, and you can save infected marine and or internally bleeding marine lives that way. The stasis bag doesn't cause cloning damage anymore, so go nuts.
.click Macros to take out objects don't exist. You have to be quicker on the draw with your mouse and keyboard. Additionally, you can see the dosage of a pill when you examine the pill itself.
Now go, padawan, and become the best medic there ever was. You have the knowledge. The rest, you must learn.