An idea for FOBs and such
- thatguyfromlife
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An idea for FOBs and such
I've been playing engi a bit, and noticed that most of the time, wounded are being treated all over an FOB. It makes moving around harder, and at times keeps medics form healing people. So I had an idea for a sort of field hospital.
Nothing really big, just a small area in a FOB that is walled of to keep people from running into medics. With a few beds and a med vendor it should help medics and any doctors treat the wounded quicker, so they can be moved. It also helps the defenders, since it cleans up the FOB a bit, and lowers the chance of making a medic angry at them.
Just an idea I've been trying out a bit, thought I'd share with you guys. Also, my first post here, so sorry for any mistakes and all that.
Nothing really big, just a small area in a FOB that is walled of to keep people from running into medics. With a few beds and a med vendor it should help medics and any doctors treat the wounded quicker, so they can be moved. It also helps the defenders, since it cleans up the FOB a bit, and lowers the chance of making a medic angry at them.
Just an idea I've been trying out a bit, thought I'd share with you guys. Also, my first post here, so sorry for any mistakes and all that.
I play as Ian Evans, the guy that is either dead after five minutes, or is the hero the USCM deserves. Usually the first one.
- emeraldmoonx
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Re: An idea for FOBs and such
Good idea... Looked around nexus in ghost mode, probably the chapel is best. It's not used for anything, and it's close to the center, semi-decently sized. All other 3 rooms in the center area are cargo, security, and the kitchen. All of which are too important, IMO.
If you want this to gain any notice, by the way, you should be posting this on gitlab [https://gitlab.com/cmdevs/ColonialMarines/issues]
If you want this to gain any notice, by the way, you should be posting this on gitlab [https://gitlab.com/cmdevs/ColonialMarines/issues]
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- Robotic Potato
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Re: An idea for FOBs and such
Actually use to be that engineers did this in the Chapel, not really a major change that's needed, engineers just need to stop being lazy.
- emeraldmoonx
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Re: An idea for FOBs and such
Yeah, but it'd be nice to have it done via mapping. Engineers are lazy, and i never see this happen lol.
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- yung bruh
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Re: An idea for FOBs and such
If an engineer makes effort, which they can. I think I'm going to consider doing this. I'll drag some beds and get a medical vendor to the chapel and set up a small field/triage center for the wounded. You can make a girder and seal the walls if you put in effort. I'll be doing this next round as we speak.
Yuri Balvoka
- Jackie Estegado
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Re: An idea for FOBs and such
No it does not work, it just makes wounded marines clog up in the room after a major battle and WILL keep bumping into you.
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- Heckenshutze
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Re: An idea for FOBs and such
My friend, post suggestion on gitlab or you'll just get ignored
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- emeraldmoonx
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Re: An idea for FOBs and such
better than people dying/having to be evaced cause there's no surgery on ground. Would help doctors have more authorization to go below if there's already a med station set up.Jackie Estegado wrote: ↑30 Oct 2017, 02:04No it does not work, it just makes wounded marines clog up in the room after a major battle and WILL keep bumping into you.
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- kazere
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Re: An idea for FOBs and such
Its not the matter of having enough time because sqauad engineers have plenty of time to work on the first minutes of deployment. Its the fact that they deploy with a limited amount of supplies roundstart and it would be a useless waste of metal to just build a section on the fob specifically for medical treatment. There is also the fact that once the frontiles move forward, squad enginners are called there to create or fortify defences.
You could use inflatable walls but then, they are more useless than a proper wall or even just a barricade.
You could use inflatable walls but then, they are more useless than a proper wall or even just a barricade.
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- Surrealistik
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Re: An idea for FOBs and such
This.kazere wrote: ↑30 Oct 2017, 03:05Its not the matter of having enough time because sqauad engineers have plenty of time to work on the first minutes of deployment. Its the fact that they deploy with a limited amount of supplies roundstart and it would be a useless waste of metal to just build a section on the fob specifically for medical treatment. There is also the fact that once the frontiles move forward, squad enginners are called there to create or fortify defences.
You could use inflatable walls but then, they are more useless than a proper wall or even just a barricade.
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- Jackie Estegado
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Re: An idea for FOBs and such
For doctors deploying its fine to have a small dedicated area setup where any marines pushing in without permission gets anestheticed, but just for squad medics its useless, also no need to use up materials for surgery rooms like that the doctor brings all the shit he needs anyways.
If you ever wonder when did I really start hating incompetent people read Crab Spider's signature... I was that CMO.
- spookydonut
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Re: An idea for FOBs and such
Yeah as a medic you either treat them on the spot and tell them they're good to go back to fighting or you're rushing to stablise them for evac, this happens wherever you get your hands on them that isn't the front lines.
If anything there should be a way for medics to be somehow bracing themselves when they're treating someone that makes them un-bumpable.
If anything there should be a way for medics to be somehow bracing themselves when they're treating someone that makes them un-bumpable.
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Re: An idea for FOBs and such
Yeah some sort of crouching would be great, you'd be unbumpable by people and small xenos, but it would take a little while to get up again. Perfect for medic work and sentry duty.
- OatzAndHoes
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Re: An idea for FOBs and such
Field hospitals used to work back when we had lower pops of around 40-80 people. Now they're generally too chaotic to use unless you bring down a field surgeon. Due to population exploding in the past year or so engineers and medics have become by far the most overworked positions. Medics now deal with two to three times as many wounded as they used to, and engineers have to build bigger and bigger FOBs, all while having the same number of positions. Furthermore ever since hugger combat got removed marines get wounded a lot more than they used to. As such medics have to be more mobile and faster than ever. It's a lot more economic just to have medics sit slightly behind the front lines and treat wounded that are dragged to them, instead of trying to drag a wounded marine across big red to get treatment.
- kooarbiter
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Re: An idea for FOBs and such
This ain't a new idea fam smart engis do this all the time.thatguyfromlife wrote: ↑30 Oct 2017, 01:41I've been playing engi a bit, and noticed that most of the time, wounded are being treated all over an FOB. It makes moving around harder, and at times keeps medics form healing people. So I had an idea for a sort of field hospital.
Nothing really big, just a small area in a FOB that is walled of to keep people from running into medics. With a few beds and a med vendor it should help medics and any doctors treat the wounded quicker, so they can be moved. It also helps the defenders, since it cleans up the FOB a bit, and lowers the chance of making a medic angry at them.
Just an idea I've been trying out a bit, thought I'd share with you guys. Also, my first post here, so sorry for any mistakes and all that.
The Acolyte of Salt, Jack "pent" Sugar, if I kill you with a pulse rifle it's an accident, if I kill you with quick clot It's on purpose
- Arbs
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Re: An idea for FOBs and such
From my experience, here’s two useful things you can do for the FOB to make the op run better and give the marines more support.
First things first.
Time. When you first deploy, you have limited time to set up an FOB and have other sqads settle themselves elsewhere. Hence why you gotta be fast.
Usully two engies can handle it, however in the case when you have a spare MT in the ship, you can send them down. That is something that is really goong to help out down there in the FOB.
Another important thing is to keep the supplies and the supply line to other marine outposts running. That being said, since FOBs are usually in LZ1 you can easily deliver supplies via Alamo. So as a command officer (CO,XO,SO) make sure to anticipate such and regularly ask the RO to send metal down via Alamo.
In LV you can connect northern nexus and hydro with sandbags, forming a good and safe supply line.
Another note for engies is to place Sentries with some space between one another, in a way for them to cross-fire on the enemy. That means the turrets can “cover” for one another when boiler cloud comes in.
Anyways, so much for building and securing our castle of an FOB. Now its time to actually support marines through it.
A good way to do that is making a field hospital right next to LZ1.
After the first drop, once the FOB has been secured and construced, you can send 1-2 doctors with surgery/medical equipment down there, escorted by one or more MPs or by a few marines/sentry planetside.
This is actually very useful when you have marines with broken bones or face-hugged, as they can be operated on the spot in the field, without having to medevac aboard the ship. This way you can keep your forces operational much easier and faster.
This also means medics can attend more to the front marines, as the heavily wounded can be treated by doctors.
Hope this helps.
First things first.
Time. When you first deploy, you have limited time to set up an FOB and have other sqads settle themselves elsewhere. Hence why you gotta be fast.
Usully two engies can handle it, however in the case when you have a spare MT in the ship, you can send them down. That is something that is really goong to help out down there in the FOB.
Another important thing is to keep the supplies and the supply line to other marine outposts running. That being said, since FOBs are usually in LZ1 you can easily deliver supplies via Alamo. So as a command officer (CO,XO,SO) make sure to anticipate such and regularly ask the RO to send metal down via Alamo.
In LV you can connect northern nexus and hydro with sandbags, forming a good and safe supply line.
Another note for engies is to place Sentries with some space between one another, in a way for them to cross-fire on the enemy. That means the turrets can “cover” for one another when boiler cloud comes in.
Anyways, so much for building and securing our castle of an FOB. Now its time to actually support marines through it.
A good way to do that is making a field hospital right next to LZ1.
After the first drop, once the FOB has been secured and construced, you can send 1-2 doctors with surgery/medical equipment down there, escorted by one or more MPs or by a few marines/sentry planetside.
This is actually very useful when you have marines with broken bones or face-hugged, as they can be operated on the spot in the field, without having to medevac aboard the ship. This way you can keep your forces operational much easier and faster.
This also means medics can attend more to the front marines, as the heavily wounded can be treated by doctors.
Hope this helps.
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