New equipment you would like to see
- SolarMacharius
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New equipment you would like to see
I am going to start this topic off by clarifying that this is NOT a suggestion thread. This is more a discussion of weapons the USCM has in lore that are not in the game and how they would work in the context of CM game play. Feel free to add your own below.
1.G2 Electroshock Grenade
The G2 is a sonic electroshock grenade that delivers a nonlethal, but painful shock to multiple targets in order to disable a large group of enemies. This grenade in game play terms would be similar to the time in CM where flashbangs could stun xenos, but actually make logical sense. The xenomorphs don't have eyes or ears so a flashbang would have no effect, but they do have a central nervous system so a powerful electric shock would disable them. Essentially instead of dealing damaged like the HEDP, the G2 would do light damage with an increased stun time. The G2 would serve as a counter to the Xenomorphs greatest asset, their speed and maneuverability.
Now to avoid being overpowered these grenades would be in very limited supply at round start, and would only be able to be resupplied by buying an explosive crate (which would give you one to four of these each crate). This would make each grenade thrown a tactical decision, as they would not be very easy to resupply in large numbers.
2.M78 PIG
The M78 is an infantry operated anti armor laser cannon. Its composed of two parts, the power pack and the cannon itself. After a three second charging cycle, the weapon unleashes a powerful laser capable of breaking through heavy tank armor.
Now the obvious problem with including this weapon is that the SADAR already occupies the niche of an anti armor weapon. Therefore this weapon would not be on the ship at roundstart, only being available through WY firearms crates. Firing permissions would also be limited to specialists or the CO. To make up for the charge time, limited inventory (due to the powerpack), firing restrictions, and difficulty in acquiring it, the PIG would do an immense amount of damage with high accuracy. Ammunition would be limited, so he user would have to choose their shots wisely as resupply would be difficult. In universe the PIG's powerpack has enough energy for thirty shots, though I imagine this would be nerfed for game play reasons done to maybe ten.
3.XM99A Phased Plasma Pulse Rifle
This weapon is a semi automatic plasma rifle with a 2x zoom scope. It has a slight charge time when the trigger is pulled, before releasing a plasma projectile. High damage, low ammo capacity.
Another weapon that would be acquired by the marines via ordering the WY crate. This weapon would not be restricted to specialists or the CO, though I imagine due to its rarity that it would most likely be seen only in the hands of sergeants and up among the ranks. The weapons ammo capacity is actually perfect for its stopping power, it has about four shots per magazine. Maybe it would come with one magazine loaded and one or two extra ones.
4.P9 Sonic Harpoon.
This particular weapon would be tricky to implement. In universe it fires remote controlled explosive harpoons, which would be hard to implement in gameplay terms and would most likely be too overpowered. Therefore this weapon would most likely need to be changed to be non explosive, but still high damage. It has about ten rounds per magazine, meaning ammo is limited. Again restricted to rarely acquired by WY crates.
If you noticed a trend among these weapons, its that they are rare and would supplement the marines already existing arsenal, not replace any of their existing equipment and certainty not to give the marines an unfair advantage. Sure on paper they sound incredibly powerful and gamebreaking, but then you have to remember receiving these weapons (besides the G2 grenades) is not guaranteed at all, and their ammunition is extremely limited. These weapons would be similar to how the heavy pulse rifle is now, a weapon that rarely appears in game and spices up the round a bit. I would argue that guns listed would have to be even more uncommon then the heavy pulse to balance them.
Basically this list of equipment would be something that would be a rare occurrence from crates or Weyland ERTS/Deathsquad, or admin spawned for special events.
(As a brief side note I hold the belief that this would not cause RO's to only order gun crates, as most RO's do not waste points on the WY crate unless they have some to spare and their are no requests for supplies coming in.)
1.G2 Electroshock Grenade
The G2 is a sonic electroshock grenade that delivers a nonlethal, but painful shock to multiple targets in order to disable a large group of enemies. This grenade in game play terms would be similar to the time in CM where flashbangs could stun xenos, but actually make logical sense. The xenomorphs don't have eyes or ears so a flashbang would have no effect, but they do have a central nervous system so a powerful electric shock would disable them. Essentially instead of dealing damaged like the HEDP, the G2 would do light damage with an increased stun time. The G2 would serve as a counter to the Xenomorphs greatest asset, their speed and maneuverability.
Now to avoid being overpowered these grenades would be in very limited supply at round start, and would only be able to be resupplied by buying an explosive crate (which would give you one to four of these each crate). This would make each grenade thrown a tactical decision, as they would not be very easy to resupply in large numbers.
2.M78 PIG
The M78 is an infantry operated anti armor laser cannon. Its composed of two parts, the power pack and the cannon itself. After a three second charging cycle, the weapon unleashes a powerful laser capable of breaking through heavy tank armor.
Now the obvious problem with including this weapon is that the SADAR already occupies the niche of an anti armor weapon. Therefore this weapon would not be on the ship at roundstart, only being available through WY firearms crates. Firing permissions would also be limited to specialists or the CO. To make up for the charge time, limited inventory (due to the powerpack), firing restrictions, and difficulty in acquiring it, the PIG would do an immense amount of damage with high accuracy. Ammunition would be limited, so he user would have to choose their shots wisely as resupply would be difficult. In universe the PIG's powerpack has enough energy for thirty shots, though I imagine this would be nerfed for game play reasons done to maybe ten.
3.XM99A Phased Plasma Pulse Rifle
This weapon is a semi automatic plasma rifle with a 2x zoom scope. It has a slight charge time when the trigger is pulled, before releasing a plasma projectile. High damage, low ammo capacity.
Another weapon that would be acquired by the marines via ordering the WY crate. This weapon would not be restricted to specialists or the CO, though I imagine due to its rarity that it would most likely be seen only in the hands of sergeants and up among the ranks. The weapons ammo capacity is actually perfect for its stopping power, it has about four shots per magazine. Maybe it would come with one magazine loaded and one or two extra ones.
4.P9 Sonic Harpoon.
This particular weapon would be tricky to implement. In universe it fires remote controlled explosive harpoons, which would be hard to implement in gameplay terms and would most likely be too overpowered. Therefore this weapon would most likely need to be changed to be non explosive, but still high damage. It has about ten rounds per magazine, meaning ammo is limited. Again restricted to rarely acquired by WY crates.
If you noticed a trend among these weapons, its that they are rare and would supplement the marines already existing arsenal, not replace any of their existing equipment and certainty not to give the marines an unfair advantage. Sure on paper they sound incredibly powerful and gamebreaking, but then you have to remember receiving these weapons (besides the G2 grenades) is not guaranteed at all, and their ammunition is extremely limited. These weapons would be similar to how the heavy pulse rifle is now, a weapon that rarely appears in game and spices up the round a bit. I would argue that guns listed would have to be even more uncommon then the heavy pulse to balance them.
Basically this list of equipment would be something that would be a rare occurrence from crates or Weyland ERTS/Deathsquad, or admin spawned for special events.
(As a brief side note I hold the belief that this would not cause RO's to only order gun crates, as most RO's do not waste points on the WY crate unless they have some to spare and their are no requests for supplies coming in.)
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- Crab_Spider
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Re: New equipment you would like to see
A sniper that fires crossbow bolts and comes with an arrow that illuminates up targets
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- Tidomann
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Re: New equipment you would like to see
Weapon attachment - Sling
Rail attachment that allows a weapon to be stored in the backpack slot. Useful for weapons like the flamethrower or SMG that can't normally be stored there.
Basically a shotgun scabbard for all weapons.
Rail attachment that allows a weapon to be stored in the backpack slot. Useful for weapons like the flamethrower or SMG that can't normally be stored there.
Basically a shotgun scabbard for all weapons.
- SolarMacharius
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Re: New equipment you would like to see
I feel like that could be the harpoon guns gimmick seeing as it would not have the remote controlled explosive darts in game.Crab_Spider wrote: ↑15 Sep 2017, 18:18A sniper that fires crossbow bolts and comes with an arrow that illuminates up targets
USCM: Lukas Schaffer, CO and most other roles
Yasmin Kuar:PO and Doctor
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- davidofmk771
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Re: New equipment you would like to see
I've always wanted to see a foldable stock for the M39. Pretty much the same stats as the skeleton stock, with the slight buffs to accuracy, recoil, and bullet scatter, and the respective debuffs to weapon size and firing rate. The difference being that the M39 stock would be folded in by using the attachment command, removing all effects, or even incurring some slight debuffs, until the stock is folded out again. Along with that, the weapon size increase could prevent the M39 from being holstered in the belt rig without the stock being folded back down. I think this would make the M39 more dynamic and capable of defending against ranged targets at the price of less firing speed without sacrificing its CQC usability and ability to fit the M39 belt holsters.
- Zilenan91
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Re: New equipment you would like to see
An underbarrel flare launcher would be pretty sweet. Hold something like five flares.
Or the AvP 2 Minigun for specs that'd be incredible.
Or the AvP 2 Minigun for specs that'd be incredible.
- spartanbobby
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Re: New equipment you would like to see
You can put the incin unit on your back.
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- Karmac
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Re: New equipment you would like to see
Sonic electronic ball breakers
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- Tidomann
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Re: New equipment you would like to see
Hmm I'm trying to remember what items can't be slotted there. SMG, shotgun without the scabbard,
- Karmac
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Re: New equipment you would like to see
Das about it really
Maybe the heavy pulse and some ERT guns you'll probably never get
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- Jonesome
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Re: New equipment you would like to see
I would like to see laptops available for remote control of sentry guns, which a squad engineer or squad leader would carry with them in their backpack. The laptop would allow them to access the sentry from anywhere on the map by viewing its camera footage, ammo counter, battery, structural integrity, as well as choosing between burst or single round fire modes, and 360 or 180 direction lock. This would allow marines to not have to constantly be near the sentry gun in order to monitor them, but would instead allow for tactical placement of sentries where marines cannot stand guard. Thus you could strategically block off or cover certain areas from xeno advances when marines are busy in other places, and not have to worry about not knowing the power level, damage or ammo counter. Like in the movie.
Ofher equipment that wouldn't be quite as feasible would be the M577 APC. This was mostly a suggestion I saw from Monoo (Jools Kirby), where the APC is a static vehicle like the dropship, but is able to drive "on rails" along a route to a couple of different predetermined areas. Basically a mobil command center. It would probably be a length of about 3x8 tiles or something, enough room to fit a small squad inside. Inside would be a drivers position (operation similar to the dropship, i.e. You press a button to transport back and forth). Also included inside would be a tactical operations center where one could monitor the audio and video feed from the marine helmet cameras. The APC would also be equipped with two sentries on top, like in the film, at the front would be a forward facing gun and at the back would be a 360 facing one.
Ofher equipment that wouldn't be quite as feasible would be the M577 APC. This was mostly a suggestion I saw from Monoo (Jools Kirby), where the APC is a static vehicle like the dropship, but is able to drive "on rails" along a route to a couple of different predetermined areas. Basically a mobil command center. It would probably be a length of about 3x8 tiles or something, enough room to fit a small squad inside. Inside would be a drivers position (operation similar to the dropship, i.e. You press a button to transport back and forth). Also included inside would be a tactical operations center where one could monitor the audio and video feed from the marine helmet cameras. The APC would also be equipped with two sentries on top, like in the film, at the front would be a forward facing gun and at the back would be a 360 facing one.
- hellafied
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Re: New equipment you would like to see
Drones. The Specialist or Engineer would have a single laptop available in their vendors. Accessing this laptop would produce a small drone (up to two) via bluespace drives. There are two drones to choose from. One fitted with a HEDP grenade for suicide purposes, and one fitted with 30 rounds of SMG rounds (non AP compatable). After the rounds are expended, the drone would be able to be refilled with another clip. You would then have the camera view of the drone and be able to control it. (up to 30ish tiles before losing connection) The drones will be very fragile also.
- Mook476
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Re: New equipment you would like to see
These look like some hot ideas.
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- solidfury7
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Re: New equipment you would like to see
A super large flamer backpack WHEN.
Holy shit how has this not been implemented.
Holy shit how has this not been implemented.
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- Renomaki
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Re: New equipment you would like to see
Man, all I want is a weapon like the M1 Garand.
We have an SMG, Assault Rifle, Shotgun, Flamethrower... And yet, no simple rifles.
If I was a dev, I'd totally put some time aside to work on such an idea. A weapon with a semi-low rate of fire, low ammo cap, but compensates with good accuracy, range and stopping power. A hard hitting rifle for those who have good trigger discipline that don't need 300+ bullets to get the job done.
We have an SMG, Assault Rifle, Shotgun, Flamethrower... And yet, no simple rifles.
If I was a dev, I'd totally put some time aside to work on such an idea. A weapon with a semi-low rate of fire, low ammo cap, but compensates with good accuracy, range and stopping power. A hard hitting rifle for those who have good trigger discipline that don't need 300+ bullets to get the job done.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Sneakyr
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Re: New equipment you would like to see
I'd love to use a weapon like the Garand, as Reno describes.
I'd like to see some gadgets that give a reason to have more a command center/headquarter room set up, like a large radio that can get a direct line to the POs or the Commanding Officer, or even the CL.
A flag would be nice, and I would LOVE to see the sentry laptop. I like the idea of officers coming down to take control of the groundside op from the command center, or sitting in there as an SL whenever I get FOB duty.
I'd like to see some gadgets that give a reason to have more a command center/headquarter room set up, like a large radio that can get a direct line to the POs or the Commanding Officer, or even the CL.
A flag would be nice, and I would LOVE to see the sentry laptop. I like the idea of officers coming down to take control of the groundside op from the command center, or sitting in there as an SL whenever I get FOB duty.
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- davidofmk771
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Re: New equipment you would like to see
This is the M4RA to a t. I think either RO or SLs should get access to the M4RA and M41AE2, perhaps through use of the token system in the SLs dispenser. The RNG for the W-Y weapons crate is too much to risk when you hold marines lives in your hands, and those points are infinitely better spent on metal, sentries, and other necessities. It pretty much makes the rifles so rare they're basically irrelevant.Renomaki wrote: ↑16 Sep 2017, 20:01Man, all I want is a weapon like the M1 Garand.
We have an SMG, Assault Rifle, Shotgun, Flamethrower... And yet, no simple rifles.
If I was a dev, I'd totally put some time aside to work on such an idea. A weapon with a semi-low rate of fire, low ammo cap, but compensates with good accuracy, range and stopping power. A hard hitting rifle for those who have good trigger discipline that don't need 300+ bullets to get the job done.
- Renomaki
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Re: New equipment you would like to see
davidofmk771 wrote: ↑16 Sep 2017, 20:30This is the M4RA to a t. I think either RO or SLs should get access to the M4RA and M41AE2, perhaps through use of the token system in the SLs dispenser. The RNG for the W-Y weapons crate is too much to risk when you hold marines lives in your hands, and those points are infinitely better spent on metal, sentries, and other necessities. It pretty much makes the rifles so rare they're basically irrelevant.
Oh no, if I am correct, that is a Light Sniper Rifle. I'm talking about a pure rifle here.
Sure, you probably could put on a scope attachment if you wanted to make a ghetto sniper, but the reality is it would be a mid-range fighter, a common infantry rifle that puts the "rifle" back in "rifleman".
Back in the old days, Bolt-action and semi-automatics made up the bulk of armies, with heavier weapons being less common due to costs. Why give every marine an SMG or Light Machinegun when it is easier to mass produce a fuckton of rifles?
Sure, nowadays rifles aren't really a big part of the military anymore, But in the old days, most "riflemen" didn't have the ammo to spray and pray like they do now. You had between 5-10 shots to a magazine (or clip, depending on how it was loaded), so you had to make those shots count.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
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- davidofmk771
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Re: New equipment you would like to see
Oh, I see now, M1, not M14. I don't feel like such an old-school style weapons really fit the marines unless it has some sort of special quality that justifies reintroduction. Maybe if it used some sort of middling high-power ammunition set between rifle and sniper ammo, sort of like A19 high velocity rounds, with a fairly slow firerate. I'm all for diversification of standard marine roles, and I think the qualities mentioned here would make it a good alternative to the vanishingly rare M4RA at the cost of ammo, firerate, and accuracy.Renomaki wrote: ↑16 Sep 2017, 20:44Oh no, if I am correct, that is a Light Sniper Rifle. I'm talking about a pure rifle here.
Sure, you probably could put on a scope attachment if you wanted to make a ghetto sniper, but the reality is it would be a mid-range fighter, a common infantry rifle that puts the "rifle" back in "rifleman".
Back in the old days, Bolt-action and semi-automatics made up the bulk of armies, with heavier weapons being less common due to costs. Why give every marine an SMG or Light Machinegun when it is easier to mass produce a fuckton of rifles?
Sure, nowadays rifles aren't really a big part of the military anymore, But in the old days, most "riflemen" didn't have the ammo to spray and pray like they do now. You had between 5-10 shots to a magazine (or clip, depending on how it was loaded), so you had to make those shots count.
- Sleepy Retard
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Re: New equipment you would like to see
a flag
i want to carry our standard into battle
pls add
i want to carry our standard into battle
pls add
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- Surrealistik
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Re: New equipment you would like to see
Autodocs; for the love of god.
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- Natorix
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Re: New equipment you would like to see
Everything he says. Especially the sharp sticks.
https://www.youtube.com/watch?v=xHYGgOXww48
https://www.youtube.com/watch?v=xHYGgOXww48
- SecretStamos (Joshuu)
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Re: New equipment you would like to see
won't be happening for the USCM since it defies the canonRenomaki wrote: ↑16 Sep 2017, 20:44Sure, nowadays rifles aren't really a big part of the military anymore, But in the old days, most "riflemen" didn't have the ammo to spray and pray like they do now. You had between 5-10 shots to a magazine (or clip, depending on how it was loaded), so you had to make those shots count.
modern militaries only use rifles for marksman roles, which the M4RA fills
- Renomaki
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Re: New equipment you would like to see
SecretStamos (Joshuu) wrote: ↑17 Sep 2017, 08:22won't be happening for the USCM since it defies the canon
modern militaries only use rifles for marksman roles, which the M4RA fills
That is quite sad to hear...
Guess I'm stuck with wooden-stocked slug shotguns to simulate bolt-action rifles.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Mook476
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Re: New equipment you would like to see
Joakim 'Mook Sundberg some meme aka BIG DOG.
Bakuub R'ka some pred.
Bakuub R'ka some pred.